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#Kunoichi
BUFF Awakening Kunoichi - Suggestions PVE & PVP
Aug 14, 2023, 21:04 (UTC)
679 6
Last Edit : Aug 14, 2023, 21:33 (UTC)
# 1

I posted this in the Feedback section on the forums; hoping these go through to help out awak kuno so everyone (including myself) who's couponed off the class can return. I'm putting this here in class discussion to see if anything is too outrageous. The proposed numbers of these skills may look insane; these skills do no damage but are vital in PVE and as a whole the awak kit is very underwhelming. It would greatly benefit PVE to at least have them do SOME damage. Some proposed changes do bleed into PVP (i.e. accuracy rate buffs or if there is a self buff on Flow: Chakram Rise as proposed), and I do call for some PVP damage buffs because Black Desert has changed a ton since 2020 and this class has not changed much (for the better; arguably the kit is still fun but the damage and survivability has gone down into the gutter since then).

-

Family Name: House_Cash

Region (NA/EU): NA

Suggestions/Comments: 
Flow: Chakram Rise - PLEASE BUFF, add +12% ALL Accuracy for 10s when using this skill
Half Moon Slash - PLEASE BUFF, increase 0% Accuracy Rate to +10% Accuracy Rate on the skill
Half Moon Slash (again) - PLEASE BUFF PVE, from 1149% x 2, max 2 hits to 1149% x 5, max 2 hits; keep PVP damage the same.
Lunar Dash - PLEASE BUFF, from Super Armor (during the entire skill) to Invincible during movement & Super Armor during Attack and at end of skill.
Danse Macabre - PLEASE BUFF, increase skill speed by 50%
Danse Macabre (again) - PLEASE BUFF PVE, from 1062% x 4 to 1062% x 10; keep PVP damage the same.
Lethal Spin Spree - PLEASE BUFF, add -9% ALL Evasion Rate for 10s on enemies hit by this skill. Ninja got -9% eva debuff on serpants
Lethal Spin Spree (again) - PLEASE BUFF, whatever you have to do to let the skill do +20% PVP damage of existing.
Lethal Spin Spree (again, but for PVE) - PLEASE BUFF PVE - from 1169% x 20 to 1169% x 30 or 1754% x 20. This is because the time it takes to complete Lethal Spin Spree is the same amount of time it takes to complete 2-3 skills from other classes (for the same damage, if not more); therefore the damage needs to reflect the time it takes to complete the skill. Or just make the skill faster to complete with the same damage.
Flow: Pinwheel Fury - PLEASE BUFF, increase PVP damage to be at least 2/3 the PVP damage of lethal spin spree; it currently does about 40% (at best) of lethal spin spree's pvp damage while taking longer to output the damage.
Halo - PLEASE BUFF PVE, from 1204% x 4 to 1204% x 8; keep PVP damage the same.
Delighted Blast - PLEASE BUFF PVE, Attack Damage ONLY - from 1053% x 3 to 1053% x 7; keep PVP damage the same.
Chain Crash: Sah Chakram - PLEASE BUFF, allow skill cancel (i.e. Ghost Step out of skill animation). Also consider increasing skill speed by 50%. Please consider changing CC type from Stun (PVE ONLY) to Stiffness (PVP & PVE).
Wheel of Wrath - PLEASE BUFF PVE, from 1296% x 6, max 2 hits to 1296% x 10, max 2 hits; keep PVP damage the same
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This class lacks in PVE damage because of out-of-date damage rates on transition and filler skills such as Danse Macabre, Halo, Delighted Blast. This is also true for the main skills such as Lethal Spin Spree and Wheel of Wrath for PVE. Accuracy rates are also a problem for both PVE and PVP. 
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The class suffers in survivability despite seemingly being mobile due to the lack of consistent options on I-Frames (Invunerability); this can be resolved by making Lunar Dash's mobility an I-Frame but keeping the attack and the end of skill as Super Armor (as it is existing). Chain Crash is an uncancelable chained 3 second long skill that does not CC; this makes the skill niche and a terrible option in modern Black Desert (please consider making the skill either cancelable or much faster with PVP CC stiffness).
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Awak Kuno always comes up short on securing kills despite being an "assassin" type class. Part of this reason was because her kit was made for comboing (i.e. animation cancels across all skills, flows linking together from skills to other skills, etc.), despite not having the survivability to stay alive while comboing. Please look into increasing the Flow: Pinwheel Fury PVP damage again at least; it only does 40% the PVP damage of Lethal Spin Spree at best; it's horrible. At least have it do 2/3 the PVP damage of Lethal Spin Spree. I would also argue that Lethal Spin Spree has been nerfed into the ground over the years, please revisit and buff Lethal Spin Spree by at least +20% more PVP damage on top of existing; this would be just barely enough at the end of combos to secure kills. There are already so many ridiculous damage skills in Black Desert from all other classes; these skills also output their damage in less than 1 second. Awak Kunoichi does her damage WITHIN very close melee range (within everyone's AoE spam) while being incredibly squishy as a class with very minimal I-Frames. She has longer combos and longer skills AKA slower to output her damage, while not having the survivability to output her damage and also not having enough damage to be a threat. This is why almost nobody plays her anymore except a handful committed. Please increase her damage at the very least because she has always been by default very squishy AND weak. A squishy and weak COMBO class that tries to be an assassin is a jack of all and cannot do anything well. Please revisit; buff her damage, allow her to become the assassin that she should've always been. It's fine that she is squishy so long as she can make it up in damage. That is how assassins should be.
Last Edit : Aug 15, 2023, 01:16 (UTC)
# 2

