Family Name: Daero
Region (NA/EU): EU
As a new player, I feel that implementing that feature would be game changing
There is a post on reddit (and I'm sure lots of others) that have the same general idea : https://www.reddit.com/r/blackdesertonline/comments/117wvi5/add_rare_loot_color_indication_on_the_ground/
https://www.naeu.playblackdesert.com/fr-FR/Forum/ForumTopic/Detail?_topicNo=27329
Since the loot is designed to despawn in 20 seconds, we should at least be able to have a better indicator of rare drops
My idea would be having loot beams based on item rarity (%), for example (not including all items, just a general idea) :
Trash / green / blue / season mats -> white beam
Caphras / Memory fragment -> yellow beam
Pot pity piece -> orange beam
Full pot piece / Treasure items etc.. -> red "ultra" beam
It would be a bonus for the rare drops (0.1% or under) to not despawn and maybe have a map indicator, something similar to ARPG's
I truly hope that this will be added eventually, I think it will really add to the game
Thanks ^_^
I would love seeing this implemented.
+1 from me! :)
yes
But I'd also like for pets to prioritize picking up drops with rare items first.
yes
But I'd also like for pets to prioritize picking up drops with rare items first.
I think this would be good as a pet ability. Perhaps even a treasure-level pet that can only be acquired in game.
Loot should be generated on pickup, so this is pointless... Would be dope to prioritize certain mobs, so you can go for rare treasures more easily...
I would like to see a loot filtering system in general that adds both the option to ignore specific items and prioritize items based on rarity. This could be extended to gathering as well (looking at you seeds and hyphae).