In EU we don't have problems with guilds declaring wars no matter what versus small new players guilds. No sense for the annunced rework of guild war declaration. This thing TOTALLY favors people who grief and new players wouldn't be able to grind spot like Centaurus bc it will be full of griefers. If I don't have Marni zone I am impossibilitated to contest griefers. It will become like "you grief me, I'm going to grief someone else". The real good change would be that guild can always declare war against any other guild, bc a lot of time we can't already contest griefer due to they are in a guild not ready for war. Another change should be that is not necessary to wait 15 minutes because if someone grief you he's not going to declare against you, so they have free 15 minutes of griefing and you lost a quarter of hour.
If you are going to implement the impossibility to declare if the other guild does not agree it will be Griefer Desert Online, no matter what.
bro all those pvp crybabies are maybe hundreds of ppl, there are atleast 40k players who dont give a fck
bro all those pvp crybabies are maybe hundreds of ppl, there are atleast 40k players who dont give a fck
Yep. They don't want equal fights on Arsha
bro all those pvp crybabies are maybe hundreds of ppl, there are atleast 40k players who dont give a fck
They don't even resemble the PvPers. Most PvPers will PvP in one of the many other PvP mode or Arsha channels. And not give a single care about these changes. It's a small community of shit heads in the PvP community that are making a big stink about the upcoming changes for obvious reasons.
They don't even resemble the PvPers. Most PvPers will PvP in one of the many other PvP mode or Arsha channels. And not give a single care about these changes. It's a small community of shit heads in the PvP community that are making a big stink about the upcoming changes for obvious reasons.
People like Choice don't even care about these changes.
Yep. They don't want equal fights on Arsha
give us 10, no even 5 more arsha servers, and you won't hear us ever again. Grinding on Arsha is a non thing, cause every1 who goes there only goes there for 1 thing, PvP. There is legit nothing else happening there. Just straight up PvP. Which is fun, don't get me wrong. But it completely kills off the reason Arsha was created. PvPvE.
give us 10, no even 5 more arsha servers, and you won't hear us ever again. Grinding on Arsha is a non thing, cause every1 who goes there only goes there for 1 thing, PvP. There is legit nothing else happening there. Just straight up PvP. Which is fun, don't get me wrong. But it completely kills off the reason Arsha was created. PvPvE.
Sure. I'd be fine with that. Why is Arsha empty now though?
Sure. I'd be fine with that. Why is Arsha empty now though?
is it though?
Yep. They don't want equal fights on Arsha
You clearly don't go on Arsha. Arsha is not about equal fights, it's about making less than average money per hour with the thrill of fighting random people. Way too often you have people running around in groups trying to start up GvGs that don't give a single shit about fighting over a grind spot. Nothing equal either about an Evasion meme running around griefing people who can't land even a quarter of their hits on someone. If someone rolls up to me in Evasion while I'm grinding I have to swap 6 pieces of gear and my Addons to even stand a chance. There is nothing equal about that.
You clearly don't go on Arsha. Arsha is not about equal fights, it's about making less than average money per hour with the thrill of fighting random people. Way too often you have people running around in groups trying to start up GvGs that don't give a single shit about fighting over a grind spot. Nothing equal either about an Evasion meme running around griefing people who can't land even a quarter of their hits on someone. If someone rolls up to me in Evasion while I'm grinding I have to swap 6 pieces of gear and my Addons to even stand a chance. There is nothing equal about that.
This. And on top of that, the issue of the "go to Arsha" argument is it misses the point of what people are speaking up against completely. The issue isn't about PvP. The issue is the ability to defend a spot. 100% different things and by saying "go to Arsha" it misses the point completely, it's beyond inept, illogical, and strawmanned to even say.
If these changes hit global (which they're not, thankfully), what it would then do is open the door to more griefing. Griefing in BDO comes in multiple forms, the primary ones being reckless PK and "rotation griefing". Reckless PK is regulated via Karma loss -- and while this system in itself is far from perfect or complete, it does a decent job at mitigating reckless PK by at least imposing penalties for reckless PK. This is a good thing (aside from the exploitable holes in the system). The other primary form of griefing in BDO is what I'll label "rotation griefing". This is when you're grinding a spot, minding your own business, and someone else comes in after you and starts whacking mobs -- or in extreme cases, harrasses you with full DP meme gear, CC'ing you and aggro'ing mobs (this is very rare, has never happened to me personally, but it's POSSIBLE due to how the system is set up). You can try to be nice, cordial, diplomatic, and chill, but rotation griefers will continue interrupting your grind session.
On paper, this might not seem like a problem. Common rebuttals are "just grind with them there", "outgrind them", or "swap". These rebuttals are far from good suggestions.
"Just grind with them there" = The vast majority of BDO grind zones are designed to be grinded solo. When it comes to EXP gain, silver gain, rare drop chance, vast majority of spots are designed to accomodate one player per rotation. It would be great if we could group with others and not suffer a significant drop in these important resource-gaining goals, but BDO is just not designed that way. So the rebuttal fails to recognize the importance of resource-gain in a game whose PvE is nearly entirely about gaining resrouces (primarily silver and rare drops) -- and if it's in a spot designed to be grinded solo, I shouldn't have to explain why "just grind there with them" is a stupid suggestion.
"Outgrind them" = Not all classes are created equal. Some classes farm mobs significantly faster than other classes. This also curtails from the previous rebuttal of reduced resource-gain.
"Swap" = You let the griefer win, losing you time. And what if the server you swap to has the rotation occupied? What choices do you have? Become the griefer? Swap again? Log off? This rebuttal always results in a net loss in multiple areas when it comes to the aforementioned scenario I'm discussing.
So yeah, the issue isn't wanting to PvP. The issue is having a viable way to defend a claimed rotation from griefers. Defending a claimed rotation is part and parcel of the BDO open world experience. Limited resources = naturally occurring competition over said resources. This is game design. It's an MMO, not a single player instanced grinder. The social aspect of BDO is navigating the world and managing one's resource-gain among others. A problem arises when "griefers", or those that commit actions that hinder another player in a meaningful way, are allowed free reign to grief -- and the changes proposed by the KR letter has so much potential to allow even more griefing in the game.
Unilateral decs are the answer to some of the issues rotation griefers bring into the game. Unilateral decs serve other purpose other than harassment, and those other purposes are good things, like being a viable way to defend one's self in a way that abides by game design. If unilateral decs are able to be used in a toxic manner -- then address that and that ALONE. A potential fix would be having unilaterally sent decs automatically or optionally expire after a relatively short amount of time. It keeps the good aspects of unilateral decs in place while simultaneously offering an out for guilds whom it's used for ways with bad intent.