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UTC 12 : 43 May 16, 2024
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PvP gameplay changes that I would like to see :)
Jul 28, 2023, 23:01 (UTC)
516 4
Last Edit : Jul 28, 2023, 23:01 (UTC)
# 1

Class balance is w/e never perfect, but I have a few ideas that would keep players especially like me who are new and confused coming back for more. Also this will all be about AoS because it is the only content that any of us can play. :)

CC timers for example WoW its hard to learn when you have no idea whats going on or if you should push v or not because you don't know if you are going to be cced for another 5 seconds or not.

TTK significantly raised. Partially I feel just removing bonus damage for air attacks and down attacks would be good enough since you are unprotected when cced anyway. When new players try to learn pvp there is no learning occuring when you just lay on the ground at the start of every round and die before you pushed a single skill.

New CC animations. Idk wtf is happening to my character if im stunned floating knockdown bouncing sticking my thumb in my butt Idk I can't tell all the animations look clunky and exactly the same. They are very visually unclear and unappealing.

CC immunity icon and actual cc immunity. Maybe raise timer to 10 seconds instead of 5 since people can cheese the 2 cc limit and throw like 15 differnet forms of cc in there and then keep you cced cause youve been laying on the ground your entire cc immunity duration. (Just what it looks like to me im sure its 2.7 down smash air float stun min max oogabooga or w/e/) 

In conclusion I know MMOs are not known for pvp, besides wow which does a really damn good job. However I have played an action combat game years ago called Rakion which had some of the most skilled based fun reaction not prediction combat in the form of archers wizards and warriors and shit, unfortunately that game became 100x more pay to win than bdo is and it died. I doubt any of these changes will actually happen and most of you probably wont like them since the pvp you like is gear checking and bullying new players, but ill just keep waiting till the next mmo comes out and eventually I believe one will have good fun balanced action combat that last more than 2 seconds :D.

Last Edit : Jul 28, 2023, 23:35 (UTC)
# 2
On: Jul 28, 2023, 23:01 (UTC), Written by CammyCams

Class balance is w/e never perfect, but I have a few ideas that would keep players especially like me who are new and confused coming back for more. Also this will all be about AoS because it is the only content that any of us can play. :)

CC timers for example WoW its hard to learn when you have no idea whats going on or if you should push v or not because you don't know if you are going to be cced for another 5 seconds or not.

TTK significantly raised. Partially I feel just removing bonus damage for air attacks and down attacks would be good enough since you are unprotected when cced anyway. When new players try to learn pvp there is no learning occuring when you just lay on the ground at the start of every round and die before you pushed a single skill.

New CC animations. Idk wtf is happening to my character if im stunned floating knockdown bouncing sticking my thumb in my butt Idk I can't tell all the animations look clunky and exactly the same. They are very visually unclear and unappealing.

CC immunity icon and actual cc immunity. Maybe raise timer to 10 seconds instead of 5 since people can cheese the 2 cc limit and throw like 15 differnet forms of cc in there and then keep you cced cause youve been laying on the ground your entire cc immunity duration. (Just what it looks like to me im sure its 2.7 down smash air float stun min max oogabooga or w/e/) 

In conclusion I know MMOs are not known for pvp, besides wow which does a really damn good job. However I have played an action combat game years ago called Rakion which had some of the most skilled based fun reaction not prediction combat in the form of archers wizards and warriors and shit, unfortunately that game became 100x more pay to win than bdo is and it died. I doubt any of these changes will actually happen and most of you probably wont like them since the pvp you like is gear checking and bullying new players, but ill just keep waiting till the next mmo comes out and eventually I believe one will have good fun balanced action combat that last more than 2 seconds :D.

GW2 and maybe WoW are the only two MMOs that have a highly active and somewhat balanced PvP scene in the genre. If you don't like those two MMOs. Then you very well might have to look outside the MMO genre to get what you are asking for here. 