Idk, awa Kuno does pretty fine in NWs these days as an assassin bomber. She can be pretty durable, between her spin2win and iframe spam. Don't see why she should become an evasion shredder to boot.

Last Edit : Aug 15, 2023, 01:18 (UTC)
# 3
On: Aug 14, 2023, 21:04 (UTC), Written by Cash

I posted this in the Feedback section on the forums; hoping these go through to help out awak kuno so everyone (including myself) who's couponed off the class can return. I'm putting this here in class discussion to see if anything is too outrageous. The proposed numbers of these skills may look insane; these skills do no damage but are vital in PVE and as a whole the awak kit is very underwhelming. It would greatly benefit PVE to at least have them do SOME damage. Some proposed changes do bleed into PVP (i.e. accuracy rate buffs or if there is a self buff on Flow: Chakram Rise as proposed), and I do call for some PVP damage buffs because Black Desert has changed a ton since 2020 and this class has not changed much (for the better; arguably the kit is still fun but the damage and survivability has gone down into the gutter since then).

-

Family Name: House_Cash

Region (NA/EU): NA

Suggestions/Comments: 
Flow: Chakram Rise - PLEASE BUFF, add +12% ALL Accuracy for 10s when using this skill
Half Moon Slash - PLEASE BUFF, increase 0% Accuracy Rate to +10% Accuracy Rate on the skill
Half Moon Slash (again) - PLEASE BUFF PVE, from 1149% x 2, max 2 hits to 1149% x 5, max 2 hits; keep PVP damage the same.
Lunar Dash - PLEASE BUFF, from Super Armor (during the entire skill) to Invincible during movement & Super Armor during Attack and at end of skill.
Danse Macabre - PLEASE BUFF, increase skill speed by 50%
Danse Macabre (again) - PLEASE BUFF PVE, from 1062% x 4 to 1062% x 10; keep PVP damage the same.
Lethal Spin Spree - PLEASE BUFF, add -9% ALL Evasion Rate for 10s on enemies hit by this skill. Ninja got -9% eva debuff on serpants
Lethal Spin Spree (again) - PLEASE BUFF, whatever you have to do to let the skill do +20% PVP damage of existing.
Lethal Spin Spree (again, but for PVE) - PLEASE BUFF PVE - from 1169% x 20 to 1169% x 30 or 1754% x 20. This is because the time it takes to complete Lethal Spin Spree is the same amount of time it takes to complete 2-3 skills from other classes (for the same damage, if not more); therefore the damage needs to reflect the time it takes to complete the skill. Or just make the skill faster to complete with the same damage.
Flow: Pinwheel Fury - PLEASE BUFF, increase PVP damage to be at least 2/3 the PVP damage of lethal spin spree; it currently does about 40% (at best) of lethal spin spree's pvp damage while taking longer to output the damage.
Halo - PLEASE BUFF PVE, from 1204% x 4 to 1204% x 8; keep PVP damage the same.
Delighted Blast - PLEASE BUFF PVE, Attack Damage ONLY - from 1053% x 3 to 1053% x 7; keep PVP damage the same.
Chain Crash: Sah Chakram - PLEASE BUFF, allow skill cancel (i.e. Ghost Step out of skill animation). Also consider increasing skill speed by 50%. Please consider changing CC type from Stun (PVE ONLY) to Stiffness (PVP & PVE).
Wheel of Wrath - PLEASE BUFF PVE, from 1296% x 6, max 2 hits to 1296% x 10, max 2 hits; keep PVP damage the same
-
This class lacks in PVE damage because of out-of-date damage rates on transition and filler skills such as Danse Macabre, Halo, Delighted Blast. This is also true for the main skills such as Lethal Spin Spree and Wheel of Wrath for PVE. Accuracy rates are also a problem for both PVE and PVP. 
-
The class suffers in survivability despite seemingly being mobile due to the lack of consistent options on I-Frames (Invunerability); this can be resolved by making Lunar Dash's mobility an I-Frame but keeping the attack and the end of skill as Super Armor (as it is existing). Chain Crash is an uncancelable chained 3 second long skill that does not CC; this makes the skill niche and a terrible option in modern Black Desert (please consider making the skill either cancelable or much faster with PVP CC stiffness).
-
Awak Kuno always comes up short on securing kills despite being an "assassin" type class. Part of this reason was because her kit was made for comboing (i.e. animation cancels across all skills, flows linking together from skills to other skills, etc.), despite not having the survivability to stay alive while comboing. Please look into increasing the Flow: Pinwheel Fury PVP damage again at least; it only does 40% the PVP damage of Lethal Spin Spree at best; it's horrible. At least have it do 2/3 the PVP damage of Lethal Spin Spree. I would also argue that Lethal Spin Spree has been nerfed into the ground over the years, please revisit and buff Lethal Spin Spree by at least +20% more PVP damage on top of existing; this would be just barely enough at the end of combos to secure kills. There are already so many ridiculous damage skills in Black Desert from all other classes; these skills also output their damage in less than 1 second. Awak Kunoichi does her damage WITHIN very close melee range (within everyone's AoE spam) while being incredibly squishy as a class with very minimal I-Frames. She has longer combos and longer skills AKA slower to output her damage, while not having the survivability to output her damage and also not having enough damage to be a threat. This is why almost nobody plays her anymore except a handful committed. Please increase her damage at the very least because she has always been by default very squishy AND weak. A squishy and weak COMBO class that tries to be an assassin is a jack of all and cannot do anything well. Please revisit; buff her damage, allow her to become the assassin that she should've always been. It's fine that she is squishy so long as she can make it up in damage. That is how assassins should be.

