I totally agree. I always keep grinding till my buffs are over.
Are you trying to kill alchemy and cooking now?
What happens to alchemy and cooking if we have one meal and one draught. What happens to the life skills that support them?
Naah, it ain't complex enough!
Why would you simplify? How are PA going to make it interesting if they simplify it?
Are you trying to kill alchemy and cooking now?
What happens to alchemy and cooking if we have one meal and one draught. What happens to the life skills that support them?
Naah, it ain't complex enough!
Why would you simplify? How are PA going to make it interesting if they simplify it?
you just introduce a new npc in every town that will mix all the elixirs into one elixir 1 to 1 same effects and duration, maybe add an option to mix x4 for 1h buff
Are you trying to kill alchemy and cooking now?
What happens to alchemy and cooking if we have one meal and one draught. What happens to the life skills that support them?
Naah, it ain't complex enough!
Why would you simplify? How are PA going to make it interesting if they simplify it?
literally nothing would change about alchemy or cooking.
youd simply give players the option to take one extra step to craft multiple elixirs or meals into one singular item so they can activate them all with one click and have their durations perfectly synced up and expire at the same time instead of delayed - then they could additionally give the option to craft multiple of those together for 1h versions so you dont have to constantly manually re-pop the buff during a grind session.
this would effectively remove any need for a "P2W" fairy skill that you need to spend money on without changing really anything about the economy. it would also lessen the insane amounts of inventory space clutter, reducing potentially 20+ slots needed down to 1 single slot. it could also potentially let more people utilize a food rotation since the main reason people choose to not use it even if it might be good for them (mostly in pvp) is because it takes a somewhat long preparation time to get all the buffs going and is simply tedious to maintain.
additionally, we could go a step further and then finally compress all the different buff icons from a elixir rotation into a singular icon that tells you all the different effects when you hover it so that we can stop constantly exceeding the maximum buff bar icon limit when minmaxing buffs - because currently it can often times happen that you literally cannot track some of your buff durations anymore because you dont see the icon because you simply have too many buff icons on your bar for the game to display. this is ESPECIALLY problematic in PvP when trying to check the buff bar of a enemy player to see if they are under the influence of specific buffs like SA buffs, E-Buffs, PA, etc.
OR we could of course keep pretending like no changes are needed and that everything is fine and keep letting PA take the players money for solutions to inconveniences that they purposefully design into their game.
Devil's Advocate on.
Counter argument in favor of keeping the house buffs at 60m 180m is that the house buffs are extremely powerful when used in Node and siege. The 60m buff runs out half way through, this means that either you have to send your team back to a house to refresh or go without, opening a path of attack. Likewise with the 180 minute buff.
Devil's Advocate Off.
They should just be 5h like all other buffs, having to go back constantly is silly.
As for the Elixirs, since they are only 15 minutes for Elixir/Draughts and 20 minutes for perfumes, and they expire on death anyways, increasing the duration is rather silly. I would rather they drop the duration to 1 minute, make them drastically cheaper by making 8 times as many per craft while dropping the weight by 95%. Then make CC 1 baseline for the fairy, when she learns CC it increases the number of items by 4 each tier, allowing for 24 items continually being used.
This would allow for the buff to end whenever you click it off, it would cheapen the cost of running elixirs in PvP because usually you reapply the elixirs well before the duration runs out most of the time. And it would allow new players to be able to draughts and foods without having to spend money rerolling the fairy to get CC.
As for the Elixirs, since they are only 15 minutes for Elixir/Draughts and 20 minutes for perfumes, and they expire on death anyways, increasing the duration is rather silly. I would rather they drop the duration to 1 minute, make them drastically cheaper by making 8 times as many per craft while dropping the weight by 95%. Then make CC 1 baseline for the fairy, when she learns CC it increases the number of items by 4 each tier, allowing for 24 items continually being used.
This would allow for the buff to end whenever you click it off, it would cheapen the cost of running elixirs in PvP because usually you reapply the elixirs well before the duration runs out most of the time. And it would allow new players to be able to draughts and foods without having to spend money rerolling the fairy to get CC.
That's actually an intreasting idea!
Hmm but I don't have faith that PA will ever do it. For some reason, they want you to spend your silver for PvP idk
I'm also not so much a fan of how expenisve elixirs are right now. From the lifeskill perspective, it costs a fortune to powerlevel alchemy
Increasing party elixir duration to 20min would make them a tiny bit cheaper, since less demand.