- Characters used to gain a randomised set of stats on level up, leading to some chars with the same class and gear being stronger or weaker than the other simply due to passives
- The best money in game used to be running Valencia gatekeepers, to the point that siege guilds would kill anyone attempting to kill one of these bosses, while having organised rotations of members on all the spawns to funnel as much money as possible to their guild
- Shovelgate was a thing
- Not being able to transport to Valencia directly.
Having to transport to Tarif first, Ancado Harbor second, and then manually moving the items by character to Valencia.
- As a light source, Atanis fire flies replaced a Lantern that used to be equipped where Adventurer's Tome goes today. You had to refill it with oil from a General goods vendor whenever it ran out.
At release catfish were alamost top grind spot, I was making there 300 000 per hour and maxed gear was +15, somehow the game and the pvp was better noone was like 100x stronger then you like now.
Cooking, Alchemy and Processing used to cost energy.
Nights were dark, really dark and I loved it.
The fireflies were an equipabble lantern and it was required to have to actually see where one steps.
You could recruit and promote Bravant, Berocchio and Khaora, professional boatmen and their companions to get some additional stats on your boat. But their contract needed to be active for the buffs to work.