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UTC 13 : 21 May 3, 2024
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The biggest issue between Awakening and Succession.
Oct 20, 2023, 18:09 (UTC)
586 6
Last Edit : Oct 20, 2023, 18:11 (UTC)
# 1

With the recent changes of Pearl Abyss is trying to make all classes fun to play, they buffed Awakening and Succession. It's nice and cool.

But there is one issue which still there, making most of the time some awakening (not all) less efficient compare to the Succession. I'll take my class to explain it.

I'm a Warrior.
I play both. I was really happy about the Awakening buff, because I really wanted to grind in Awakening while being efficient like I'm right now on Succession. But this Friday, they buffed Succession on Global on almost all main skills which kinda broke my hype for Awakening buffs.

The reason why Succession is stronger than Awakening on Warrior is because Succession has spammable skills. It allows you to have a constant DPS even if the skill is in cooldown.
For example if I'm going to compare spammable skills on Succession and two in Awakening with and without the changes on global :

Succession :
Prime: Spinning Slash IV (5 seconds CD): 2167% x 7. (Got buffed)
Prime: Ground Slash IV (3 seconds ): 1712% x 3, maximum 2 hits, 1712% x 2, maximum 2 hits.
(Got buffed)
Prime: Heavy Strike (7 seconds CD): First attack and second attack 1407%x6, last attack 1407%x8. (Didn't got buffed)
Prime: Counter (5 seconds CD) : 1200%x5. (Didn't got buffed)

Awakening :
Merciless IV (5 seconds CD): 1753%x4, max 2 hits. (Didn't got buffed)
Armor Break (5 seconds CD) : 1347%x5. (Didn't got buffed)

So as we can see, Succession basically has 4 spammable skills that lose a bit of damage in CD but still does damage. Meanwhile in Awakening, I have only two "weak" spammable skills compare to the Succession.
This is the reason why Succession is by far better than Awakening in 90% spots in the game. And it's the same issue for some classes.

Plus, some Awakening still dependant to Absolute skills, which provide a bit of DMG in order to temporize CD and also providing buffs and debuffs that the Awakening doesn't have.
Buffing all PVE spec is nice, but some Awakening needs serious rework like Berserker Awakening had, making him less dependant since you have access to all good buffs directly from Awakening stance and also having two strong spammable skills.

Last Edit : Oct 22, 2023, 07:33 (UTC)
# 2

the real solution is to merge awk and succession kits and adjust accordingly. They have around 50 specs which is way too much to balance especially if they keep adding classes.

Stance dancing is a fun mechanic and most classes had a reason to do it when absolutes came out. It was very interesting trying to figure out combos and chain skills together.

When succ came out (really close to the release of BDO console which is definitely not a coincidence) it forced the devs to compensate for having smaller overall kits by giga-juicing the abilities to make them competitive with their counterparts, which at its essence makes succession stronger for most classes.

The game's intricacy died succession came out and I would like to see it restored by doing this. The alternative is to have a preawkened kit that has 2 usable abilities in it. Why even bother? Just Remove the main hand at that point.

Last Edit : Oct 24, 2023, 08:05 (UTC)
# 3

A bunch of nonsenses. Before the buffs Awakening was 100% better than Succession i would say both in PVE and PVP by far. If we talking about optimised builds.

After the buffs, it's still going to be the same. Awakening still going to be better. 

Also you either compare their entire kit, or not compare it all, as this is beyond bias. 

Also if you like a certain class/playstyle you going to play it no matter if it's strong of the day or not.

Also Merciless has floating/bound.

Armor Break has Stifness on it.


Also they play very different have a different kit at the end, so again you cannot compare them on 2 ability, being beyond bias. You either compare their entire kit or not at all.

Warrior is arround B-C tier in terms of PVE, so the buffs are good.

Awakening Warr is S tier in PVP, while Succ is around B-C tier again.

And this is not my opinion, but the overall opinion based on people who actually know the game and make Tier Lists for long time.


So nice try.

Last Edit : Oct 23, 2023, 12:00 (UTC)
# 4

Before balancing anything, wouldn't it be better to give 10/25/50% BSR and core skills to succession stances? Or remove them from awakening?

To @Heartking, no, stance dancing is not necessarily a "fun mechanic", not for everyone. For someone who knew the game before awakening, having only one stance was not a restriction to skill chaining and combos. Awakening was simply the new bazooka skills we had to weave in because of the huge % the skills had, far higher than our preawak skills. No absolute, no succession at that time, we were forced to use our awak skills, no matter our opinion about it. But it didn't make the combat system more fun for everyone, some liked it, some didn't.

But it's no wonder absolute skills and above all successions eventually appeared. Stance dancing is a matter of taste, a common trend in fighting games but not the guarantee of fun fights.

Moreover, awak and succ stances have very different playstyles, so you may even end up with a difficult choice, if you like an awak playstyle in general, but not the stance dancing. 

Last Edit : Oct 23, 2023, 21:32 (UTC)
# 5
On: Oct 23, 2023, 11:36 (UTC), Written by LordBagbuna

Warrior is arround B-C tier in terms of PVE, so the buffs are good.

Awakening Warr is S tier in PVP, while Succ is around B-C tier again.

And this is not my opinion, but the overall opinion based on people who actually know the game and make Tier Lists for long time.


So nice try.

Ah hell nah don't tell me you actually believe tier lists

11 141
Lv 65
Piag
This was hidden by admin due to the reports it has received.
Last Edit : Oct 24, 2023, 08:05 (UTC)
# 7
On: Oct 23, 2023, 21:32 (UTC), Written by Piag

Ah hell nah don't tell me you actually believe tier lists

In most cases not. And i never really care what class is the best or worst i play what i like, and what's fun to me. Just because some classes can pull 100m. or so extra in hour, doesn't mean anything to me, if the class is not fun and i don't like it.

And i never really complain about class balance in any game. Let's be real we are bias, even if we say we are not, when it comes to balancing class/skills.

Also again there is so many factors we don't and can't take into accounts that Devs knows and actually take in.

Also there is meta classes, so obviously some will be stronger than others for X period of time and then they will change stuffs.

That's why i can't take any player opinion/feedback seriously on class balancing.

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