I was Brainstorming future content that would really boost Life Skilling, by adding the Energy Infinite Pot, in a similar way the HP pot is applied, per size, using pity system and keeping current applied Cooldown rate of all other energy pots. Easier implementation using existing infrastructure in game.
Add Energy Pity pieces to Atanis Element
Add Atanis Element to Gathering Drops
Potion sizes and Energy
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Small: 30 Energy per 10 min
Medium: 50 Energy per 10 min
Large: 75 Energy per 10 min
XLarge: 100 Energy per 10 min
Sounds OP - I'll take it!
Yes, since grinding is not gated by a limited resource (apart from time), it makes no sense to limit lifeskill activities this way. So I am all in. But this would need a redesign of related systems, since energy ticks (items with+1 energy, energy pots, etc.) would quickly become meaningless and energy would be insanely easy to get.