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#Suggestions
[Awakening Warrior] PvP changes we'd like to see
Nov 17, 2023, 12:33 (UTC)
452 8
Last Edit : Nov 17, 2023, 12:33 (UTC)
# 1

Family Name: YberDC

Region (NA/EU): EU

Suggestions/Comments: PvP changes we'd like to see
- Fixing all mouse and directional input bugs, in depth look here. Brief explanation: ALL skills that require mouse inputs (RMB, LMB or both) begin autoattacks before the skill begins casting, slowing the cast down and provoking forceful unprotection. Similarly. ALL skills that involve W, A, S or D start a walking animation before the skill is cast.
- Allow Warrior (Succession and Awakening) to move sideways with shield block without dropping it. Every other shield class can already do this. Allow Awakening Warrior to move in Greatsword Defence (block) in all directions. Every other shield class can already do this. These changes help with the 1st problem outlined.
- Replacement of skills that are never used: Flow: Hilt Strike and Flow: Kneekick, for a skill with Super Armor mobility and a skill with large aoe -melee DP debuff.
- Increase of AoE size in most of the skills, particularly debuffs.
- Increase animation speed for Gravedigging, Flow: Heaven's Cleave, Flow: Reckless Blow.
- Addition of an Attack Speed Slow to an Area of Effect Super Armor skill (currently, Awakening Warrior has 1 10% attack speed slow for 5 seconds, Succession has none).
- Addition of Super Armor and/or Iframe mobility in Awakening and Succession skill trees. Currently, Awakening and Succession Warrior both have 1 Iframe and 0 Super Armor mobility skills. We require more to keep up with the rest of overwhelmingly protected classes in all aspects of PvP such as Tamer, Ranger, Striker, Mystic, Ninja, Kunoichi, Guardian, Nova, Valkyrie.
- Frenzied Strikes: Replacement of Knockdown effect on Frenzied Strikes to Knockdown (PvE only), addition of Forward Guard effect. Removal of Core: Frenzied Strikes.
- Flow: Reckless Blow: Addition of Core: Reckless Blow, providing Super Armor effect during the full skill with lingering effect on the protection.
- Flow: Slashing the Dead: Improve hit detection (most hits don't land on the target), addition of flows from Balance Strike, Solar Flare, Flow: Heaven's Cleave into Slashing the Dead, addition of flows from Flow: Slashing the Dead into Headchase, Balance Strike, Flow: Heaven's Cleave. The skill is simply very clunky and slow.
- Pulverize: remove walking forward animation, allow camera direction to determine forward guard position.
- Chopping Kick: increase distance travelled, increase AoE size.
- Flow: Ankle Break: Removal of Bound effect, addition of Forward Guard during the skill.
- Solar Flare: Removal of Stiff effect. Addition of Super Armor during the skill. Change of Core: Solar Flare to add Stiff effect.
- Frenzied Dash: Removal of Forward Guard effect. Addition of Super Armor effect.
Last Edit : Nov 17, 2023, 13:12 (UTC)
# 2
On: Nov 17, 2023, 12:33 (UTC), Written by Yber
- Replacement of skills that are never used:

This is not related to warrior, but its not how  PA doing it, they gonna add some effects like healing or debuff to those  skills, they still will be unusable because various reasons (mostly because its "suicide" skills) but never, never they will rework skills to be useable

Last Edit : Nov 17, 2023, 14:35 (UTC)
# 3
On: Nov 17, 2023, 13:12 (UTC), Written by Potato

This is not related to warrior, but its not how  PA doing it, they gonna add some effects like healing or debuff to those  skills, they still will be unusable because various reasons (mostly because its "suicide" skills) but never, never they will rework skills to be useable

So long as they actually take a look at what the community is saying I'll be happy. They're bound to change something for the better, right?

Right?

Last Edit : Nov 17, 2023, 14:40 (UTC)
# 4

:clown:

Last Edit : Nov 17, 2023, 14:41 (UTC)
# 5

Good suggestions If you skip to the downvote section! Keep it up champ!

Last Edit : Nov 17, 2023, 15:18 (UTC)
# 6
On: Nov 17, 2023, 12:33 (UTC), Written by Yber

Family Name: YberDC

Region (NA/EU): EU

Suggestions/Comments: PvP changes we'd like to see
- Fixing all mouse and directional input bugs, in depth look here. Brief explanation: ALL skills that require mouse inputs (RMB, LMB or both) begin autoattacks before the skill begins casting, slowing the cast down and provoking forceful unprotection. Similarly. ALL skills that involve W, A, S or D start a walking animation before the skill is cast.
- Flow: Slashing the Dead: Improve hit detection (most hits don't land on the target), addition of flows from Balance Strike, Solar Flare, Flow: Heaven's Cleave into Slashing the Dead, addition of flows from Flow: Slashing the Dead into Headchase, Balance Strike, Flow: Heaven's Cleave. The skill is simply very clunky and slow.

These can get a pass, but the rest of this post that I removed ranges from LOL NO levels of ridiculous or unnecessary changes that waste development time.

Last Edit : Nov 17, 2023, 22:48 (UTC)
# 7
On: Nov 17, 2023, 14:40 (UTC), Written by Ragey

:clown:

dis u?

On: Nov 17, 2023, 14:41 (UTC), Written by SxnDeath

Good suggestions If you skip to the downvote section! Keep it up champ!

Do you know what the skills mentioned are? You don't look like you do.

On: Nov 17, 2023, 15:17 (UTC), Written by Xenon

These can get a pass, but the rest of this post that I removed ranges from LOL NO levels of ridiculous or unnecessary changes that waste development time.

Do you play warrior? Why does any of the stuff mentioned sound ridiculous to you?

Last Edit : Nov 21, 2023, 08:54 (UTC)
# 8
On: Nov 17, 2023, 13:12 (UTC), Written by Potato

This is not related to warrior, but its not how  PA doing it, they gonna add some effects like healing or debuff to those  skills, they still will be unusable because various reasons (mostly because its "suicide" skills) but never, never they will rework skills to be useable

You say this but ninja's sura was reworked a few months back (even if the ability itself is slow, the usability of it applies compared to a dead, locked skill).

Not having a way to get out of large scale fights protected without using a form of damage to disengage hurts warrior's viability. Warrior also suffers from a lack of abilities to avoid colliding with allies, or the smallest pixel of a barricade that throws you into hit stun.

On the topic of Frenzied Strikes, I'd like it to receive further changes as having pve-only abilities seems silly. It's slow, can't be cancelled out of without burning an i-frame, and does next to no damage (pvp) on top of it all.

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