Hello,
please change monster spawn timers at grind areas, to a fixed timer for each grind area.
Example:
Blood Wolf Settlement - Monsters respawn between 55 - 61 seconds, even when they were killed at the exact same time.
Please change it so, that the monsters always respawn at exactly 60 seconds or what ever and not randomly in a time window.
Please apply this change as soon as possible. Thank you very much!
Why?
That method you propose is a way more robotic and it only help to people that requires of exact times to grind monsters.
Sounds more like an order already marked as a to do than a suggestion.
What are the benefits of such a change?
Why?
That method you propose is a way more robotic and it only help to people that requires of exact times to grind monsters.
Sounds more like an order already marked as a to do than a suggestion.
What are the benefits of such a change?
I like to share my grind spots, for example blood wolfs main rotation. Instead of claiming a giant grind spot for me alone which I cant even clear on respawn, I prefer to split it up and grind with another person on it. I have a small rotation which lets me clear the groups exactly on respawn, but because sometimes mobs spawn later, I have to either wait up to 5 seconds to clear the group or use multiple skills just because mobs are respawning 1 by 1, even though I could one shot the group easily. Also are you seriously talking about "robotic" in a game? lol
Hello,
please change monster spawn timers at grind areas, to a fixed timer for each grind area.
Example:
Blood Wolf Settlement - Monsters respawn between 55 - 61 seconds, even when they were killed at the exact same time.
Please change it so, that the monsters always respawn at exactly 60 seconds or what ever and not randomly in a time window.
Please apply this change as soon as possible. Thank you very much!
This has to do with the server tic rate, the mobs do spawn exactly at a certain interval, however after the timer is up, it's on a server tic. Every 5 seconds or about there mobs spawn, so If you kill a pack and half the pack dies 1/10th of a second before the server tic and the other half dies 1/10th of a second after the server tic, they can be separated by about 5 seconds. That is most likely what you are seeing.