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UTC 4 : 51 Apr 30, 2024
CEST 6 : 51 Apr 30, 2024
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#Suggestions #Community Support
BUFF Awakening Kunoichi PVE & PVP
Aug 14, 2023, 05:11 (UTC)
1050 15
1 2
Last Edit : Aug 24, 2023, 02:37 (UTC)
# 1

Family Name: House_Cash 

Region (NA/EU): NA

Suggestions/Comments: 
Flow: Chakram Rise - PLEASE BUFF, add +12% ALL Accuracy for 10s when using this skill
Half Moon Slash - PLEASE BUFF, increase 0% Accuracy Rate to +10% Accuracy Rate on the skill
Half Moon Slash (again) - PLEASE BUFF PVE, from 1149% x 2, max 2 hits to 1149% x 5, max 2 hits; keep PVP damage the same.
Lunar Dash - PLEASE BUFF, from Super Armor (during the entire skill) to Invincible during movement & Super Armor during Attack and at end of skill.
Danse Macabre - PLEASE BUFF, increase skill speed by 50%
Danse Macabre (again) - PLEASE BUFF PVE, from 1062% x 4 to 1062% x 8; keep PVP damage the same.
Wheel of Wrath - PLEASE BUFF PVE, from 1296% x 6, max 2 hits to 1296% x 10, max 2 hits; keep PVP damage the same
Lethal Spin Spree Wheel of Wrath- PLEASE BUFF, add -9% ALL Evasion Rate for 10s on enemies hit by this skill. Ninja got -9% eva debuff on serpants and Kunoichi cannot reliably assassinate or in general kill any EVA classes in a 1vX (whether it's 1v1, 1v2, 1v3, etc.). Wheel of Wrath is the Ninja equivalent of Serpants (unprotected damage skill that floats the enemy, both CORE options will provide FG)
Lethal Spin Spree - PLEASE BUFF, whatever you have to do to let the skill do +10% PVP damage of existing.
Lethal Spin Spree (again, but for PVE) - PLEASE BUFF PVE - from 1169% x 20 to 1169% x 30 or 1754% x 20. This is because the time it takes to complete Lethal Spin Spree is the same amount of time it takes to complete 2-3 skills from other classes (for the same damage, if not more); therefore the damage needs to reflect the time it takes to complete the skill. Or just make the skill faster to complete with the same damage.
Flow: Pinwheel Fury - PLEASE HEAVILY BUFF, increase PVP damage to be at least 2/3 the PVP damage of lethal spin spree; it currently does (at best) about 40% of lethal spin spree's pvp damage. Usually this only does around 10%-20% of lethal spin spree's pvp damage and almost nothing in PVE. PVE damage would need to see a drastic increase or have it not be based off of pet damage please
Halo - PLEASE BUFF PVE, from 1204% x 4 to 1204% x 8; keep PVP damage the same.
Delighted Blast - PLEASE BUFF PVE, Attack Damage ONLY - from 1053% x 3 to 1053% x 7; keep PVP damage the same.
Chain Crash: Sah Chakram - PLEASE BUFF, allow skill cancel (i.e. Ghost Step out of skill animation) OR consider increasing skill speed by 50% (or consider doing both).
Chain Crash: Sah Chakram - PLEASE BUFF, PLEASE consider changing CC type from Stun (PVE ONLY) to Stiffness (PVP & PVE).
Chain Crash: Sah Chakram - PLEASE BUFF, increase the attack range by 33% because the distance is not long enough to be impactful for PVP & PVE. It currently falls too short
• Sah Spree of Sonan - PLEASE ADJUST, from existing Float on Hit CC effect to Float on Hit (PVE ONLY) but add Forward Guard during skill. Make CORE: Sah Spree of Sonan's effect Float on Hit for PVP instead. This would switch the current FG on Core: Sah Spree of Sonan effect w/ current existing Sah Spree of Sonan's float CC on hit.
Assassin's Trail (RABAM) - Quality of Life: PLEASE DOUBLE THE BACKWARDS MOVEMENT DISTANCE FROM THE SKILL
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This class lacks in PVE damage because of out-of-date damage rates on transition and filler skills such as Danse Macabre, Halo, Delighted Blast. This is also true for the main skills such as Lethal Spin Spree and Wheel of Wrath for PVE. Accuracy rates are also a problem for both PVE and PVP. 
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The class suffers in survivability despite seemingly being mobile due to the lack of consistent options on I-Frames (Invunerability); this can be resolved by making Lunar Dash's mobility an I-Frame but keeping the attack and the end of skill as Super Armor (as it is existing). Chain Crash is an uncancelable chained 3 second long skill that does not CC; this makes the skill niche and a terrible option in modern Black Desert (please consider making the skill either cancelable or much faster with PVP CC stiffness).
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Awak Kuno always comes up short on securing kills despite being an "assassin" type class. Part of this reason was because her kit was made for comboing (i.e. animation cancels across all skills, flows linking together from skills to other skills, etc.), despite not having the survivability to stay alive while comboing. Please look into increasing the Flow: Pinwheel Fury PVP damage again at least; it only does 40% the PVP damage of Lethal Spin Spree; it's horrible. At least have it do 2/3 the PVP damage of Lethal Spin Spree. I would also argue that Lethal Spin Spree has been nerfed into the ground over the years, please revisit and buff Lethal Spin Spree by at least +20% more PVP damage on top of existing. There are already so many ridiculous damage skills in Black Desert from all other classes; these skills also output their damage in less than 1 second. Awak Kunoichi does her damage WITHIN very close melee range (within everyone's AoE spam) while being incredibly squishy as a class with very minimal I-Frames. She has longer combos and longer skills AKA slower to output her damage, while not having the survivability to output her damage and also not having enough damage to be a threat. This is why almost nobody plays her anymore except a handful committed. Please increase her damage at the very least because she has always been by default very squishy AND weak. A squishy and weak COMBO class that tries to be an assassin is a jack of all and cannot do anything well. Please revisit; buff her damage. It's fine that she is squishy so long as she can make it up with kill potential (a bit more damage req)
Last Edit : Aug 19, 2023, 04:57 (UTC)
# 2

