Family Name: Piag
(NA/EU): NA
Class (Awakening/Succession): Wizard (Awakening)
Suggestion: Additional Smaller Tweaks
Details: Hello again gamers, Today I have another list of (Copium) Awakening Wizard and Witch suggestions. Alot of this is focused on utility, skill flow and movement, as well as the obligatory "Hey could we have full iframe elementalization" comment.
I have re-written this post twice now because I was getting an "Undefined" error when attempting to post; The second time around, I decided to screenshot what I had written and instead copy the images and paste them here.
if they fix elem to actually work via iframe addition and allowing it to be used from staff mode it owuld be a really good start.
next they NEED to adress our class vs class modifiers, y axis on many awakened skills .
then they should polish the rest of the kit. air smash on aqua bomb is infuriating. water barrage movement needs to be made more unpredictable. water barrage should stop losing protection when enemy hits speed it up.
aqua jail should maybe be switched to all slow with lower potency, it should alos be cancellble with teleport.
teleport flow - ultimate teleport in awakened spec should always be available after normal teleport.
we are alleged midrange class spec and ranged classes and melee classes BOTH move way more movement than us. our kit also seems to lack tiny bit RANGE for actual midrange class since we cant reposition much midfight.