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UTC 16 : 43 May 12, 2024
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What are GvG's for?
Sep 27, 2023, 06:22 (UTC)
1237 23
Last Edit : Sep 29, 2023, 21:15 (UTC)
# 11

Why didn't we think of this? :

1.)Add a new tax to pay for declared war and you can hurt the guild budget, otherwise you force them to give up wars more often?

2.)Should we add new content on the guild versus guild side, a kind of flag capture that has nothing to do with node-war to diversify the activities?

3.)We generate a special arena in which a guild bets money against another guild (GvG for money)?

4.) Guild raid for special dungeon or boss raid (15-25-50 max per raid (2x raid per week)

The current system of guild bosses and guild quests are weak

Why are we breaking GVG without having a solution to replace the content?

PA?

Last Edit : Sep 30, 2023, 12:03 (UTC)
# 12
On: Sep 29, 2023, 21:15 (UTC), Written by AllenMinyo

Why didn't we think of this? :

1.)Add a new tax to pay for declared war and you can hurt the guild budget, otherwise you force them to give up wars more often?

2.)Should we add new content on the guild versus guild side, a kind of flag capture that has nothing to do with node-war to diversify the activities?

3.)We generate a special arena in which a guild bets money against another guild (GvG for money)?

4.) Guild raid for special dungeon or boss raid (15-25-50 max per raid (2x raid per week)

The current system of guild bosses and guild quests are weak

I like those ideas.

I also think that instead of waiting for the GM to accept or decline the war, there should be a cooldown of 1 hour, after what it is automatically accepted if not declined.

Also, this "automatically reject all guild wars" should be removed, it's illogical to have that option with the "automatic acceptance: if a player of the guild who received the war attacks, the war is automatically accepted". Can't have both.

Also, PA should add a system in order to avoid griefing. I know it's not their problem, it's "normal" for them in KR to grief, but not in EU nor in NA. So they should add a flag system over a zone, as the first arrived can activate it for 1h05, like Marni's (instead of Marni's would be great actually!), so if a griefer comes, you can defend your spot without losing Karma.
OR you can propose/accept a DFS, as it's an individual choice.

And you're right about GvG, there's no content about it, there should be more challenges and mini-games about it, to give more interest and more rewards.

PA had something great in their hands, they're destroying it step by step instead of improving a great system!

Last Edit : Oct 1, 2023, 07:28 (UTC)
# 13

I wonder why the downvotes... 15 downvotes for... what? It's downvoted to ask a question? Not allowed?

PA, still, an answer please?

Last Edit : Oct 3, 2023, 20:06 (UTC)
# 14
On: Sep 28, 2023, 05:02 (UTC), Written by PriseElectrique

There's no problem. It's actually just a question.

What is the purpose of GvG's in BDO?

Not sure exactly.  But for me, the reason for GvG was "meaningful gameplay".  This very loose term can be interpretted in many ways, but the way I mean is that every interaction with other players (MMORPG), every gear gain, every gear goal, every minute spent practicing your class mechanics -- was always meaningful. 

To illustrate my point:  In regards to player-player interactions, I used to need to gauge my current gear + skill level in deciding where to grind -- for example, during Sausan's / Pirate's era, I'd grind less contested rotations like Beach at Sausan's or side rotations on Pirate Island when I was new because I knew I didn't stand a chance against higher geared / skilled players.  These were meaningful decisions.  Grind less contested and make less potential silver but with a more peaceful grind, or grind a better spot for more potential silve, but more risk of PvP.  Getting enough gear to be more confident in grinding more lucative rotations was a meaningful goal for me as I grinded for more gear.  Every AP / DP meant something as, before brackets, even 1 AP was felt and after brackets came out, every bracket could be felt -- gaining more confidence to defend myself and the rotation I claimed, contribute to my guild during wars, etc.  I'd carefully plan out my gear goals and gearing path -- with the goal of being stronger in PvP as the motivating factor.  Every loss, every win, every stalemate in PvP -- even PvE grinding on Sorc -- was meaningful practice in getting better at PvP.  With the goal of contributing to my guild in all PvP scenarios, gaining PvP confidence, and the huge dopamine rush of perfomring well as major motivating factors.  GvG was just my favorite PvP scenario because of many reasons.  Mostly for it's organic, player-driven nature, the comroderie it builds with the guild, the fun drama between guild rivalries, the ability to group fight across the beautifully crafted game world, and how every class can perform well in most GvG scenarios (I believe BDO's PvP balance is best in GvG-numbered fights -- somewhere between 7 - 15 vs 7 - 15 ish or so.  Every class can play a role when PvP is at these numbers, like 10 v 10 for example.  BDO PvP balance is best around these numbers, IMO).

