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Warrior upgrade, list of positions already placed
Sep 27, 2023, 13:14 (UTC)
574 11
1 2
Last Edit : Sep 27, 2023, 13:14 (UTC)
# 1
On: Aug 15, 2023, 12:57 (UTC), Written by Ricktrr

Hello,

I wanted to create a centralized forum post for a long-time and hotly requested feature for Awakening Warrior's most iconic and utilized skill: Reckless Blow.

The Ask:  Grant Full Super Armor for the skill

==============

The Reason: Reckless Blow is one of our hardest hitting skills and offers the largest group utility as an AOE knockdown, but the Super Armor wears off after a full charge rather quickly and makes the skill almost impossible to use in large scale settings, where it would shine the most.

==============

Proposal:

1) Add a Full SA Core Skill in line with Sorceress's Grim Reaper's Judgement

- You can remove the Merciless Core Skill to accommodate this or  as suggested in @Rengo's post: for Frenzied Strikes, a completely PvE skill, to have it's CC removed and gain Forward Guard so we can remove it's Core, and open up a spot for Core: Reckless Blow.

OR

2) Give uncharged Reckless Blow the damge of full charged Reckless Blow, then give full charged Reckless Blow full SA as a perk for full charging it.

==============

This has been a very hotly requested and referenced ask for the class and would go a long way in improving Warror's Large Scale viability.

For Reference, here are other forum posts mentioning full SA on Reckless Blow:

https://www.naeu.playblackdesert.com/en-US/Forum/ForumTopic/Detail?_topicNo=36586&_categoryNo=57&_searchType=1&_sortType=6&_orderType=False&_bigPageNo=1&_pageNo=1&_pageSize=25&_tagList=95&_searchDay=0&_forumListType=0

Last Edit : Jul 19, 2023, 15:57 (UTC)

Being one of the original classes in the game it is clear to see that newer classes have far more streamlined and smoother gameplay. 

- Warriors have many unprotected primary damage abilities, compared to many other classes especially newer classes

   - Even primary abilities that do have SG/FG do not have it for the full animation of the ability(other classses have FG/SA for the entire duration of their animation)

   - For PVE you are forced to take core Frenzied which you don't really want for PVP. Frenzied should have baseline FG. That would give room to take atleast SG or FG for one mobility ability (Solar Flare or Balance Strike)

- Warriors require far higher APM then other classes to play Optimally, yet are not rewarded and are A tier compared to S/S+ tier grinders (more skill, less reward) 

    - Q Cancel 

    - Space Q Cancel

     - C swap rotation for max dps 

- Warrior pack to pack mobility/speed could be improved 

   - Headchase distance could be increased

- Warrior general flow and rotation could be slightly improved

- Warrior having so many unprotected abilities makes the class really lacking in larger scale PVP

   - People still think warriors have lingering SA.... its time to moderinzie the class and bring it in line with other classes after systematic nerfs to the class over the years

   - Q block? Yes what is that disintegrates faster then you can blink......

There are far better and more experienced warriors then myself but those are some quick thoughts. Hopefully we see some overall improvements to the class for PVE and PVP. Would love to hear thoughts from more experienced warriors.


https://www.naeu.playblackdesert.com/en-US/Forum/ForumTopic/Detail?_topicNo=30610&_categoryNo=57&_searchType=1&_sortType=6&_orderType=False&_bigPageNo=1&_pageNo=1&_pageSize=25&_tagList=95&_searchDay=0&_forumListType=0

Last Edit : Jan 16, 2023, 17:23 (UTC)
# 1


I'd like to post a quick clip in case any GM's are lurking but I did a T3 capped node war last night and i think my short clip showcases the inadequacies of the Warrior kit in large scale:

1. cc'd just for thinking about using reckless (my one and only KD) (sorceress Grim Reaper's Judgement is the exact same skill but has full SA)

2. cc'd out of charging thrust - this is a primary form of warrior movement and having only forward guard makes it inadequate/lacking in large scale scenarios

https://youtu.be/thBqiwJRkZo

+++++++++++++++++++++++++++++

Suggestions:
1. Grant an Awakening skill (similar to Drakania's W+F) that is full SA movement
2. Grant full SA on Reckless Blow OR extend the SA on the skill by 0.5-1 seconds
3. Rework the Slashing the Dead animation to be a jump and single downard slash (similar to BDO Mobile)
4. Grant FG on Heaven's Cleave
5. Grant FG on Ankle Break
6. swap the Core skill attributes of Pulverize and Solar Flare
7. speed up Merciless to the same speed as Overwhelm


https://www.naeu.playblackdesert.com/en-US/Forum/ForumTopic/Detail?_topicNo=30635&_categoryNo=57&_searchType=1&_sortType=6&_orderType=False&_bigPageNo=1&_pageNo=1&_pageSize=25&_tagList=95&_searchDay=0&_forumListType=0

Instead of piggybacking off of someone elses post to state my own interpretations of what changes would be good for the class, I'll make those here.

