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UTC 3 : 15 May 19, 2024
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Upgrading accessories . Feedback as a new player.
Aug 21, 2023, 04:16 (UTC)
912 17
1 2
Last Edit : Aug 21, 2023, 04:16 (UTC)
# 1

Hi can I just as a new player the accesory system is very demotivating . Enhancing from tet to pen the failure is fine but loosing accesory is a huge problem why can't only the secondary accesory used to upgrade be lost and for that matter even when using cron stones the chance of downgrade is stupidly high making you loose billion no matter what you do.

I really doubt the developers will care about what I say or even veteran players but I just felt I should put my opinion out there.

Thankyou

Last Edit : Aug 21, 2023, 04:46 (UTC)
# 2
On: Aug 21, 2023, 04:16 (UTC), Written by Saintoantioch

Hi can I just as a new player the accesory system is very demotivating . Enhancing from tet to pen the failure is fine but loosing accesory is a huge problem why can't only the secondary accesory used to upgrade be lost and for that matter even when using cron stones the chance of downgrade is stupidly high making you loose billion no matter what you do.

I really doubt the developers will care about what I say or even veteran players but I just felt I should put my opinion out there.

Thankyou

YOU are asking the very same question ive wondered about sense I started bdo. As it is literally unfair to have an accessory Using crons to just downgrade. Or better explode when you try enhancing. and have hours/weeks of progress to just get slapped away due to Bdos non existant "Rng" 

32 158
Lv Private
Arya_Megumi
Last Edit : Aug 21, 2023, 06:51 (UTC)
# 3

Yes. I don't know how long I'll stick around but I doubt it's that long . The only fun content is boss rush attraxion and aos. Aos even practise mode will be removed in a month . So basically login once a week for attraxion and boss rush. I wish grinding was actually fun but all the fun spots are locked in till you have 1000s and 1000s of hours.  Grinding right now is just 1 shot mobs and is incredibly boring . It's like auto play except you have to hold 1 button 

Last Edit : Aug 21, 2023, 06:53 (UTC)
# 4
On: Aug 21, 2023, 04:46 (UTC), Written by Dolch

YOU are asking the very same question ive wondered about sense I started bdo. As it is literally unfair to have an accessory Using crons to just downgrade. Or better explode when you try enhancing. and have hours/weeks of progress to just get slapped away due to Bdos non existant "Rng" 

Yes let's wait for ashes of creation to drop hopefully it lives up to its hype

Last Edit : Aug 21, 2023, 07:04 (UTC)
# 5
On: Aug 21, 2023, 06:53 (UTC), Written by Saintoantioch

Yes let's wait for ashes of creation to drop hopefully it lives up to its hype

*Ashes of when will it be released

Last Edit : Aug 21, 2023, 18:32 (UTC)
# 6
On: Aug 21, 2023, 06:53 (UTC), Written by Saintoantioch

Yes let's wait for ashes of creation to drop hopefully it lives up to its hype

lol, each and every update it slides more into meh mmo

43 1679
Lv 61
Adonaj
Last Edit : Aug 21, 2023, 18:53 (UTC)
# 7

Honestly, outside of season gear, always buy your accessories on MP.  It's a lot less stressful.

Let the people who like to gamble deal with it.

And on season, you get enough mats that you can enhance without crons on a backup set, so if you fail, you don't lose your current gear score.

Last Edit : Aug 22, 2023, 19:26 (UTC)
# 8

It's clearly not a game for you if you want to log once a day for atoraxxion. Probably WoW or something else would be better for you.

Last Edit : Aug 22, 2023, 22:28 (UTC)
# 9

It's not that the Devs are unsympathetic... looking purely at how much Accessory WELLFARE they've attempted to shower on the new players in the last 4 to 5 years shows that they're very concerned by the private Metrics they have of players spending every last resource they have on accessory attempts and then never logging back in again.

What they DON'T have... is the practical engineering skills to come up with a better solution.  ...and most of the Community has no sustainable solutions either.   Every solution they could come up with, would just result in the overall Gear-Score caps having to be raised again a year later which is the main reason that enhancing sucks in the first place.

Last Edit : Aug 23, 2023, 00:03 (UTC)
# 10

You can do math to find out the averages of what happens with different enhancing scenarios like attempting a PEN accessory with crons, how often it goes, how often it fails, how often it downgrades, how many bases on average are required to make a PEN, how many crons are required to make a PEN, etc. So with the current system you might say "This accessory with typical stacks will on average require X number of bases plus Y number of cron stones, to create a PEN of that accessory." That all has a value, and if you try to enhance for profit in large volumes you have to know your expected costs relative to expected sale prices of your final product. You might think, "If I use these stacks, I am expected to make 10 TET distortion earrings at this average cost per earring, based on expected quantity of bases plus crons. Then I will sell the TETs at these prices, giving me a margin of xxxxx after taxes, blahblahblah."  

I don't have specific numbers in mind right now, so bear with me as I speak in general terms. 

so what if PA made 2 changes to reduce volatility first:

1 - For unprotected accessory enhances, replace destruction with degradation because item destruction feels so miserable, but we at least have to keep degradation because if it's not gambling then it's not BDO - sorry, that's just the DNA of the game at this point. 

2 - For protected accessory enhances, remove degradation chance because people hate using crons AND seeing degradation anyway, why not let crons fully protect stuff?

However, if they only make those 2 changes, this will reduce the actual cost to create PEN accessories immensely. Far fewer crons will be used and also far fewer base accessories will be required. I assume we want to maintain the same general costs of stuff needed to make a PEN accessory. So they will then make 2 more changes to restore average costs second:

1 - Require additional base accessories for each attempt of higher level of enhance: For example 1 base plus 1 base = a 70% shot at a PRI right now, and 1 base plus 1 PRI = a 50% shot at a DUO right now. if accessories are not destroyed on failure but only degrade, but we still want the same quantity of bases to be used on average, then we need to somehow increase the quantity of bases required to make attempts if downgrade is possible but destruction is impossible. For PRI it can still be 1 base plus 1 base = a PRI, but for DUO I think you'd need 2 if not 3 bases plus a PRI to attempt a DUO. This is to make up for the fact that you won't be losing the PRI on failure, but we still need to maintain the same demand for bases as before. And it will go higher per enhance level. Imagine today where you might make several TRI Ogre Rings and then attempt TET on all of them and only get 1 TET. We need to represent that you (or SOMEONE, if you bought the ogre rings at enhanced levels) used MANY base Ogre Rings to arrive at all the TRIs that you then used to arrive at 1 TET. 

2 - Require some percent more Cron stones per attempt to protect the enhance. If each fail currently has a 40% downgrade rate in today's system, i'm not sure exactly how we'd make up for that in a new system where downgrade is impossible. maybe just 40% more cron stones required per attempt? It might be that simple; it's not something I've thought about but whatever percent value increase it would be, PA can figure it out. 

Now, if the increased base quantity, and increased cron requirements, add up to the same average costs as the current system - would players be happier doing this or less happy? Each attempt would be more expensive, the final product would be the same value, but the failures would be... less devastating I guess? Emotionally? 

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