GvG meant that you could contribute to your guild in real-time, player-driven, PvP scenarios.  The kind of scenarios that made a name for yourself and your guild.  The kind of organic scenarios (IE:  Node war, RBF, AoS are not "organic" PvP scenarios, they're predetermined, organic means they're player-driven almost entirely) that only GvG could provide.  The kind of scenario that brought a unique sense of meaning to progression, a unique (key word = "unique") sense of thrill, pride, and bravado that only GvG produces.  People talk about griefing and I get how BDO can foster griefing in MANY forms.  I'm just saying how I, personally, viewed GvG.  Least in the past.  Now, I view it as dead content.  BDO as a whole, honestly, pretty dead for me now.  Only meaningful content for me now is gearing up for the sake of it (already full PEN everything, multiple builds, enough gear to be content to be a casual) and Node War on Sunday with the guild. And BDO's combat.  Still love Sorceress after 7ish years of maining her.  Really all I can think of.

You asked, so here's an answer from some random old forum dweller.

Last Edit : Oct 4, 2023, 16:14 (UTC)
# 15
On: Oct 3, 2023, 20:06 (UTC), Written by PeaceInChaos

Not sure exactly.  But for me, the reason for GvG was "meaningful gameplay".  This very loose term can be interpretted in many ways, but the way I mean is that every interaction with other players (MMORPG), every gear gain, every gear goal, every minute spent practicing your class mechanics -- was always meaningful. 

[...]

You asked, so here's an answer from some random old forum dweller.

Thank you.

Actually I sincerely asked PA because it's the way THEY turn the game that is unclear.

Now I get your point, and Mynameisramos gave a real point too in saying "it was so frequently being misused to bypass the karma system" which is 100% true. 

But as the game is changing a lot through the last months, I wonder what PA wants to do about GvGs now, do they intend to supress it at all? (I doubt it but you never now) Do they plan something else to replace the GvGs in open world? Are they re-thinking entirely the pvp system ingame so, for instance, they stopped the open GvGs until they get something cool? (I doubt it too tbh)

I think the pvp is not attractive enough for everybody, vets and new players. I'd love to see some challenges in pvp, as in chasing red players. They thought of a bounty system but gave it up. Was is technically too hard? Are they giving up everything about pvp content now? Just arenas and rbf? I mean... even the NW are capped now, the pvp is drastically reduced.

It would be good to know what PA thinks and wants about the future of pvp in BDO.

Last Edit : Oct 11, 2023, 23:26 (UTC)
# 16
On: Oct 4, 2023, 16:13 (UTC), Written by PriseElectrique

Thank you.

Actually I sincerely asked PA because it's the way THEY turn the game that is unclear.

Now I get your point, and Mynameisramos gave a real point too in saying "it was so frequently being misused to bypass the karma system" which is 100% true. 

But as the game is changing a lot through the last months, I wonder what PA wants to do about GvGs now, do they intend to supress it at all? (I doubt it but you never now) Do they plan something else to replace the GvGs in open world? Are they re-thinking entirely the pvp system ingame so, for instance, they stopped the open GvGs until they get something cool? (I doubt it too tbh)

I think the pvp is not attractive enough for everybody, vets and new players. I'd love to see some challenges in pvp, as in chasing red players. They thought of a bounty system but gave it up. Was is technically too hard? Are they giving up everything about pvp content now? Just arenas and rbf? I mean... even the NW are capped now, the pvp is drastically reduced.

It would be good to know what PA thinks and wants about the future of pvp in BDO.

A lot of these questions are some that I'm asking too.  To me, it just seems like PA is trying very hard to accomodate their perceived wishes of new players, who are typically projected to spend the most money.  But, when looking at PA's financial reports, revenue has been steadily dipping every year for a bunch of years now and 1st Quarter of 2023 saw a massive dip in revenue compared to last year -- and in 2022, PA actually reported negative net income.  https://www.pearlabyss.com/en-US/IR/Financial

So IDK what PA is actually doing, and in all honesty, it doesn't seem like they know what they're doing too, if we're going by the numbers.

