Title
Reduce the gap between players
I don't ask for pity or guaranteed loot/enchantment system
just a balance like we can seen in other games
Why are there often players who come to the game and pass several t9s and even a t10 in less than 6 clicks
when others who have been there for years have to do everytime more than 70 try per horse?
Why do some people grind for treasures and get everything in a few hours while others spend more than a year on the same spot?
Why do some people go one tap on all their pen accessories/weapons where others will spend over 300b per try?
I know it's a game but the gap on bdo is too big compared to other games... I'm not asking them to make the RNG easier, just to make it less variable..
This is neither the first nor the last time that we hear players complaining about this because it is unjustifiable.
Let one person spend 100 hours to get something and the other 300 hours ok
Let one person spend 2 hours to get something and the other 20,000 hours not...
what upsets you?
The only way to do what you are proposing IS to make the RNG easier.
If they make the rng easier, there will be a lot more loot / pen / T10
The idea is rather to modify the current system which is too penalizing for certain players who have to spend their lives on something mundane because they are not "carried"
While ensuring that there is less “carried” to balance everything
They could implement hard caps for cron stone investments in items to balance incredibly unlucky rng. If you have invested at least +10% over the max list market price in cron stones on an item it should be guaranteed. You have essentially earned the item. Some people invest an equal amount of crons into an item far higher than max list market price and end up buying it anyway; basically buying the item twice. +1 OP
If they make the rng easier, there will be a lot more loot / pen / T10
The idea is rather to modify the current system which is too penalizing for certain players who have to spend their lives on something mundane because they are not "carried"
While ensuring that there is less “carried” to balance everything
First of all, I don't think more people having PEN/ T10 / Treasures is a bad thing.
How would you modify that? Would you keep track of how many mobs of the type that drop the item you are looking for you have killed and have it guaranteed drop on the 10,000th mob?
And if someone drops in on the 100th mob because they got "carried", they'd have to kill 9,900 before they get a chance at another one?
How about enhancing?
They could increase the stacks you get when you fail PEN attempts, or as ExitWdz proposed, use Cron energy to guarantee success at a certain point.
And if you get a PEN on the first tap and then you have to fail 10 PEN attempts at least to correct for being "carried"?
And I say that as someone who's failed 23 T10 attempts so far, and I've had T9s go upwards of 60 tries.
But I'm curious how you propose making is "less RNG" without making the RNG easier?