You want awak kunoichi buff ? Don't worry pa will buff berserker 

Last Edit : Aug 19, 2023, 14:01 (UTC)
# 3
On: Aug 19, 2023, 04:57 (UTC), Written by Saintoantioch

You want awak kunoichi buff ? Don't worry pa will buff berserker 

Lol pretty much. They said they would buff us last round an cucked us by nerfing our main damaging skill by changing it to a summon based skill.

PA acting supprised is even funnier.

Last Edit : Aug 19, 2023, 17:14 (UTC)
# 4

I have hopes that PA would just give awak kuno straight buffs without trying to take anything away because the vast majority of these changes are just PVE and endgame PVE related. She is straight up one of the worst PVE classes in the game right now and all she needs is a little damage buff tweaking on the filler skills. My suggestion on an accuracy rate self buff on Chakram Rise and higher PVE damage on Lethal Spin Spree+Wheel of Wrath would also heavily fix this. Pinwheel feels a little clunky but that's ok if the damage was there, it's a fun skill with a cool animation that just needs a little damage adjustment (it feels like the skill went from going off the player's AP to PET/SUMMONS AP, this is why it feels like no damage). The fix is in the numbers and some flat buffs; her kit would be fine otherwise and already feels well fleshed out minus the damage output

 

PVP wise she's almost there but still just needs a tiny touch more in damage and/or survivalbility. Awak kuno is incredibly squishy so my suggestion for Lunar Dash to have I-frame on movement only and retain her SA for attack/end of skill would resolve almost everything PVP survivalbility related. It would give her enough in the kit to not die when she's not CC'd (unlike Tendon Cutter, but I-frame on Tendon Cutter would be pretty busted while Lunar Dash would not be as busted). Damage wise she's almost there... it doesn't even have to be Lethal Spin Spree that gets a flat +10% PVP damage on top of existing, it could be her unprotected Wheel of Wrath. Sure you can put CORE on WOW, but then you sacrifice SA on delighted which is a massive decision to give up a protected catch. She just needs a tiny bit more to actually assassinate people

Last Edit : Aug 20, 2023, 04:25 (UTC)
# 5

Hi, I support this mission. Good luck Kuno-chan!