I'll start with addressing the elephant in the room. Warrior has been stigmatized for a very long time by the community, and honestly? For good reason. Warrior was the first class to gain Awakening back in 2016, garnering jealousy and a very long lasting impression of imbalance as normal unawakened classes didn't stand a single chance to Awakened Warriors, even post Awakening launch Warrior cemented itself as one of the best duelists in the roster, not to mention its iconic trait of Lingering Super Armor, or LSA for short. This was the devs bandaid solution to Warrior, an almost entirely unprotected kit, but you could change that by blocking for 1s which then grants every single skill in the kit SA for 3 seconds, and this was refreshable at your discretion. This was at a time where open world pvp, dueling, and dfs was at an all time high.

This was of course inherently toxic and later addressed by the devs. But the reputational damage to the class was already done as many players absolutely despised having to fight a seemingly invincible class that had a block and could quickly maneuver around in permanent SA whilst having a grab. 

2018, The big strip. The devs decided that there was both too much CC and too much protections in the game. This was impactful for everyone, but this was also the patch Warrior lost LSA. And as you could imagine when your kit is unprotected to begin with and the devs solution was to slap everything with LSA - This was where the viability of Warrior in any sort of large scale content began to rapidly decline.

2019, Succession release. Alternate specs to each class utilizing and empowering Pre-Awakening abilities while locking themselves out of the Awakening kit. Generally it meant being more protected, having CC's on protected abilities, high damage, and overall easier to play than their awakening counter parts, as they had to manage two kits rather than one. Many of the Succession specs focused more on group content.

2020, The introduction of Core skills. With the aformentioned protection/cc strip and the release of Succession the devs realized Awakenings needed some power back via Cores. While this was nice, it didn't change the fact that Warrior hadn't gained a single protected skill outside of Cores, which everyone had gained.

Mid 2021, Corsair was released and she introduced a new mechanic, Guard Break, along with % block damage on certain skills. These new mechanics eventually bled down to other classes, such as Musa or Maewha, classes that really struggled against shields. With damage starting to rise at an alarming rate these mechanics made sense a year or two ago when blocks were a lot stronger, simply because there was less damage in the game. In Warriors case this change was severe for two reasons. 1. Because our awakening block is fragile to begin with, and 2. Because we rely on Q cancelling. With a single person being enough to melt your block at this point, this change only further reduced Warriors viability in group settings. 
What is Q cancelling? Warriors speed, damage, and survivability comes from being able to cancel animations at all times, with the introduction of Guard Break once your block breaks you are severely gimped in all three as the Q button becomes literally disabled.


Dec 2021, Reboot. Classes gained all sorts of new shiny toys, it was an overrall success for just about everyone. Classes got new protections, new skills, more damage, bigger AoE's, smoother cancels, the whole nine yards. Warrior got some much needed AoE and damage increases, along with some other smaller things. But the one critical change we needed, we didn't get, which was protection. So the classes stance on large scale hadn't changed. 


Aug 2022, Warrior was hit with two sizeable nerfs. We lost 30 DR from buffs via our skills, and Grave Digger went from a 30% slow for 10s to 10% for 5s. These were massive changes that impacted both our survivability and utility, and yet another nerf in large scale viability. 

Fast forward to 2023, the stigma from back then is still resoundingly loud while the class' performance in group play only continues to tank, some people still think we have LSA, and some people still claim its overpowered. But Warrior hasn't gained a new protected ability since 2016. In my nearly 7 years of playing this game I've only lost protections and gained unprotected floats. I've only lost more and more viability in group content. While Warrior might remain relevant in 1v1, the game has shifted to being large scale focused for quite some time, and Warrior has never been able to keep up since 2018. 

I'm an Awakening Warrior, a duelist, in a large scale meta. 

Now that I've finished my TED talk, here's what I personally think needs to change for Awakening Warrior as someone who has only played this class since launch:

1. Reckless Blow. Our only "protected" Knockdown in the Awakening kit. It functions similarly to Sorcs GRJ, except we don't have a Core for it to make it usable outside of 1v1. The SA simply needs to be extended to cover the entire animation or make a Core for it just like Sorc. As it stands you'll be cc'd before you even get to swing your sword.

2. Ankle Break. Reboot forced us into doing Ankle Break>10% Pulverize if we want to do quick damage, but that isn't going to work out in group content. You're doing an unprotected Ankle Break to get your crit buff up mid fight. Removing the Bound on Ankle Break and making it FG or SA would help with dealing our damage in a group setting. 

