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UTC 5 : 26 May 16, 2024
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#Suggestions
Use Arena of Solare Gearing System for Other PvP Options
Oct 28, 2023, 06:44 (UTC)
712 25
Last Edit : Oct 28, 2023, 21:47 (UTC)
# 11
On: Oct 28, 2023, 12:40 (UTC), Written by Potato

Why don't OP just play the game of hes type ?I'm even know the name of it ! - Shadow Arena! oh wait they shut it down because its have like 12ppl peak.

OP is 2016 account and asking for free gear, someone please explain me how you can play a gearing game for 7 years and ask for free gear.

On: Oct 28, 2023, 12:36 (UTC), Written by SEDE

What a great idea!
Let us just remove gear alltogether and make the entire game just use AoS gearing system instead that gives you everything for free instantly!
I am sick, literally SICK of having to actually play the videogame and put effort into my vertical gear progression in order to be able to engage with all contents in the game, it SUCKS and I really dont think players that spent thousands of hours and dollars/euros of their hard earned IRL money to get where they are at should have ANY advantage over me! (I installed this game yesterday)
I dont want to have to go out of Heidel and venture into the advertised VAST OPEN WORLD this game apparently has to offer to work for my gear, I EXPECT the game to let me do everything from day 1 without any effort put in from my side!

obvious sarcasm aside: suggestions like these and PA (partially) listening to them and catering to this type of player is why the game has lost ALOT of its meaning and why lots of veteran players (especially from the PvP community) are leaving. I still fully expect Pearl Abyss to continue down this path until the game has completely transitioned to yet another completely meaningless lobby based queue up game just like alot of other "MMOs"

I'm 717 gs and I've done every type of uncapped PvP content in the game at this point. I don't need free gear.

I'm trying to make sure there are better PvP options for entry level players who haven't had the game for 7 years and constantly have to be pitted against self-centered, gatekeeping sweats like you.

Last Edit : Oct 29, 2023, 02:32 (UTC)
# 12
On: Oct 28, 2023, 21:47 (UTC), Written by WinnyBlues

I'm 717 gs and I've done every type of uncapped PvP content in the game at this point. I don't need free gear.

I'm trying to make sure there are better PvP options for entry level players who haven't had the game for 7 years and constantly have to be pitted against self-centered, gatekeeping sweats like you.

not very nice of you to assume things about me without knowing anything about me.

I'm definitely not a "gatekeeping sweat", quite the opposite is true. I would have loved to welcome every new player into the uncapped pvp experience with open arms because the scene desperately needs new people instead of the ever same dwindling playerbase that has been the same for years.

I do however think that instead of gearcapping all PvP, bringing in "new modes with aos gear" and making 90% of the games content, which is your gear progression, completely irrelevant, it would be far better to make the gearing process significantly faster, less frustrating and provide options to progress by doing things that are FUN to you (progression via PvP for example is something players have been wishing for ever since this game came out).

I'm not saying there shouldnt be any capped content at all, but there should be at most one entry level capped/equalized nodewar tier which does not offer the full experience but is instead meant to introduce actual new players to pvp combat and make them want to progress into uncapped pvp in order to experience the "actual full thing".

Last Edit : Oct 29, 2023, 02:46 (UTC)
# 13
On: Oct 29, 2023, 02:26 (UTC), Written by SEDE

not very nice of you to assume things about me without knowing anything about me.

I'm definitely not a "gatekeeping sweat", quite the opposite is true. I would have loved to welcome every new player into the uncapped pvp experience with open arms because the scene desperately needs new people instead of the ever same dwindling playerbase that has been the same for years.

I do however think that instead of gearcapping all PvP, bringing in "new modes with aos gear" and making 90% of the games content, which is your gear progression, completely irrelevant, it would be far better to make the gearing process significantly faster, less frustrating and provide options to progress by doing things that are FUN to you (progression via PvP for example is something players have been wishing for ever since this game came out).

I'm not saying there shouldnt be any capped content at all, but there should be at most one entry level capped/equalized nodewar tier which does not offer the full experience but is instead meant to introduce actual new players to pvp combat and make them want to progress into uncapped pvp in order to experience the "actual full thing".

