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#Suggestions
Tamer PvE Frailty
Oct 30, 2023, 11:19 (UTC)
475 6
Last Edit : Oct 30, 2023, 11:19 (UTC)
# 1

Family Name:  Raven

Region (NA/EU): EU 

Suggestions/Comments:
Problem: Tamer has always been known as a Glass Cannon class even though she is pretty much 100% melee. This is somewhat understandable in PvP as a balancing mechanic due to her having Heuklang (or Heilang previously) as a summoned pet.
However, in PvE having Heuklang does not do much (it follows up on certain skills but the damage is balanced when taking that into account), so we really are not gaining much on having one in this spec of the game. And so Tamer suffers from the same frailty without having any reason to. It is true that we can ride Heuklang and we get tankier, but this mode is unusable for PvE and too clunky to ever be viable (I would say that spending resources trying to fix it is worthless).
This was always an issue but it could always be solved with "getting more gear". However, at the current state of the game where it is hard to reach a higher gear score and with the newer PvE spots having a high amount of damage output, it feels like it is impossible to grind with Tamer in these spots like the other classes can.
Solution: Since this is not a matter of needing more damage, the solutions I would like to suggest are either:
-  Incorporate our Prime: Heuklang's Aura as actual stats of the class, instead of it being a buff;
- (The idea that feels the most fitting of the class and the fairest) Change it so that it serves as an actual Aura/State that can be activated and deactivated, where we can either:
1) Have Heuklan summoned next to us (like it is right now), or
2) Disappear and surround us in its aura (maybe represented by some sort of armor) giving us all the stats from Prime: Heuklan's Aura, while still helping us deal the same skill follow-up damage as it does now.
This would allow for Heuklang's PvP usage to stay the same and Tamer to keep the current stats that she has now, while also allowing her to be tankier when she wants to do PvE to grind these sorts of spots.
Thank you very much for your time!!
Hope we can work together to solve this issue ^^
Last Edit : Oct 30, 2023, 12:24 (UTC)
# 2

I really like how creative this is. It opens more choices up to the gameplay of tamer; choose between the beast as a CC tool or as a defensive option.
It also removes one of the superbuffs from the kit in a positive way, which BDO seems to overload nowadays. Seeing an option for that being taken away for an equal power tradeoff feels like a good thing.

15 81
Lv Private
NanoByte
Last Edit : Oct 30, 2023, 12:50 (UTC)
# 3

squishier classes surely use monster dr artefacts and lightstones and arent doing glass cannon builds in dangereous areas? 


Last Edit : Oct 30, 2023, 12:55 (UTC)
# 4
On: Oct 30, 2023, 12:50 (UTC), Written by WhySoSeeryus

squishier classes surely use monster dr artefacts and lightstones and arent doing glass cannon builds in dangereous areas? 


Yes, I am also taking this into account! ^^

Going full glass cannon here would be even worse ahahah

Last Edit : Oct 30, 2023, 14:40 (UTC)
# 5

Quite a good idea, though I would prefer to have an option to toggle Heilang on and off, instead of a summon, and I'd love to have a 100% obedient Heilang, even if it means that he doesn't do anything by himself. 

Last Edit : Nov 5, 2023, 22:33 (UTC)
# 6

good idea

109 942
Lv Private
Picklenose
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