3. Charging Thrust Flow for Awakening. Mobile has an SA variant of Charging Thrust in the Awakening kit, it's a perfect example of an SA mobility skill warrior needs to effectively engage/disengage. Currently if you want to move in SA you have to use Slashing The Dead, one of our main damage skills. 

4. Head Chase. Our one and only I-frame. A while back for some reason the I-frame on Head Chase was moved to the middle of the animation, so the start and end are completely unprotected, combine this with desync and you have one of the most unreliable I-frames in the entire game. My solution is to move it to the beginning and cover the entire animation length so it can be used as a reactionary I-frame rather than something you predict with(which as said is unreliable because of desync)

5. Fix Chopping Kick and Shield Charge hitboxes. Currently if you Chopping Kick or Shield Charge away from someone your hitbox remains at the starting point, allowing you to be grabbed as if you never moved. 

6. Q Block. Increase the HP pool on Awakenings block so it doesn't literally evaporate in any sort of group setting. 

7. A new unique passive that provides a 5%-10% DR buff, this makes sense for a Warrior-type class who doesn't have many I-frames.

8. FG on Pre Awakening C swap. Warrior constantly C swaps in and out of skills, most notably Slashing>Swap>Pre Awake Block. Adding FG to Pre Awake C swap would close this gap in the front but leave room for being punished from behind. 

9. Change Merciless to be like Mobile where it's ranged and remove its bound/float on it, and also increase swing speed.

10. Allow Tempest to be used on Quick Slot so we're not forced to use it after Pulverize or Reckless Blow.

11. Greatly inrease the animation speed of 100% Solar Flare to be closer to a normal Solar Flare, remove the stun

12. Overall trade damage. Beef up the %'s across the board and remove down attack modifiers. That way we do respectable damage when trading against players while not increasing combo damage.

Those are my thoughts.


https://www.naeu.playblackdesert.com/en-US/Forum/ForumTopic/Detail?_topicNo=37526&_page=1

As the title implies this post refers to the Super Armor effect on Reckless Blow

For the longest time I and many others within the Warrior community have spoken on the topic of Reckless Blow getting it's entire animation Super Armor.

It's our only real Knockdown in the kit yet is unprotected at the very beginning of the animation and is entirely unprotected once you finish charging, which is also before you even begin swinging your sword. Experienced players know this is the most oppurtune time to punish a Warrior as he's just a sitting duck while you wait for the moment his SA wears off. High risk low reward is the best way to describe the skill in it's current state, as protected Knockdowns are plenty this day in age, yet you have to charge Reckless Blow to then do an unprotected attack. 

I ask for Frenzied Strikes, a completely PvE skill, to have it's CC removed and gain Forward Guard so we can remove it's Core, and open up a spot for Core: Reckless Blow.  Providing complete Super Armor protection to the entire animation of the skill similar to Sorcs Grim Reapers Judgement Core.

16 75
Lv 66
Oubar
Last Edit : Sep 27, 2023, 13:22 (UTC)
# 2

please take these modifications into account, or else nerf the guardian succession, the nova succession, the berezerc awack and succ, the valkirye awack, the stricker awack, the mystic succ, drakania succ and awack. Because equivalent class stuff has more protection, more toughness, more damage, more mobility and more care

16 75
Lv 66
Oubar
Last Edit : Sep 27, 2023, 13:25 (UTC)
# 3

lol no, if anything protection nerfs are needed on this class.

244 4634
Lv 63
Hnnie
This was deleted by the writer.
Last Edit : Oct 9, 2023, 13:29 (UTC)
# 5
On: Sep 27, 2023, 13:25 (UTC), Written by CatDK

lol no, if anything protection nerfs are needed on this class.

From Awakening kit:
Grave Digging - Super armor.

Flow: Slashing the Dead - Super armor.

Pulverize - Forward Guard.

Tempest - Forward Guard.

Flow: Reckless blow - Super armor.

Core skills that offer protections:

Solar Flare, Frenzied strikes, Merciless, Balance Strike. And 3 of the 4 are not worth taking at all.

Compared to:

Dark Knight Awakening's kit:

Hallucination gap - Forward guard.

Touch of Exploitation - Forward guard.

Spirit hunt - Super armor.

Shattering Darkness - Forward guard.

Flow: Bombardment - Forward guard.

Flow: Darkness Outpouring - Forward guard.

Flow: Root of Catastrophe - Super armor.

Spirit Legacy - Forward guard.

Trap of Vedir - Forward guard.

Twilight Dash - Super armor.

Cluster of Despair - Super armor.

Dark Nebula - Forward guard.

Core skills that offer protections:

Spirit Blaze, Seed of Catastrophe.

Both Warrior and Dark knight have Q-blocks.