Welcoming new players into the uncapped experience is a terrible situation for new players. It shows a fundemental lack of understanding for what kind of position they are in. 


Why also have an arbitrary "they should have at most one capped PvP tier that does not offer the full experience."

What is that if not gatekeeping?

They've already designed a psuedo customization "even playing field" system with the AoS gear and combat system. Giving any player ease of access to PvP by letting them dive into the systems of combat without having to overcome a multi year barrier of entry with vets on top of skill curve is a no brainer. 

Last Edit : Oct 29, 2023, 03:15 (UTC)
# 14
On: Oct 29, 2023, 02:46 (UTC), Written by WinnyBlues

Welcoming new players into the uncapped experience is a terrible situation for new players. It shows a fundemental lack of understanding for what kind of position they are in. 


Why also have an arbitrary "they should have at most one capped PvP tier that does not offer the full experience."

What is that if not gatekeeping?

They've already designed a psuedo customization "even playing field" system with the AoS gear and combat system. Giving any player ease of access to PvP by letting them dive into the systems of combat without having to overcome a multi year barrier of entry with vets on top of skill curve is a no brainer. 

do you think there are no veteran players playing in capped nodewars? theres tons of people that play the game for years in guilds playing only capped content stomping ACTUAL new players on a daily basis!

no matter how many different capped modes or equalized gear systems you throw into the game this will always be the case, more skilled and experienced players will always be able to stomp actual new players even in their supposed "safe spaces" like gear equalized content.

and no, i fully understand the position a new player is in because believe it or not, that was me at some point in the past, way before this amount of capped content even existed. beginnings are always a bit difficult especially when it comes to PvP in a videogame that is entirely new to you.

the entry-level gear equalized nodewar tier should not offer the full experience straight away but instead act as a introduction and to "ease in" new players to how the gamemode even works at its core - having the full experience to look forward to and progress into when ready - you probably wouldnt say that a tutorial usually gatekeeps people from playing the rest of the game right?

the "ease of access" is already there, the caps that are currently present are so laughably low that you can meet all of them with gear that you will obtain within your first couple days of playing - granted, a AoS gearsystem would still be better for capped content because PA cant do caps properly, but thats besides the point.

you ever heard of "the journey is the destination"? by capping all content and pushing gear and progression into irrelevancy you are skipping the entire journey. there is way less sense of accomplishment and no feeling of your character growing stronger through your efforts. there is no reason to play all the different aspects of the game because their core purpose is to aid you in your progression. what ends up happening is many players just logging into the game for their capped nodewar for 2h max a couple times a week and then not touching the game for the remainder of it. how this is not desirable for a game that is supposed to be a open world sandbox MMORPG should be fairly obvious, as you want the world to be filled with players moving across it doing things constantly and it feeling alive.

so I can only emphasize again that LESS content should be gearcapped/equalized and instead the way progression works and especially how excruciatingly long it takes and how bothersome it is to so many people should be changed, this would overall be much better for the game as a whole and would actually push the playerbase closer together and interacting with each other instead of keeping it seperated indefinitely.

Last Edit : Oct 29, 2023, 03:36 (UTC)
# 15
On: Oct 29, 2023, 03:15 (UTC), Written by SEDE

do you think there are no veteran players playing in capped nodewars? theres tons of people that play the game for years in guilds playing only capped content stomping ACTUAL new players on a daily basis!

no matter how many different capped modes or equalized gear systems you throw into the game this will always be the case, more skilled and experienced players will always be able to stomp actual new players even in their supposed "safe spaces" like gear equalized content.

and no, i fully understand the position a new player is in because believe it or not, that was me at some point in the past, way before this amount of capped content even existed. beginnings are always a bit difficult especially when it comes to PvP in a videogame that is entirely new to you.

the entry-level gear equalized nodewar tier should not offer the full experience straight away but instead act as a introduction and to "ease in" new players to how the gamemode even works at its core - having the full experience to look forward to and progress into when ready - you probably wouldnt say that a tutorial usually gatekeeps people from playing the rest of the game right?