Last Edit : Aug 21, 2023, 04:55 (UTC)
# 6
On: Aug 19, 2023, 17:11 (UTC), Written by Cash

I have hopes that PA would just give awak kuno straight buffs without trying to take anything away because the vast majority of these changes are just PVE and endgame PVE related. She is straight up one of the worst PVE classes in the game right now and all she needs is a little damage buff tweaking on the filler skills. My suggestion on an accuracy rate self buff on Chakram Rise and higher PVE damage on Lethal Spin Spree+Wheel of Wrath would also heavily fix this. Pinwheel feels a little clunky but that's ok if the damage was there, it's a fun skill with a cool animation that just needs a little damage adjustment (it feels like the skill went from going off the player's AP to PET/SUMMONS AP, this is why it feels like no damage). The fix is in the numbers and some flat buffs; her kit would be fine otherwise and already feels well fleshed out minus the damage output

 

PVP wise she's almost there but still just needs a tiny touch more in damage and/or survivalbility. Awak kuno is incredibly squishy so my suggestion for Lunar Dash to have I-frame on movement only and retain her SA for attack/end of skill would resolve almost everything PVP survivalbility related. It would give her enough in the kit to not die when she's not CC'd (unlike Tendon Cutter, but I-frame on Tendon Cutter would be pretty busted while Lunar Dash would not be as busted). Damage wise she's almost there... it doesn't even have to be Lethal Spin Spree that gets a flat +10% PVP damage on top of existing, it could be her unprotected Wheel of Wrath. Sure you can put CORE on WOW, but then you sacrifice SA on delighted which is a massive decision to give up a protected catch. She just needs a tiny bit more to actually assassinate people

Look I dont disagree. This is PA, what we hope for a little adjustment for either Buffs or nerfs.. is met by either a buff so hard that the class becomes one you can face roll the keyboard, do just as good as a "Pro" OR they nerf it so hard that the workshop, Anvil are tossed at the class in a nerf bombardment There is NEVER an inbetween 

32 158
Lv Private
Arya_Megumi
Last Edit : Aug 21, 2023, 21:25 (UTC)
# 7

I can understand the skepticism because overbuffing is what made succ striker go from the worst PVE class in the game to the best around somewhere like 3 months after Ash Forest got released. That said, it makes no sense to keep classes in the gutter for X Y Z because of just skepticism; especially when awak kuno's PVE has been one of the worst since the game launched on Steam even. It is way too long overdue, AWAK KUNO NEEDS STRAIGHT BUFFS.

 

Majority of what I'm asking for are PVE buffs anyways - with a handful that would overlap with PVP because it's quality of life change (i.e. skill speed increase, etc.). This is stuff way overdue and even if it becomes OP, people switch from one OP class to the next. What I'm saying is: So what if it becomes OP in PVE? Why can't it be awak kuno for once IF it even does become OP in PVE? We already had Succ Striker then Shai and now Woosa. And I'm not asking for Awak Kuno to become #1 OP BEST PVE; you get what I mean 

Last Edit : Aug 21, 2023, 06:42 (UTC)
# 8

+1 These are honestly great suggestions, the class sincerely needs some love.

Last Edit : Aug 22, 2023, 01:35 (UTC)
# 9

Yes, please buff awk kuno more.

I need to hit high AP brackets just to come close to competing with other classes in PvE. In PvP I have to pick and choose my fights.

These are honestly all great suggestions. I would also ask that PA please put forward guard back on Sah Spree of Sonan.

Lv Private
Fuyami
Last Edit : Aug 23, 2023, 01:06 (UTC)
# 10
On: Aug 22, 2023, 01:35 (UTC), Written by Fuyami

Yes, please buff awk kuno more.

I need to hit high AP brackets just to come close to competing with other classes in PvE. In PvP I have to pick and choose my fights.

These are honestly all great suggestions. I would also ask that PA please put forward guard back on Sah Spree of Sonan.

This is honestly a good idea, I'll add it to the list to switch CORE FG effect with current Sah Spree Float 

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