EDIT:  I really hope PA can figure this out.  I really do.  I was rooting for them super hard when they purchased Daum Games.  Rooted super hard when they parted from Kakao.  I fell in love with this game in 2016 and played it the most religiously than any other game I ever have.  IDK, it just seems like PA lost their vision, and with that, lost the "magic" of what made BDO, well, BDO -- why some players hated BDO and some made it a part of their lifestyle.  Now, BDO just feels like an empty, souless, PvE-grinder that struggles with its identity.

Last Edit : Oct 11, 2023, 23:26 (UTC)
# 17
On: Oct 11, 2023, 23:18 (UTC), Written by PeaceInChaos

A lot of these questions are some that I'm asking too.  To me, it just seems like PA is trying very hard to accomodate their pereceived wishes of new players, who are typically projected to spend the most money.  But, when looking at PA's financial reports, revenue has been steadily dipping every year for a bunch of years now and 1st Quarter of 2023 saw a massive dip in revenue compared to last year -- and in 2022, PA actually reported negative net income.  https://www.pearlabyss.com/en-US/IR/Financial

So IDK what PA is actually doing, and in all honesty, it doesn't seem like they know what they're doing too, if we're going by the numbers.

They did these changes for the new palyers, they literately said this. (in Kr)

And you are not right about new palyers spending the most money. An avarage new bdo player quits within less than a month without spending anything. This game (still) mainly financed by the P2W outfit melting. Their revenoue declines as PA keep devaluing gear. Obviously noone going to swipe if there is nothing to do with the gear.

And yeah they are totally clueless.

244 4634
Lv 63
Hnnie
Last Edit : Oct 11, 2023, 23:29 (UTC)
# 18
On: Oct 11, 2023, 23:26 (UTC), Written by CatDK

They did these changes for the new palyers, they literately said this. (in Kr)

And you are not right about new palyers spending the most money. An avarage new bdo player quits within less than a month without spending anything. This game (still) mainly financed by the P2W outfit melting. Their revenoue declines as PA keep devaluing gear. Obviously noone going to swipe if there is nothing to do with the gear.

And yeah they are totally clueless.

Yeah, I didn't say I thought new players spent the most money.  What I meant by "new players, who are typically projected to spend the most money" is that that's what I hear a lot from others.  That new players = new revenue opportunities.  I don't believe this to be true.  There's much more nuance to revenue,a nd even vets are a revenue opportunity.  It's just that, IMO, vets are tired of being shafted.  And it doesn't seem like new players contribute financially, so PA kinda F'd themselves by pandering to them lul.

Last Edit : Oct 11, 2023, 23:49 (UTC)
# 19
On: Sep 27, 2023, 06:22 (UTC), Written by PriseElectrique

History is full of examples, and actuality too: a war starts because one side launches it.

Nobody has ever seen any war starting because both parties agreed to fight. When both agree, it's called a truce.

I don't understand anymore the purpose of wars in BDO... :

- there's no reason anymore, before it was often after a fight over a spot, now it's gone

- only 1 person can accept it in the guild, even though all the staff can launch it at first

- there's a strange rule about "within the time to accept, if the guild who received the war attacks, the war is automatically accepted" but how does it work when you allow to "automatically reject all wars demands"? It's contradictory.

I wonder now, Pearl Abyss, and I would like an answer please (and I'm pretty sure I am not the only one here): what is the purpose of wars in BDO now?

And here is the problem with what you described. BDO allowed " ONE" person to initiate a declaration against a whole guild of people ( Usually a stronger guild against a weaker one). 

I'm 100% certain that when wars was started 100% of your guild or the one you decced on was not agreeing to fight ( This PvP dynamic is shit). 

The development team have come to their senses and apologized because they knew this dynamic for this game has been and will always be a unpopular content choice for 95% of their player base and for the 5% left they are trying to add updates to fixate their edgy/ blood thirsting.

Again, there is a WHOLE server with 50% drop benefit or more waiting for people who just want to fight on grind spots 24/7 but it's not utilized because typically the same people who asked for this server is guild dodging guilds that's stronger than them. I would say this to you, stop complaining about content that's not going to be changed back and focus on what's coming and how you can have fun pertaking in it.

BDO is ever changing and the only advice I can offer to you is change with it or find another game to play.

On a note, I hated the AP bracket and CC changes when it happened yet here I am 7+ years later still playing BDO.