the "ease of access" is already there, the caps that are currently present are so laughably low that you can meet all of them with gear that you will obtain within your first couple days of playing - granted, a AoS gearsystem would still be better for capped content because PA cant do caps properly, but thats besides the point.

you ever heard of "the journey is the destination"? by capping all content and pushing gear and progression into irrelevancy you are skipping the entire journey. there is way less sense of accomplishment and no feeling of your character growing stronger through your efforts. there is no reason to play all the different aspects of the game because their core purpose is to aid you in your progression. what ends up happening is many players just logging into the game for their capped nodewar for 2h max a couple times a week and then not touching the game for the remainder of it. how this is not desirable for a game that is supposed to be a open world sandbox MMORPG should be fairly obvious, as you want the world to be filled with players moving across it doing things constantly and it feeling alive.

so I can only emphasize again that LESS content should be gearcapped/equalized and instead the way progression works and especially how excruciatingly long it takes and how bothersome it is to so many people should be changed, this would overall be much better for the game as a whole and would actually push the playerbase closer together and interacting with each other instead of keeping it seperated indefinitely.

Completely missing the most simple argument of easy to que into AoS gear system PvP matches. You keep ranting about nodewars as if that's an easy way for someone to learn PvP in the first place, which is laughable. Even the capped ones still have elixir rotations and minmaxing, where AoS is a more definitive limit as well as offering some basic customization.

It's beyond me why your type of player is so adamant against newer players or adventurers in general having more casual PvP options. Hard to justify the argument against variety and ease of access. It's just arbitrary gatekeeping no matter how you struggle to spin it.

Last Edit : Oct 29, 2023, 03:51 (UTC)
# 16

I've been playing this game on and off for years, but the thing that's struck me since I first started playing was how difficult it is to get into, especially with finding a class. Things like the tagging system have helped with that a bit, but you don't even really know what your classes strengths are when you have lower gear than everyone else. Having some more modes with equalized gear would help newer players a lot. 

Last Edit : Oct 29, 2023, 03:57 (UTC)
# 17
On: Oct 29, 2023, 03:36 (UTC), Written by WinnyBlues

Completely missing the most simple argument of easy to que into AoS gear system PvP matches. You keep ranting about nodewars as if that's an easy way for someone to learn PvP in the first place, which is laughable. Even the capped ones still have elixir rotations and minmaxing, where AoS is a more definitive limit as well as offering some basic customization.

It's beyond me why your type of player is so adamant against newer players or adventurers in general having more casual PvP options. Hard to justify the argument against variety and ease of access. It's just arbitrary gatekeeping no matter how you struggle to spin it.

you seem to have missed that AoS is planned to stay permanently in the future so the option for queue up equalized gear casual pvp is already going to be there anyways which, again, I have no issue with and am not against.

you also seem to have missed how i have already agreed with this post and yourself when it comes to the fact that a AoS gearing system would be a far better solution for capped contents than the current stat caps that are present in lower tier nodewars.

so now again, we have AoS permanently and trial characters for the battle arena and lets say we have my proposed entry level introductory nodewar tier that uses the AoS gear system to introduce this type of objective based larger scale gameplay - why would there be any need for gearcapping any more than that? isnt that already plenty and covers basically everything a new player needs to learn in the beginning of their PvP endeavours?

the point I am trying to get across is that there should not be even more capped content than there already is, in fact there should be LESS of it if anything and instead alot of other issues that made people cry for capped/equalized pvp in the first place - for example gear disparity caused by the inhumane grind requirements this game has to reach viable levels of gear - should be adressed.

if you simply cap and equalize absolutely everything you are in a sense just removing a enormous part of what makes the game the game, there NEEDS to be a journey and a carrot on the stick, no matter how many people feel entitled to be able to participate in all content from day one without any disadvantages.

