Family Name: ACanadianDude
Region (NA/EU): NA
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Stats from character base stats and passives.
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Stats from crystals.
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Stats from buffs, including food, elixirs / potions, church, and house furniture.
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Stats from artifacts.
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Stats from any other source that is not your character's main gear.
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AP from gear: 415 + 32 Extra Damage to Humans
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Accuracy from gear: 310 (keep in mind you additionally have 383 base on your character)
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Evasion from gear: 532 (keep in mind you additionally have 283-343 base on your character which would not be capped)
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DR from gear: 294
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Damage reduction rate: 22%
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Extra AP against Monsters: 77
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Monster Damage Reduction: 0
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Monster Damage Reduction Rate: 0%
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HP from gear and journals: 1350
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Back attack bonus damage: 0% (keep in mind this can still come from crystals)
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Down attack bonus damage: 0% (keep in mind this can still come from crystals)
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Air attack bonus damage: 0% (keep in mind this can still come from crystals)
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Critical hit bonus damage: 3% (keep in mind this can still come from crystals)
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Limiting gear applied enhancement level (retains DP build ability, such as putting on a PEN Centaur and it getting its stats capped to a TET Centaur amount, etc.)
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Gear selection and instanced node wars similar to AoS (allows build flexibility such as DP, but doesn't require the player to have the gear in some capacity, so removes the player responsibility to getting gear and buffs, and Pearl Abyss have a tendency to add weird items that give unbalanced effects to these systems)
Would probably be easier to simply implement Solare gear into caped node war.
Or even simply Magnus gear. PA don't have excuse anymore to have these lazinesses way to capping gear.
Totally approve.
I disagree. If we are removing any form of min max of gear within caps along with rng of node war placement that was proposed in glabs last week. Why are we playing this game for? Just make it a battle royale, people farm gear for 30min and then join their rng node wars. Stop killing the game.
Also, misses already happen in T3 caps against a mystic or such. Your change is going make those worse.
I like the option of capping equipment stats / enhancement levels without affecting stats from other sources.
I am against Magnus / aos type of gear due to the fact that caps exist for the sole reason of reaching higher caps as your gear progresses.
People suggest solare gear, or your solution - look, I don't want to get caught up and bogged down on what the best solution is. I don't care how they do it exactly - but I definitely agree that node war caps need to be simplified, and there shouldn't be so many strange exceptions to what is or isn't capped which allow for veteran players to dominate new players in capped content.
It's such a barrier of entry to new players to hear "it's capped, except for this, and this, and this, and then there's this exception, and that exception, and don't forget to go get these earrings from this vendor..."
How do you think new players feel when learning all this information about how to be effective on capped node war? And then beyond that, when they're actually in it and they feel the very real difference between a veteran player with double their HP and special attack damage and equal all other stats... Sure is capped, huh?
Just to repeat how I opened - I agree there's an issue with how capped content is handled by the game. Your solution sounds as good as any to me, but even for people who disagree with this solution, isn't it agreeable at least that there is a problem?
The only thing that should be cap right now is HP but then how are you going to balance HP between all the different classes.