this is no tamer hate post...
... but if u want big aoes maybe roll a class that pays for having those with way less iframes/mobility/whatever.
game is imbalanced as crap because every class (not talking about tamer now) is asking and getting stuff they arent supposed to have, while slow and immobile classes that had that advantage ARENT getting stuff from rat classes etc.
this is no tamer hate post...
... but if u want big aoes maybe roll a class that pays for having those with way less iframes/mobility/whatever.
game is imbalanced as crap because every class (not talking about tamer now) is asking and getting stuff they arent supposed to have, while slow and immobile classes that had that advantage ARENT getting stuff from rat classes etc.
I can agree with this to some extent. firstly, they've already proven that pve aoe and pvp aoe can in fact be split, we see it in a lot of skills including some of tamers own skills (theyre just useless for dmg and only used for pulling). so at the very least they should boost pve aoe on really all skills so that we can compete, its unfair that we have 0 pve aoe simply because we're a duelist. and secondly, just because balance sucks doest mean that we should be left in the dust while we hope that other classes are simply nerfed. that obviously doesn't happen. plus in regards to awakening tamer, I can assure you that you literally never fear getting traded with unless theres like a 100gs geargap. awk tamer has no trading skills in pvp so an increase to aoe on select skills, such as the aforementioned spinner, will do nothing to affect you. also those classes are getting rat abilities all the time...
As someone that recently started heavily playing Tamer, its disheartening to know that Awakening isnt very viable, even if it is a very fun playstyle. It definitely feeels like a rather forgotten class in general. Your suggestions make a lot of sense, and explains some of the playability issues ive encountered in PVE as awakening.
Thanks for making this post, I hope PA sees it!
Most classes feel "forgotten" / "not very viable".
They need to stop adding classes and go back and revamp most classes before Dark Knight as there's a lot of awful/outdated/clunky classes from when the game first released.
Another friday without tamer being mentioned in the class changes on global lab. Did PA forget this class existed?
I am tired of tagging a different class for better pve aoe/dmg.
I actually had high expectations for this Friday because of the tamer loading screen lol. At this point I would be happy if PA would mention somewhere at the end of the global lab patch notes that they are still working on the class but it will take some time...
Oh and can we please note that a pen blackstar short sword looks like a wooden stick compared to other weapon skins!? This has been bothering me for quite a while.
We got 1/4. Still far for untag woosa.
I think that in general Heilang/Heuklang's behaviour in accordance to the skills used in Awakening needs to be revamped. It would be cool if his skills would actually react to Awakening skills (like in Succession) and if he actually (visually) used the current element and attacked in a similar fashion as Tamer. He also really doesn't need the amount of DP he currently has while Tamer is mounted (it seems ridiculous). If anything, he'd need more skills to not just feel like a gimmick. Ideally, he and Tamer would attack together while mounted and the damage would be about the same as the combined damage of Tamer and Heilang when not mounted.
I also agree that bigger aoe is necessary on Awa skills. Moonlight Strike could also use a bit more range, maybe equal to that in Succession.
this is no tamer hate post...
... but if u want big aoes maybe roll a class that pays for having those with way less iframes/mobility/whatever.
game is imbalanced as crap because every class (not talking about tamer now) is asking and getting stuff they arent supposed to have, while slow and immobile classes that had that advantage ARENT getting stuff from rat classes etc.
Ur capping, there aint no way you compare Tamer with the likes of ninja musa they have legit 60% more dmg in 2 skills then tamer in a combo. Especially in capped ( mediah )
HP Regen would be nice too to be honest. Lots of "Assasin" based classes have the ability to Siphon HP or just do a skill and get a decent 1k+ HP back without hitting or touching anything. But..eh, will they listen? Doubt it, but whatever.
Just putting it in there for something Tamer should have.