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#Suggestions
Problems with the announced changes from KR
Jul 28, 2023, 12:31 (UTC)
1042 17
1 2
Last Edit : Jul 28, 2023, 13:05 (UTC)
# 1

Family Name: SeedofYggdrasil

Region (NA/EU): EU

Suggestions/Comments:
1. Increased Vendor Cron Stone Changes:
I'd like to discuss the recent changes in the vendor cron stone prices. While I appreciate the effort made by PA to make costumes and cron stones more accessible to free-to-play (F2P) players by increasing the costume prices, I can't help but express my concern over the vendor cron stone price increase to 3 million silver. This drastic change is not favorable for new players who are just starting their journey in the game. As veterans, we've already obtained our Pen Blackstars, Pen Accessories, Pen Debos, and more, but new players will now have to pay 50% more silver for these essential items. I truly hope that PA reconsiders this change and keeps the vendor cron stones at 2 million silver, to make it more balanced for everyone.
 
2. Marni Private Servers:
I'd like to address the recent decision made by PA regarding the Marni private servers. The idea of recharging the 1-hour timer after 1 hour of downtime to offer a total of 12 hours of Marni server time per day seems well-intentioned as it aims to reduce the player density in grindspots. However, I believe their current solution is not good.
First it decreases the interation between players which is objectively bad. I miss the times were I grinded on Elvia Seriendia and the guy which grinds next to my rotation comes to me and offers a weapon buff, nowadays its not possible. These small interactions like these make the game alive and I miss them. Unfortunately, with the current setup, such positive player interactions are not as frequent, and it feels like something valuable has been lost. Now everyone doesn't interact with another and just mindlessly grinds their 1 hour Marni servers...
In-game grinding has become the primary focus for players due to silver inflation, making other aspects like Bartering, Active Trading, Active Fishing, and Alchemy less worthwhile. One potential solution would be to just increase the silver you can get there, thus diversifying players' activities.
Additionally, with the significant powercreep in PvE, it's common to find a single player exhausting half of a grindspot's rotations. To address this, PA could consider repositioning mobs and increasing the density in certain areas, creating more viable rotations for players.
 
3. Implementing Changes Against Actual Griefers:
It's crucial that PA takes a firm stance against griefers in the game. But the current system do nothing against them, moreover they support griefers!!!
Let's consider a scenario where I am peacefully grinding at a spot, fully buffed with PvE add-ons, food/elixirs buffs, and drop rate boosts . Then another player approaches and asks for a duel (DFS). Well I'm not really in the mood to PvP so i decline (as it is my right to do so ). Unfortunately, in response, the other player decides to kill the mobs I am grinding, leaving me with no choice but to flag up and defend myself, resulting in karma loss because of the griefer's actions. Or the griefer flags up and tries to feed me to mobs. Well most of the time it doesn't work for them cus I kill them in respond. But now they just keep respawning when I kill him, trying to make me red karma...
In both situations, I end up being unfairly penalized despite not being the instigator of the conflict....
To tackle this issue, one potential improvement could be to implement a system that penalizes the griefer rather than the victim of their actions. For instance, when a player engages in open world PvP and dies as a result, a system could progressively increase their respawn distance from the location where he died with each death. This would discourage repeated attempts to grief others!
 

In conclusion, I believe that the game can benefit from careful consideration of these suggestions. By addressing the vendor cron stone prices, reevaluating the Marni private servers, and taking a strong stance against griefers (instead of protecting them), PA can improve the overall player experience.

Last Edit : Jul 28, 2023, 12:56 (UTC)
# 2

Whilst I fully agree with you, I wonder what to think about the 2nd point.

My opinion is the same as yours but there seem to be many players complaining about not having pve servers...

Well, they'll be served then! It will be full pve now!

(I am not especially for it)

Also, Marni was a band aid. I know most people use it, it's convenient of course. But, as you said, it takes away all the interactivity within players. Since it appeared, we cross less people, feels a bit empty.

Your 3rd point is the biggest issue being discussed. Some will complain about the loss of karma because they wanna kill with no sanction, while others just wanna defend their spot.

And you're right, if you refuse a dfs, as it is your right, the other shouldn't be griefing. But they do, so the new karma system will condemn you to be neg, or switch server again and again and lose buffs, or just ragequit the game for the day because you didn't have much time to grind and keep that bad taste on your tongue.

I think a flag-zone system should be allowed for people grinding. If you flag a zone for 1 hour, you can farm and not lose karma while defending your spot when comes an intruder.

