Family Name: House_Cash
Region (NA/EU): NA
You want awak kunoichi buff ? Don't worry pa will buff berserker
You want awak kunoichi buff ? Don't worry pa will buff berserker
Lol pretty much. They said they would buff us last round an cucked us by nerfing our main damaging skill by changing it to a summon based skill.
PA acting supprised is even funnier.
I have hopes that PA would just give awak kuno straight buffs without trying to take anything away because the vast majority of these changes are just PVE and endgame PVE related. She is straight up one of the worst PVE classes in the game right now and all she needs is a little damage buff tweaking on the filler skills. My suggestion on an accuracy rate self buff on Chakram Rise and higher PVE damage on Lethal Spin Spree+Wheel of Wrath would also heavily fix this. Pinwheel feels a little clunky but that's ok if the damage was there, it's a fun skill with a cool animation that just needs a little damage adjustment (it feels like the skill went from going off the player's AP to PET/SUMMONS AP, this is why it feels like no damage). The fix is in the numbers and some flat buffs; her kit would be fine otherwise and already feels well fleshed out minus the damage output
PVP wise she's almost there but still just needs a tiny touch more in damage and/or survivalbility. Awak kuno is incredibly squishy so my suggestion for Lunar Dash to have I-frame on movement only and retain her SA for attack/end of skill would resolve almost everything PVP survivalbility related. It would give her enough in the kit to not die when she's not CC'd (unlike Tendon Cutter, but I-frame on Tendon Cutter would be pretty busted while Lunar Dash would not be as busted). Damage wise she's almost there... it doesn't even have to be Lethal Spin Spree that gets a flat +10% PVP damage on top of existing, it could be her unprotected Wheel of Wrath. Sure you can put CORE on WOW, but then you sacrifice SA on delighted which is a massive decision to give up a protected catch. She just needs a tiny bit more to actually assassinate people
Hi, I support this mission. Good luck Kuno-chan!
I have hopes that PA would just give awak kuno straight buffs without trying to take anything away because the vast majority of these changes are just PVE and endgame PVE related. She is straight up one of the worst PVE classes in the game right now and all she needs is a little damage buff tweaking on the filler skills. My suggestion on an accuracy rate self buff on Chakram Rise and higher PVE damage on Lethal Spin Spree+Wheel of Wrath would also heavily fix this. Pinwheel feels a little clunky but that's ok if the damage was there, it's a fun skill with a cool animation that just needs a little damage adjustment (it feels like the skill went from going off the player's AP to PET/SUMMONS AP, this is why it feels like no damage). The fix is in the numbers and some flat buffs; her kit would be fine otherwise and already feels well fleshed out minus the damage output
PVP wise she's almost there but still just needs a tiny touch more in damage and/or survivalbility. Awak kuno is incredibly squishy so my suggestion for Lunar Dash to have I-frame on movement only and retain her SA for attack/end of skill would resolve almost everything PVP survivalbility related. It would give her enough in the kit to not die when she's not CC'd (unlike Tendon Cutter, but I-frame on Tendon Cutter would be pretty busted while Lunar Dash would not be as busted). Damage wise she's almost there... it doesn't even have to be Lethal Spin Spree that gets a flat +10% PVP damage on top of existing, it could be her unprotected Wheel of Wrath. Sure you can put CORE on WOW, but then you sacrifice SA on delighted which is a massive decision to give up a protected catch. She just needs a tiny bit more to actually assassinate people
Look I dont disagree. This is PA, what we hope for a little adjustment for either Buffs or nerfs.. is met by either a buff so hard that the class becomes one you can face roll the keyboard, do just as good as a "Pro" OR they nerf it so hard that the workshop, Anvil are tossed at the class in a nerf bombardment There is NEVER an inbetween
I can understand the skepticism because overbuffing is what made succ striker go from the worst PVE class in the game to the best around somewhere like 3 months after Ash Forest got released. That said, it makes no sense to keep classes in the gutter for X Y Z because of just skepticism; especially when awak kuno's PVE has been one of the worst since the game launched on Steam even. It is way too long overdue, AWAK KUNO NEEDS STRAIGHT BUFFS.
Majority of what I'm asking for are PVE buffs anyways - with a handful that would overlap with PVP because it's quality of life change (i.e. skill speed increase, etc.). This is stuff way overdue and even if it becomes OP, people switch from one OP class to the next. What I'm saying is: So what if it becomes OP in PVE? Why can't it be awak kuno for once IF it even does become OP in PVE? We already had Succ Striker then Shai and now Woosa. And I'm not asking for Awak Kuno to become #1 OP BEST PVE; you get what I mean
+1 These are honestly great suggestions, the class sincerely needs some love.
Yes, please buff awk kuno more.
I need to hit high AP brackets just to come close to competing with other classes in PvE. In PvP I have to pick and choose my fights.
These are honestly all great suggestions. I would also ask that PA please put forward guard back on Sah Spree of Sonan.
Yes, please buff awk kuno more.
I need to hit high AP brackets just to come close to competing with other classes in PvE. In PvP I have to pick and choose my fights.
These are honestly all great suggestions. I would also ask that PA please put forward guard back on Sah Spree of Sonan.
This is honestly a good idea, I'll add it to the list to switch CORE FG effect with current Sah Spree Float