Last Edit : Jul 29, 2023, 00:18 (UTC)
# 3
On: Jul 28, 2023, 23:01 (UTC), Written by CammyCams

Class balance is w/e never perfect, but I have a few ideas that would keep players especially like me who are new and confused coming back for more. Also this will all be about AoS because it is the only content that any of us can play. :)

CC timers for example WoW its hard to learn when you have no idea whats going on or if you should push v or not because you don't know if you are going to be cced for another 5 seconds or not.

TTK significantly raised. Partially I feel just removing bonus damage for air attacks and down attacks would be good enough since you are unprotected when cced anyway. When new players try to learn pvp there is no learning occuring when you just lay on the ground at the start of every round and die before you pushed a single skill.

New CC animations. Idk wtf is happening to my character if im stunned floating knockdown bouncing sticking my thumb in my butt Idk I can't tell all the animations look clunky and exactly the same. They are very visually unclear and unappealing.

CC immunity icon and actual cc immunity. Maybe raise timer to 10 seconds instead of 5 since people can cheese the 2 cc limit and throw like 15 differnet forms of cc in there and then keep you cced cause youve been laying on the ground your entire cc immunity duration. (Just what it looks like to me im sure its 2.7 down smash air float stun min max oogabooga or w/e/) 

In conclusion I know MMOs are not known for pvp, besides wow which does a really damn good job. However I have played an action combat game years ago called Rakion which had some of the most skilled based fun reaction not prediction combat in the form of archers wizards and warriors and shit, unfortunately that game became 100x more pay to win than bdo is and it died. I doubt any of these changes will actually happen and most of you probably wont like them since the pvp you like is gear checking and bullying new players, but ill just keep waiting till the next mmo comes out and eventually I believe one will have good fun balanced action combat that last more than 2 seconds :D.

This game takes a mountain of familiarity to master, ESPECIALLY with PvP. You will learn the CC animations, there really aren't a whole lot and it doesn't take too much effort to watch some videos and actually learn them (the only CC's that are even similar are Stun/Stiff and KD/downsmash but both are easy to distinguish with familiarity). Knowing when to V can take a long time to master, especially in AoS. From the class you play to the class(es) you fight, how much HP you have, what buffs they have. There is a lot that goes into making that decision and that comes with time and familiarity. Even the familiarity to know that you can actually V out of some knockdowns as long as you mash the V button and it is recognized by the server before you hit the ground. This only applies when you're standing tho, you won't be able to V out of a KD if you are already on the ground.

I almost agree with you about time to kill and CC immunity. I think longer CC immunity actually makes sense but it defintely would be a big change. Time to Kill however is MASSIVELY higher in AoS than it is out in the real world. It could probably be increased more, but that is also a class balance thing because most classes already can't one-combo you in AoS by themselves.

Last Edit : Jul 29, 2023, 09:34 (UTC)
# 4
On: Jul 29, 2023, 00:18 (UTC), Written by Crazy88

This game takes a mountain of familiarity to master, ESPECIALLY with PvP. You will learn the CC animations, there really aren't a whole lot and it doesn't take too much effort to watch some videos and actually learn them (the only CC's that are even similar are Stun/Stiff and KD/downsmash but both are easy to distinguish with familiarity). Knowing when to V can take a long time to master, especially in AoS. From the class you play to the class(es) you fight, how much HP you have, what buffs they have. There is a lot that goes into making that decision and that comes with time and familiarity. Even the familiarity to know that you can actually V out of some knockdowns as long as you mash the V button and it is recognized by the server before you hit the ground. This only applies when you're standing tho, you won't be able to V out of a KD if you are already on the ground.

I almost agree with you about time to kill and CC immunity. I think longer CC immunity actually makes sense but it defintely would be a big change. Time to Kill however is MASSIVELY higher in AoS than it is out in the real world. It could probably be increased more, but that is also a class balance thing because most classes already can't one-combo you in AoS by themselves.

You can v any cc now except the down smash during it's animation but after you are on the ground you should be able to v again. 

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