With all the changes over the years Lifeskills-Progression- user-experience was left out.
It is time to unchain artificial restrictions on Lifeskills and update them.
Following suggestions:
- Let us strive for unlimited Lifeskill levels and exp!
+ Add new Lifeskill Tiers to give XP a meaning after Guru50. (example 'Sage')
+ Lifeskill-Ranks will show 'real-rankings' instead of choosing one out of all guru50 people.
-Add new Mastery Brackets and bonuses accordingly.
-Add missing Tool+Clothes+Pearl Set for every Lifeskill
- Make every Lifeskill matter! Imperial Delivery turn in has their own pool of daily turn-in's per Lifeskill, you can turn in Alchemy Boxes aswell as Cooking Boxes.
- Add "Liana's-Adventurelog's" with bonuses for Lifeskill Mastery, Lifeskill Exp, energy recovery +1, weight, durability reduction.
-Let us combine parts for Pearl-Set-parts to a whole item. I want to combine them to ease up swapping between them and prevent missing 1 single set-part.
Example: Open Blackspirit>Combine Outfit> Select a Set> 'Exchange [Shai] Canape Set ' > Hand over ALL (3) set-parts > Spirit returns 1x [Shai] Canape Set(full).
- Let us put unwanted, min-listed materials into a combined Misc.Trade-Box that we can turn in via Trading-Routes or via Imperial Trade-Boxes or exchange for some RNG-Boxes.
This would be a reliable way to recycle useless materials into money. Even if its less value than Marketplace Price. Rhino Hide for example doesnt sell, so its value has been 0 the last years.