List of issues with skills that use summons to do damage, e.g. Life Lure from Woosa:
- Damage is reduced by Monster Damage Reduction. Effectively granting 40+ Extra DR against summoned skills. | Solution: Add adequate AP to summoned objects.
- Damage is reduced by Damage received from monster -#%. Example of a source: Will Elixir, Exalted Soul Fragment | Solution: Give Summons #% Damage multiplier
- Accuracy rate does not apply accurately in PvP if at all. Many such skills have +50% hitrate but misses are still recorded. | Solution: Add adequate Accuracy to summoned objects.
- Special Attack buffs do not increase the damage dealt. | Solution: Mirror the current player buffs to the summoned object.
- Server latency dependency is very high. Damage may not apply at all if there are a lot of people nearby. | Solution: Make it work similar to normal skills.
- Unable to Trigger elixir effects such as +10 dmg per hit, +3 hp per hit. |Solution: Mirror the current player buffs to the summoned object.
- Extra Damage to x does not apply to the Damage dealt by summoned objects, such that they don't scale with increases to human damage. | Solution: Add the species damage to the summoned object.
- Summoned objects do not benefit from ignore resistance on the player character. | Solution: Give them +100% all ignore resistance. .