Should I continue with the preawakening skills? :) (I will edit my post.)

Last Edit : Oct 9, 2023, 14:07 (UTC)
# 6
On: Oct 9, 2023, 13:26 (UTC), Written by Krastonosezs

From Awakening kit:
Grave Digging - Super armor.

Flow: Slashing the Dead - Super armor.

Pulverize - Forward Guard.

Tempest - Forward Guard.

Flow: Reckless blow - Super armor.

Core skills that offer protections:

Solar Flare, Frenzied strikes, Merciless, Balance Strike. And 3 of the 4 are not worth taking at all.

Compared to:

Dark Knight Awakening's kit:

Hallucination gap - Forward guard.

Touch of Exploitation - Forward guard.

Spirit hunt - Super armor.

Shattering Darkness - Forward guard.

Flow: Bombardment - Forward guard.

Flow: Darkness Outpouring - Forward guard.

Flow: Root of Catastrophe - Super armor.

Spirit Legacy - Forward guard.

Trap of Vedir - Forward guard.

Twilight Dash - Super armor.

Cluster of Despair - Super armor.

Dark Nebula - Forward guard.

Core skills that offer protections:

Spirit Blaze, Seed of Catastrophe.

Both Warrior and Dark knight have Q-blocks.

Should I continue with the preawakening skills? :) (I will edit my post.)

Literately neither of these skills count as protection VS a warrior.

I don't even mention that half of what you linked ain't even used for anything more than what pressing your Q does.

Also warrior got SA FG Q block, not an useless one like what DK got.

IDK why you even bother necroing this topic, but you literately compared one of the best 1v1 class VS a literal shiter tier one. Even more funny, that awa DK VS warrior is actually one of the most hopeless matchups, personally I thought you are more experienced than this, but guess I was wrong. I expected to atleast argue with succ DK, then you might even would have a very minor point, but currently a properly built warrior can literately facetank a full combo from awa DK and it's not even close of dying. Not like there would be anything that DK could do VS  warrior's SAFG, you literately can afk untill a sucesfull grab.

Regardless of this I never said awa DK needs more protection either, but warrior do needs atleast the SA from Q block removed. So then it will be like the DK's as someone said :)

Oh and they should make warrior's FG have same health as DK's aswell, then you would rethink how much "protection" FG is...

244 4634
Lv 63
Hnnie
Last Edit : Oct 9, 2023, 14:12 (UTC)
# 7

Last Edit : Oct 10, 2023, 05:03 (UTC)
# 8
On: Oct 9, 2023, 13:49 (UTC), Written by CatDK

Literately neither of these skills count as protection VS a warrior.

I don't even mention that half of what you linked ain't even used for anything more than what pressing your Q does.

Also warrior got SA FG Q block, not an useless one like what DK got.

IDK why you even bother necroing this topic, but you literately compared one of the best 1v1 class VS a literal shiter tier one. Even more funny, that awa DK VS warrior is actually one of the most hopeless matchups, personally I thought you are more experienced than this, but guess I was wrong. I expected to atleast argue with succ DK, then you might even would have a very minor point, but currently a properly built warrior can literately facetank a full combo from awa DK and it's not even close of dying. Not like there would be anything that DK could do VS  warrior's SAFG, you literately can afk untill a sucesfull grab.

Regardless of this I never said awa DK needs more protection either, but warrior do needs atleast the SA from Q block removed. So then it will be like the DK's as someone said :)

Oh and they should make warrior's FG have same health as DK's aswell, then you would rethink how much "protection" FG is...

While I do not agree with OP too (but did not elaborate), I also disagreed with your arguement earlier and pointed out the amount of protected skills, regardless if they were any useful or not. Oh and yes. Completely missed my point as usual. Instead of saying "I am inexperienced" represent me with good arguements next time and try to understand what I was trying to say.

Last Edit : Oct 10, 2023, 07:11 (UTC)
# 9
On: Oct 10, 2023, 05:03 (UTC), Written by Krastonosezs

While I do not agree with OP too (but did not elaborate), I also disagreed with your arguement earlier and pointed out the amount of protected skills, regardless if they were any useful or not. Oh and yes. Completely missed my point as usual. Instead of saying "I am inexperienced" represent me with good arguements next time and try to understand what I was trying to say.

You did not argue with anything, your comment was literately not even related to mine. Where is that "good argument" you're talking about?
But guess the fact that you can not even understand the difference between an on demand SA/FG and a FG """protection""" clearly says it all...

244 4634
Lv 63
Hnnie
Last Edit : Oct 10, 2023, 08:54 (UTC)
# 10
On: Oct 10, 2023, 07:10 (UTC), Written by CatDK

Дъра, дъра, два чадъра.

And yet I still disagree with your claim from above.

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