This update is for KR/JP which is already stricter than NA and has a HUGE problem with toxic pvp and harrassment. While toxic pvp does exist on NA some, not to the extent thats on KR/JP.
That's the worst way to give pve playerbase their "pve servers" xD
I'd just love if PA could put as much time and effort into making anti-grief system as much as they put work about making anti-red players/open-pvp mechanics.
If somebody who slams into your grindspot and destroys your grinding pace, refuses dfs and in moment of realization that you easily kill them - they dis-gear to pump u more karma down.
I can do only few kills before I go red/risk breaking crystals and gear.
How many times such griefer can come back effortlessly and keep dying without any penalty?
Having the possibility of declaring guild war was pretty much the only reasonable solution (even with the ridiculous 15min activation time),
many but not all grind spots have marni realm, and if it will have to rely on current amount of karma and severly limited open-pvp
options with only one side penalty, it will render alt+c dead/so more useless than it already is!
I completely understand that some people aren't much into pvp in any form or especially on their grinds - they may not want to be in reverse situation where someone comes and just kicks them out of spawn with force but then...
Why force this kind of change after 8 years on entire playerbase, if you just wanted to please non-pvp enthusiasts - you could have just turned some servers into Olvia-like setting (aka full pve server) with new optional guild war both-side working or...
- make consecutive re-spawning of killed player longer (just like in node wars) so they can't just two-click spawn at node and jump back like a boomerang on the spot that you are trying to defend.
- if player is killed over xx times within 5min/purposively dropped gear to increase more karma dmg within monster spawn zone - auto swap this player to random server+ spawn in safe zone/disable mainhand usage for certain amount of time.
Increasing karma points is not a solution since this type of players can die pretty much endlessly, just to annoy you to the point you will give up in some way.
Marni realm has sure neat features, tho makes the game feel a bit lonely experience tho, I can't help my friends to level or have fun together on grindspots. In the end it would be better if you could have consecutive 2-3h marni and then regenerate it as long as necessary, than 12h, 1h every 2nd hour xD
I just really wish that these situations would not feel so one-sided.
Huge over reaction...
-PvP will still exist, but now if you are red there will be account wide consequences as with naval karma.
-You can still dec other pvp guilds(no balls if they don't dec back), do node wars, siege, arena of solare, ect.
-Arsha exists for no punishment pvp/pking
-Server swaps will be 5 mins long cooldown, multiple marni realms a day if you are grinding all sweaty that day.
The real reason people don't like this is because there are consequences for PKing people coming. Yes people invading your rot is annoying, but you can still kill them just as you did before or just use marni realm/swap servers. This combined with no map/char select cheese means you need to be skilled if you choose to be a PK now, it won't be some casual thing anymore.
Long-term health wise it's a smart choice for BDO to make and will result in less greifers and better new player retention which means more content for us all.
The whole point of a sandbox rpg is freedom. The strength of my character should be the limiter on what I can and cant do.
if my freedom is being supressed then its not a sandbox, it's a cell.
-after your mandatory marni rotation you can go play with the other inmates. But only in RFB or during node war/yard time.-
Huge over reaction...
-PvP will still exist, but now if you are red there will be account wide consequences as with naval karma.
-You can still dec other pvp guilds(no balls if they don't dec back), do node wars, siege, arena of solare, ect.
-Arsha exists for no punishment pvp/pking
-Server swaps will be 5 mins long cooldown, multiple marni realms a day if you are grinding all sweaty that day.
The real reason people don't like this is because there are consequences for PKing people coming. Yes people invading your rot is annoying, but you can still kill them just as you did before or just use marni realm/swap servers. This combined with no map/char select cheese means you need to be skilled if you choose to be a PK now, it won't be some casual thing anymore.
Long-term health wise it's a smart choice for BDO to make and will result in less greifers and better new player retention which means more content for us all.
It's 100% true. People that want to do open world pvp will still be able to find it. But people that just want to bullying people will have problem to find targets so all of them all downvoting it now and crying on forum.
I think with the lanterns, they have the perfect solution to spreading players out. The no crystal loss with death should be a permanent addition while using the lantern in the zones. The reason a lot of overgeared people stay in lower zones is because they don't want a lag spike to cost them 3-6B in crystals. Give people a reason to battle tougher spots without an overwhelming downside.
These changes could definitely cause an uproar in many, however why not add more arsha servers in response?
Making karma family wide is harsh but I could see why, mostly anyone picking up the game first time often takes it very negative and personal to pass away to a player which sense also often would be writing unfriendly words in chat, iv seen this happen quite a fair bit and lately been a rise of.
The war declaration system is almost entirely used to get rid of griefers, however grief has never been against the rules. Only harassment/disruptive gameplay is listed but rarely enforced.
The vision for open world pvp was likely never with toxicity or grief in mind, I would believe it could be changed in some way. However maybe also include pvp servers like arsha in more quantity.
Some changes id gladly be open to seeing would be alliance limit of 300 than current 150, and some more social activities like permanent decorative guild housing. Also a guild member limit of 200 would be nice.
I would like to mention that communication is often lacking for such major changes in gameplay across the industry, i would believe Pearl Abyss could be a better example to openly discuss the changes.
Family Name: PsylockeX
Region (NA/EU): EU
Arsha!
The whole point of a sandbox rpg is freedom. The strength of my character should be the limiter on what I can and cant do.
if my freedom is being supressed then its not a sandbox, it's a cell.
-after your mandatory marni rotation you can go play with the other inmates. But only in RFB or during node war/yard time.-
While you are experiencing your supposed freedom to attack any player you see you are denying their freedom to not be harassed.