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UTC 8 : 17 May 23, 2024
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Gear progression is not special anymore, and PVP has become dead content.
Oct 16, 2023, 21:23 (UTC)
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This was hidden by admin due to the reports it has received.
This was hidden by admin due to the reports it has received.
This was hidden by admin due to the reports it has received.
This was hidden by admin due to the reports it has received.
This was hidden by admin due to the reports it has received.
Last Edit : Nov 2, 2023, 16:57 (UTC)
# 68
On: Oct 28, 2023, 21:52 (UTC), Written by ShakyBay

Someone who does PVP within the rule set of bdo being a red player does not make them a sociopath. Many MMORPGS offer Piracy PVP type of content. They are normal human beings. Idk what the hell you are on about. As for "WHINING"? This post is a constructive crticism post nobody is whining but you actually. All my points that I brought up are legitimate issues that most players are experiencing in the end game/mid game and even early game of BDO and im simply stating what the issues are and some suggestions for PA to take action. Nobody is whining, I asked for feedback not for you to sit here and cry that some guy farmed your friend and you couldn't defend them because you are bad at the game.

List of Graugus Whines:

" I have a real life friend who mains Shai and I know when she's being attacked by some blood thirsty, virtual shitter because she's screaming at the top of her lungs in Discord about it."

" A well known red tamer and his guild perma dec the lifeskilling  guild I joined after leaving my old guild PvP/PvE). I would not have believed harassment and bullying in a MMORPG was possible but it is."

"Some people ( with mental illnesses) play this game or MMORPGs as a therapeutic out and when you have violent, sociopaths that want to club the seals everytime they see them it becomes a real issue"

Best part is, you didnt even read the Post. Nobody asked for Dec changes to be reverted neither did I suggest it. I simply suggested BDO needs to have more uncapped content and needs to have More PVP content offered to the community. And what was your response?

"Again, I wish you guys stop making threads about this and whining about the change because it's not going back to what it was. "

- Again, who asked for it to be reverted? certainly this thread does not suggest so.

Players like you are exactly what is wrong in the community. You whine and moan that somebody is killing your friend, in a game with actual Open world PVP. Just fight them back? Can't fight them back? server hop. They're chasing you accross servers? Use it as a reason to get more and fight them back. But no, you want to complain like a 6 year old and tell people They are sociopaths and have mental illnesses for playing a god damn video game. People like you are exactly what is wrong with this community. God forbid someone criticizes your favorite game. They've even added Marni realms for people like you, and here you are. You're STILL complaining that you get ganked in open world rather then learning how to defend your spot.

Indeed....or unleash chat pvp within the rules of the TOS.  It worked for me.  My stalker has left me alone.  There are ways to cope.

This was hidden by admin due to the reports it has received.
Last Edit : Nov 3, 2023, 03:46 (UTC)
# 70

I feel like what the game needed, was for War of the Roses to be a 24/7, drop in / drop out objective based, uncapped PvP server.

What the game got, was yet another type of node war that requires sign-up, runs infrequently, and will eventually be forgotten.

Removing open world PvP would be completely viable if the option was there to change channel to a PvP server that a) had good fights, b) rewarded those fights (for both winners and losers), c) rewarded to the extent it was worth doing over running in circles grinding, and d) was 24/7 available.

There are games that set a template for this. Planetside 2, for example, does node-based open world PvP that scales from 300+ person fights (okay, not so much these days), but can be equally meaningful with a handful of people at 2am contesting the same objective. 

It seems just such a no-brainer to have a 24/7 war server where players choose one of 2 (or 3) factions, then fight to cap a few regions of linked nodes (focusing the fight, but leaving some room for strategy), with a win>reset>everyone gets a worthwhile reward condition. Drop in, drop out, no schedule for the fun, and 'consensual' open world pvp that leaves people wanting to grind in peace alone, whilst rewarding the people that participate so they don't feel they're missing out doing it instead of grinding. Arsha is not this, because Arsha doesn't reward PvP, nor does it focus it on an objective, it just enables it (and, in silver terms, rewards avoiding it).

There's also a whole load of stuff about gear progression, how brackets set years ago have lost relevance and remove end-game progression, etc., etc., but having that kind of PvP seems far more important to me in terms of end-game purpose and fun than the (many) other issues.

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