Last Edit : Oct 29, 2023, 04:07 (UTC)
# 18
On: Oct 29, 2023, 03:57 (UTC), Written by SEDE

you seem to have missed that AoS is planned to stay permanently in the future so the option for queue up equalized gear casual pvp is already going to be there anyways which, again, I have no issue with and am not against.

you also seem to have missed how i have already agreed with this post and yourself when it comes to the fact that a AoS gearing system would be a far better solution for capped contents than the current stat caps that are present in lower tier nodewars.

so now again, we have AoS permanently and trial characters for the battle arena and lets say we have my proposed entry level introductory nodewar tier that uses the AoS gear system to introduce this type of objective based larger scale gameplay - why would there be any need for gearcapping any more than that? isnt that already plenty and covers basically everything a new player needs to learn in the beginning of their PvP endeavours?

the point I am trying to get across is that there should not be even more capped content than there already is, in fact there should be LESS of it if anything and instead alot of other issues that made people cry for capped/equalized pvp in the first place - for example gear disparity caused by the inhumane grind requirements this game has to reach viable levels of gear - should be adressed.

if you simply cap and equalize absolutely everything you are in a sense just removing a enormous part of what makes the game the game, there NEEDS to be a journey and a carrot on the stick, no matter how many people feel entitled to be able to participate in all content from day one without any disadvantages.

Bro. What part of "ADD" more modes do you not understand? 
You didn't even read the post, you are arguing against your own strawman.

Last Edit : Oct 29, 2023, 05:32 (UTC)
# 19
On: Oct 28, 2023, 21:17 (UTC), Written by Sixt

I don't understand why you people want to be equal but still want to abuse the fk out of the new players and clame it will be better for them ,the new rbf if ever happen will be same as the old one witch i prefer at least i can use my gear which i work for.

I do understand you though you want new mod to try new things which is good more pvp content

I don't want to abuse new players, on the contrary I would like for them to make a RBF so that people without gear could fight in there. I would stay in uncapped RBF regardless because I grinded really hard for my gear so I don't really know what you mean by wanting to abuse new players...

Either way, capped RBF would be like an introduction to PVP except with a points system while not being competitive like AOS and in PVP unfortunately you have to fight both broken classes and people with elixir rotas but I do think the capped RBF shouldn't allow consumables, I thought you meant RBF shouldn't allow consumables at all (even uncapped).

Uncapped RBF consumables are acceptable to me (and I don't run full elixir rota myself), anyone can grind the materials for elixir rota (literally anyone) so I don't understand why you're so mad about consumables. Just don't slack and go gather the mats yourself like other people do... 

Last Edit : Oct 29, 2023, 05:30 (UTC)
# 20
On: Oct 29, 2023, 02:26 (UTC), Written by SEDE

not very nice of you to assume things about me without knowing anything about me.

I'm definitely not a "gatekeeping sweat", quite the opposite is true. I would have loved to welcome every new player into the uncapped pvp experience with open arms because the scene desperately needs new people instead of the ever same dwindling playerbase that has been the same for years.

I do however think that instead of gearcapping all PvP, bringing in "new modes with aos gear" and making 90% of the games content, which is your gear progression, completely irrelevant, it would be far better to make the gearing process significantly faster, less frustrating and provide options to progress by doing things that are FUN to you (progression via PvP for example is something players have been wishing for ever since this game came out).

I'm not saying there shouldnt be any capped content at all, but there should be at most one entry level capped/equalized nodewar tier which does not offer the full experience but is instead meant to introduce actual new players to pvp combat and make them want to progress into uncapped pvp in order to experience the "actual full thing".

If you "would love to welcome every new player into the uncapped pvp experience with open arms because the scene desperately needs new people" like you said, then you should know that new players don't enjoy getting smoked over and over by gearlords...

The game needs new people, true. The way to keep the new people that try out the game is by allowing them to have fun through capped content where they can fight people that are at the same level of gear progression as them rather than fighting someone who's already hit soft cap or even cap. This will later on motivate them to get gear so they can actually fight people in uncapped content and flex their own gear like us who are at a later progression stage gear wise.

No one is saying the whole game should be capped, we are saying people that just freshly joined the game should be able to have a bit of fun so they don't mental boom and quit the game 1 week after they install it which is what sadly happens to most people. In order to do this, all you have to do is add ONE SINGLE room in RBF that's capped just for new players and leave all the other rooms uncapped as they are.

The gear progression itself is already cringe enough, if we are gonna put them through the pain in the arse of fighting people that are WAY above their gear who they cannot even outplay even if they full combo them 10 times then obviously people will quit the game lmfao...

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