I'd rather have that system instead of the Marni instances... Why bother making more Marni servers instead of more servers at all? With a flag-zone system, with no karma loss for the grinders, it would stop the griefers then. (except for those who accept a dfs since it's a choice, free to everybody)

Last Edit : Jul 28, 2023, 16:32 (UTC)
# 3

didnt you already make several posts about this?

43 1679
Lv 61
Adonaj
This was deleted by the writer.
Last Edit : Jul 28, 2023, 17:30 (UTC)
# 5
On: Jul 28, 2023, 16:58 (UTC), Written by Columba

Go to Arsha 

I keep seeing this comment and it's so selfish and not useful at all. I'm not a pvper and even I see this whole situation as a problem. It's incredibly premature to even think about flat out dropping the current system when the game as a whole is a bit of an empty shell of an MMO (Needs far more group content and life skills). When the games identity or even life blood if you will is built on the current system. These proposed ideas need to be deeply thought about and deliberated between many people, not just J. Honestly, PA should be doing polls, not slapping a goodnuff sticker on it. I realize what he said isn't final, but what was said as it stands is a terrible idea in the current state of the game.

Lv Private
Viso
Last Edit : Jul 31, 2023, 06:11 (UTC)
# 6
On: Jul 28, 2023, 17:29 (UTC), Written by Achieved

I keep seeing this comment and it's so selfish and not useful at all. I'm not a pvper and even I see this whole situation as a problem. It's incredibly premature to even think about flat out dropping the current system when the game as a whole is a bit of an empty shell of an MMO (Needs far more group content and life skills). When the games identity or even life blood if you will is built on the current system. These proposed ideas need to be deeply thought about and deliberated between many people, not just J. Honestly, PA should be doing polls, not slapping a goodnuff sticker on it. I realize what he said isn't final, but what was said as it stands is a terrible idea in the current state of the game.

Why are you afraid of going to Arsha?  Higher drop rates and no karma losses 

Last Edit : Jul 28, 2023, 18:35 (UTC)
# 7
On: Jul 28, 2023, 17:29 (UTC), Written by Achieved

I keep seeing this comment and it's so selfish and not useful at all. I'm not a pvper and even I see this whole situation as a problem. It's incredibly premature to even think about flat out dropping the current system when the game as a whole is a bit of an empty shell of an MMO (Needs far more group content and life skills). When the games identity or even life blood if you will is built on the current system. These proposed ideas need to be deeply thought about and deliberated between many people, not just J. Honestly, PA should be doing polls, not slapping a goodnuff sticker on it. I realize what he said isn't final, but what was said as it stands is a terrible idea in the current state of the game.

Prove that the game's identity is open world pvp

Last Edit : Jul 28, 2023, 18:38 (UTC)
# 8
On: Jul 28, 2023, 18:31 (UTC), Written by Columba

Why are you afraid of going to Arsha?  Higher drop rates and no karma losses when you can't control your temper

they should make 50% servers "arsha" lower dop buff bonus by half and then give every player 4 hour daily marni zone time. leave old gvg dec rules. new karma can stay.

and keep npc cron prices as they are.

everyone happy.

Last Edit : Jul 28, 2023, 21:02 (UTC)
# 9
On: Jul 28, 2023, 18:37 (UTC), Written by WhySoSeeryus

they should make 50% servers "arsha" lower dop buff bonus by half and then give every player 4 hour daily marni zone time. leave old gvg dec rules. new karma can stay.

and keep npc cron prices as they are.

everyone happy.

Devs have concrete proof that current GvG system is being abused to bully others, not to have honorable wars. Said from the horse's month themselves. Better go reflect on your actions, if you people don't, you might actually force the Devs to completely suspend GvGs and open world PKing altogether. And you know what, you people would only have yourselves to blame.

Last Edit : Jul 28, 2023, 21:18 (UTC)
# 10
On: Jul 28, 2023, 21:02 (UTC), Written by EgoAdAstra

Devs have concrete proof that current GvG system is being abused to bully others, not to have honorable wars. Said from the horse's month themselves. Better go reflect on your actions, if you people don't, you might actually force the Devs to completely suspend GvGs and open world PKing altogether. And you know what, you people would only have yourselves to blame.

I have a 740GS stalker who has permanently decced my guild with the sole purpose of griefing me.  His guild has ONE person.  Thank god, they are doing this.

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