14 370
Lv Private
Migoya
Last Edit : Oct 12, 2023, 00:31 (UTC)
# 20
On: Oct 11, 2023, 23:44 (UTC), Written by Graugus

And here is the problem with what you described. BDO allowed " ONE" person to initiate a declaration against a whole guild of people ( Usually a stronger guild against a weaker one). 

I'm 100% certain that when wars was started 100% of your guild or the one you decced on was not agreeing to fight ( This PvP dynamic is shit). 

The development team have come to their senses and apologized because they knew this dynamic for this game has been and will always be a unpopular content choice for 95% of their player base and for the 5% left they are trying to add updates to fixate their edgy/ blood thirsting.

Again, there is a WHOLE server with 50% drop benefit or more waiting for people who just want to fight on grind spots 24/7 but it's not utilized because typically the same people who asked for this server is guild dodging guilds that's stronger than them. I would say this to you, stop complaining about content that's not going to be changed back and focus on what's coming and how you can have fun pertaking in it.

BDO is ever changing and the only advice I can offer to you is change with it or find another game to play.

On a note, I hated the AP bracket and CC changes when it happened yet here I am 7+ years later still playing BDO.

I can see what you're saying -- that stronger guilds could leverage the old guild dec system to bully weaker ones, or ones not interested in PvP.  That's griefing and on one hand.  But, on the other hand, can you admit that the guild dec system was a tangible solution in preventing another form of griefing?  That form of greiefing being grinded over with no viable recourse of action to defend one's self from being grinded over?

I kindly ask that you hear me out.  If someone grinds over you when you're in a rotation first, you're met with little to no option in defending yourself and your claimed rotation without losing something substantial.  You can swap server, go negative karma, try to outfarm them, or share the rotation -- but all of these options results in the player grinding there first losing something.  And this is due to how BDO is designed.  Obviously, yes, players can try to be diplomatic and talk it out with civility, but let's say all civil attempts aren't positively received. 

Swap server -- let the person who decided to roll up on you win -- flipping the script would be saying "if someone decs on you, swap server".  Go negative karma -- lose something substantial because of someone else's rude action makes no sense.  Why should I lose karma when I wasn't the one intruding on someone else's gameplay in the first place?  I was just grinding, midning my own business.  Try to outfarm them -- some classes grind significantly slower than others, even with better gear.  Not always viable.  Share the rotation -- in essense, this is saying "lose progress", as sharing a rotation desgined for solo grinding results in an objectively measured net loss in silver, rare drop chance, and exp.  If you're grinding a rotation peacefully, midning your own business, and someone decides to grind the same spot without your consent, the only way to viably (by viably, I mean without you losing something due to someone else's perceivably rude behavior) defend yourself and your claim is guild dec or mob feed.  Mob feed, however, is another form of griefing, IMO.  So feeding to mobs is literally saying "fight griefing with griefing" and IMO is not healthy for the game.  This leaves guild dec as the only viable way to defnd yourself from someone "rotation griefing" you -- which is the complaint from many players.  NOT losing the ability to flag / PvP, per se.  The complaint is the loss of the only viable defense mechanism against a certain form of griefing (rotation griefing).

I agree that guild dec could be used in a toxic way.  There's no denying that at all.  But, I challenge --- is the current system (mutual dec) the ONLY solution to this problem?  I think there could be other solutions.  If stronger guilds are dec'ing on weaker / non-PvP guilds as a means to harass them -- then why not make guild decs automatically drop after a certain amount of time?  As an example, if a guild decs on another -- after 1 hour, the receiving guild is given the option to continue the war or not.  If they choose to not, the dec automatically drops off, if they consent, guild war commenses.  This way, the benefits of the old system (as explained above) and kept, while the benefits of a mutual war are kept (weaker/non-PvP guilds cannot be permanently harassed).

My main point is I don't think PA thought of the solution well enough and has many players dissatisfied.  Personally, I don't really care.  I'm not emotionally invested in BDO these days and am literally AFK fishing and waiting for another MMO to sweep me off my feet like BDO did back in the day while I play other games and focus on IRL.  But I still care about the game, as a whole, as I have many fond memories here and friends.  I think there's better solutions, wish PA implemented better solutions that tackled all angles of the issue (griefing), and the "go to Arsha" statement is a deflection of the actual complaints of this topic and doesn't address the complaint in the slightest.

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