Family Name: Rheinfelden
Region: NA
Suggestions:
- Can we get a UI indicator for Awakened Maegu that indicates when she has the Spiritforge effect - Similar to the Fox Spirit UI element that shows her clones in Succession (Same for Woosa's succession thunderclouds and awakening lotuses - picture Shai's leaf UI but a Lotus instead).
- Still on the topic of UI elements: characters like Maegu don't actually carry their weapons when running in combat stance, so it's very hard to tell whether or not you are running with weapons drawn or sheathed until you run into a fight and try to use a skill and nothing happens and you have to wait for her to slowly take out her foxspirit charm and do her JoJo pose. A UI indication that shows when you are in combat stance with weapons drawn, would be nice - Maybe like grey out the quickslot skills and hide all cooldown slots when your weapons are sheathed and activated the cooldown slots and quickslot skills when you draw your weapon.
- For awakened characters, can we have it such that if you press LMB to unsheathe your weapon and start fighting with an awakened character they will take out their awakening weapon right away instead of taking out their main-hand weapon and then having to manually swap to awakening? (I know if you swap to awakening and then sheathe your weapon, LMB will take out the awakening, but are you going to do that every time you reload into a map/server?)
- During Maegu's awakening she doesn't carry the weapon around either, and when she is idle, the closed foxtail fan looks very similar to the foxspirit charm. In a hectic fight, characters that swap a lot like Archer, make it very hard to tell whether you are in crossbow or greatbow mode - They both fire golden arrows and Archer loves doing back flips and swapping weapons mid-air! A UI element that shows awakening stance vs pre-awakening stance would be helpful for everyone. Imagine something like Drakania's UI element for Hexeblood and Dragonblood, except for Awakening and Pre-awakening.
- I think this will be the last one - regarding keybinds - can we please, PLEASE, get the option to bind sprint and dodge to separate keys if we want to? Also, can we PLEASE get the ability to bind mount controls separately? And for God's sake, please let us bind key combinations. Just because I am using a keyboard doesn't mean everything has to be bound to a single key. Let us bind things like QuickSlot11, QuickSlot 12, QuickSlot 13 etc. to Shift+1, Shift+2, Shift+3 and so on.
And the skill commands! Why are they hard coded like that? What if I don't want to use Shift+F for Twirling Foxflare? Maybe I want to use Shift+E instead. Let us reassign those commands to whatever skills we prefer to create our own custom combos?
I hope that you will consider these QOL changes.
I bid you good day.
This entire post sounds like a personal skill issue.