Or they could revert pinwheel back to wrath an delighted blast(back to the way it was since its a pet or make pets scale off ignore resist)an pvp would be fine.

PvE they fould adjust numbers on the rest of what you stated. But pinwheel is a pet. Pets are trash in bdo as they dont truly scale with the character. All special attacks should be added to them, acc and ignore resiste and other damage mods an all other things that are missing. Imo an alot of others pinwheel should of replaced sonan spree not wrath.

Either way PA have already forgotten about awaken kuno an just moved on an they wont touch awaken kuno for another year when the next round of" buffs" occur. Also they wont revert the skill because they become stubborn about when they implement something even if its terrible to a point its not even worth touching.

Last Edit : Aug 15, 2023, 01:23 (UTC)
# 4
On: Aug 15, 2023, 01:16 (UTC), Written by Helegnes

Idk, awa Kuno does pretty fine in NWs these days as an assassin bomber. She can be pretty durable, between her spin2win and iframe spam. Don't see why she should become an evasion shredder to boot.

Iframe spam and bomber what? God dam people actually believed a certian member on forums from prenerf lmao.

Spin to win is  basically  removed that was wrath on the ending that did damage it was a flow. Go play the class.

Last Edit : Aug 15, 2023, 02:29 (UTC)
# 5
On: Aug 15, 2023, 01:16 (UTC), Written by Helegnes

Idk, awa Kuno does pretty fine in NWs these days as an assassin bomber. She can be pretty durable, between her spin2win and iframe spam. Don't see why she should become an evasion shredder to boot.

The spin2win doesn't do enough damage after the nerfs, which happened when the class wasn't popular and was already worse than succ. And that was compared to succ after it was nerfed 3x-4x in a row b2b2b2b patches. First two nerfs on succ's kit were fair but the next two after were overexcessive because of people's hate

 

I see no reason for her to not be an evasion shredder when she should be an assassin and all other assassin type classes like lahn, ninja, etc all have -eva debuffs. I mean even striker and mystic have -eva debuffs as eva classes lol

Last Edit : Aug 15, 2023, 02:34 (UTC)
# 6
On: Aug 15, 2023, 01:18 (UTC), Written by TitanOfWar

Or they could revert pinwheel back to wrath an delighted blast(back to the way it was since its a pet or make pets scale off ignore resist)an pvp would be fine.

PvE they fould adjust numbers on the rest of what you stated. But pinwheel is a pet. Pets are trash in bdo as they dont truly scale with the character. All special attacks should be added to them, acc and ignore resiste and other damage mods an all other things that are missing. Imo an alot of others pinwheel should of replaced sonan spree not wrath.

Either way PA have already forgotten about awaken kuno an just moved on an they wont touch awaken kuno for another year when the next round of" buffs" occur. Also they wont revert the skill because they become stubborn about when they implement something even if its terrible to a point its not even worth touching.

Agree if delighted blast changes reverted back and if wrath would be reverted back. I just don't think they will so, similar to what you said. Also for pinwheel, I think, even if it's pet damage, if PA could just increase that skill's damage overall to a fair (instead of terrible) amount then it would be acceptable. Forsure PVP wise it wouldn't just be an SA linger at that point

 

I know PA probably will not look at this but I still want to try for the gutted class in the off chance they browse through the forums. 

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