I demand that PA will do their part in saving the planet and stops encouraging players to keep their PCs and Consoles running 24/7 for gains in a video game. It's irresponsible and completely against today's green values.
There are tons of AFK "activities" in the game that give value and advantage to players who keep their PCs running around the clock. Not only this wastes electricity (even just running BDO in tray a gaming PC with monitors on sleep can draw as much as 100W power), it also shortens the lifespan of the computers, since they are (usually) not designed to run 24/7.
This needs to stop.
All the AFK online activities will need to be converted to offline activities. All "playtime" rewards will need to be converted to "account anniversary" rewards or removed. All worker/farm/etc. progression needs to continue even when logged out of the game.
Or just remove them all and make the progression in these activities through active gameplay faster.
The only downside of this change is that the apparent amount of characters in-game will be drastically reduced. To combat this, the game could have a feature where your character will remain in-game as an NPC, doing the AFK activity you've selected for him/her before you log out. Simple change, if the devs indeed deem it important to have a false appearance of crowded servers.
Sincerely,
- A Concerned Citizen of Planet Earth
I demand that PA will do their part in saving the planet and stops encouraging players to keep their PCs and Consoles running 24/7 for gains in a video game. It's irresponsible and completely against today's green values.
There are tons of AFK "activities" in the game that give value and advantage to players who keep their PCs running around the clock. Not only this wastes electricity (even just running BDO in tray a gaming PC with monitors on sleep can draw as much as 100W power), it also shortens the lifespan of the computers, since they are (usually) not designed to run 24/7.
This needs to stop.
All the AFK online activities will need to be converted to offline activities. All "playtime" rewards will need to be converted to "account anniversary" rewards or removed. All worker/farm/etc. progression needs to continue even when logged out of the game.
Or just remove them all and make the progression in these activities through active gameplay faster.
The only downside of this change is that the apparent amount of characters in-game will be drastically reduced. To combat this, the game could have a feature where your character will remain in-game as an NPC, doing the AFK activity you've selected for him/her before you log out. Simple change, if the devs indeed deem it important to have a false appearance of crowded servers.
Sincerely,
- A Concerned Citizen of Planet Earth
It is the person that plays AFK that is to blame, nobody makes you do it but your own need to advance faster. I log out and turn my pc off every night. I feel no pressure to afk overnight at all. Bdo is just a game not my life nor my full time job.
Yes it is obviously in the end the decision of the player whether or not to keep his PC on 24/7, but let's keep in mind BDO is a very competitive game by design. People who play competitive games want every edge they can get, and the game feeds on this desire by encouraging running the game 24/7.
This is not responsible design and it should be changed. Player behaviour is hard to change if you keep offering them reasons not to change.
And for the record, I am also turning my PC off when I'm not playing.
Yes it is obviously in the end the decision of the player whether or not to keep his PC on 24/7, but let's keep in mind BDO is a very competitive game by design. People who play competitive games want every edge they can get, and the game feeds on this desire by encouraging running the game 24/7.
This is not responsible design and it should be changed. Player behaviour is hard to change if you keep offering them reasons not to change.
And for the record, I am also turning my PC off when I'm not playing.
The only competitions that BDO hosts. Is who ever has the most dumb luck. And who can spend the most money on the game. Outside of that, everything else is not even viable. Dumb luck and money spent on the game is the only things valued here. Because player mechanical skill is pushed into the trunk in this game.
Yes it is obviously in the end the decision of the player whether or not to keep his PC on 24/7, but let's keep in mind BDO is a very competitive game by design. People who play competitive games want every edge they can get, and the game feeds on this desire by encouraging running the game 24/7.
This is not responsible design and it should be changed. Player behaviour is hard to change if you keep offering them reasons not to change.
And for the record, I am also turning my PC off when I'm not playing.
Don't worry about them, they jsut like to attack people that don't think like they do. I completely understand where you are coming from, but unfortunately they won't do this because they can publish high player hours if they have people playing overnight and at work. This makes them look good and they get more people investing because if people play their game for THAT many hours, they must be really good at making the game right? It is essentially a marketing strategy, and sadly it is unlikely that it will change.
Don't worry about them, they jsut like to attack people that don't think like they do. I completely understand where you are coming from, but unfortunately they won't do this because they can publish high player hours if they have people playing overnight and at work. This makes them look good and they get more people investing because if people play their game for THAT many hours, they must be really good at making the game right? It is essentially a marketing strategy, and sadly it is unlikely that it will change.
Would be cool if a journalist would make an article about this and someone would then pull it up at the investors' call. I think even some of the investors might be interested.
On the contrary,
Increase energy consumption by giving an optional client download that runs a bitcoin miner for the company and gives the players a percentage in Pearls for using in the cash-shop. This way players that can't or don't spend money can contribute to the game, company, and have a more fun adventure \o/
The optionally enabled miner would
- Have a toggle to disable / enable
- Have power slider bars to adjust how much of your cpu or gpu to use when enabled
- Have settings to only run when the pc is idle and the user is afk
Players can earn some pearls for letting their PC crunch numbers while they are away and the company can earn some extra revenue to increase capital investments for developing and expanding multiple IP portfolios and overall growth.
:D
On the contrary,
Increase energy consumption by giving an optional client download that runs a bitcoin miner for the company and gives the players a percentage in Pearls for using in the cash-shop. This way players that can't or don't spend money can contribute to the game, company, and have a more fun adventure \o/
The optionally enabled miner would
- Have a toggle to disable / enable
- Have power slider bars to adjust how much of your cpu or gpu to use when enabled
- Have settings to only run when the pc is idle and the user is afk
Players can earn some pearls for letting their PC crunch numbers while they are away and the company can earn some extra revenue to increase capital investments for developing and expanding multiple IP portfolios and overall growth.
:D
Tin-foil hat brigade arriving in 3......2......1......
Elon Musk got billions of environmental subsidies for his tesla brand, while he boosts up on cryptocurrency which is one of the modern world biggest electricity wastes in human history. Green environmental bills will only be enforced to put higher tax on the public, nothing is done for it in reality, that is just how it is.
unfortunately they won't do this because they can publish high player hours if they have people playing overnight and at work. This makes them look good and they get more people investing because if people play their game for THAT many hours, they must be really good at making the game right? It is essentially a marketing strategy, and sadly it is unlikely that it will change.
There could be an easy solution to that: just don't call it "logging off", instead add a button labeled "Autoplay"(or something like that) to the character select menu that you get through the escape menu. When that button is clicked, your character would keep processing/fishing/cooking/hitting a straw doll, until they run out of materials/ingredients/durability/book of training, then disappear(until you logon again). PA could then claim the time from when you clicked the button until your character disappears as "play time" along with your actual play time, because you didn't click on "disconnect".