Black Desert will begin in a moment.

Install the Black Desert Launcher if the game doesn't start.

Install the Black Desert Launcher to start the game.

The launcher will appear if it's installed.
If it doesn't, try to run your downloaded launcher.

Install Guide

1 Run BlackDesert_Installer_NAEU.exe to install the Black Desert launcher.

2 Start the game once installation is complete.

Forums

UTC 17 : 32 May 5, 2024
CEST 19 : 32 May 5, 2024
PDT 10 : 32 May 5, 2024
EDT 13 : 32 May 5, 2024
Owpvp rules and its related penalties (pk, death in pvp, death in pve...)
Aug 17, 2023, 07:28 (UTC)
435 1
Last Edit : Aug 17, 2023, 07:28 (UTC)
# 1

Hello!

I saw devs team mentioning that, starting from node wars (in the RBF related topic) , devs were working on pvp related content.

So here's one suggestion : could you please work on the owpvp rules and everything related to it? No Marni, no Arsha, simply the rules on every regular channel? 

Karma penalties can still be avoided by a dedicated pker. 

Same goes for a dedicated kser, you can also ruin other players' rotation, and mob feeding is still too much.

The problem is that, currently, all of those methods are part of the system, and only the first step is slightly controlled. 

Pk should always have consequences, and it should start with any kill, even the first! On the other side, red state should be temporary and its duration should depend on the karma when the pk is made. 

Death should also have consequences.

Death caused by a mob should create a pve debuff against these precise mobs for 1 hour, starting from the second (or third) death. Death caused by a player should induce a wider pve debuff, which could be removed after 15 minutes, OR with a channel switch, OR with the death of the PKer (no matter who killed him) 

Penalties needs to be reviewed too. Is there anyone here thinking that potentially heavy and permanent penalties are NEEDED in a game in which gear can be so costly to get? 

Enhancement level loss, crystal loss, buffs loss... All of that didn't matter if you come prepared, and dedicated players will barely experience any loss, while the occasional killer or even the poor guy who lost his connection may lose valuable items. Is that logical?

We reached a point when penalties hinders both pvp AND pve in the game. 

Let's replace them by purely temporary penalties, and more efficient ones. Jail time for the pk who get killed, no NPC interaction and random NPC guards roaming the world against the others, the previously mentioned debuffs in pve and pvp deaths, and I'd add a forced respawn to the second nearest town for the player who get killed in pvp thrice without retaliating.

Nothing's perfect in what I wrote, but I think that would be a good start for a more dynamic pvpve in BDO. All together on similar servers. 

Reply

Feedback

Share your feedback and suggestions to help us develop Black Desert.

last
Search results will display posts in increments of 10,000.

We use cookies, with your consent, to customize content and advertising.
More information