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UTC 17 : 8 Apr 29, 2024
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#Suggestions #Game Presentation
Awakened wizard/Witch feedback and wishlist (if anyone is even listening)
Nov 19, 2023, 10:55 (UTC)
643 15
1 2
Last Edit : Dec 23, 2023, 06:34 (UTC)
# 1

some HP per hit on awaken skills would be nice since its given to every class these days.

so we don't have to press long animation heals mid PVE combat and lose dps (while also unprotected)

elementalization should be full iframe no questions asked for sure. also add option to use from staff. id add some tiny range on movement as well. 
this skill is supposed to move us away from danger and it isnt doing its job even semi properly when you actually need it the most due to hitlock. it loses range, takes alot of damage, then loses protection without moving you, result is tragic.

Ultimate: teleport should have no cooldown for awakened spec so you can always do it after regular teleport. (this is not a request for split teleport)

barrage of water should have range as magma bombhellfire also, for that matter, make us mid range class we are supposed(?) to be?

defo should have less annoying movement trigger input requirements.

or alternatively make it move wizard like sages skill that moves forward and damages everything in its passage.

currently this skill loses protection at end and often results in very bad situation for the caster who just used very long cooldown (lower it a bit, pls, btw, thnx) just to get cced in what is suppsoed tobe protected finisher skill. it often moves you or doesnt mvoe you when u need it, make it easier to control. also, it often misses targets completely due to terrain or whatever.

bolide of destruction could use lower CD and actually deal way more damage because its not even remotely fiting the name it has.
prime version has almost double shorter cd, wtf PA?



aqua bomb defiantely needs to lose airsmash, its hilarious.
this skill instead of allowing you to actually start a decent combousing flow, makes it so that you gamble if enemy is getting up earlier or not. its simply frustrating unfun hobble.


call of fire / flames calling should(?) lose downsmash and gain frontal guard. currently has really bad range as well tbh... or maybe integrate it ih some skill like witch has with call of earth. Magma bomb maybe?

this skill feels like very bad filler and doesn't seem to have much point, it takes too long to trigger downsmash in fast reaction, and its damage is meh.

rain of fire - increase range a bit for the love of god.... or make it like witches version(SA). add +20 dp like witch has pls.

this skill feels like its just a super punishable mana battery on awakened spec. feels totally weird and unfun to use.

fire knot - add just a tiny sprinkle bit more range please, as it fails to connect after hellfire on target way way way too often.

aqua jail - needs more damage, via more hits, if there are classes htat hit stagger enemies, this skill should for sure considering its name. or add opposite of suction on it pushing people towards its edge. replace 40% movement slow with all slow 20%(guardian effect)
maybe if u won't make this skill any better at least allow it it to be canceled by teleport after some point. 

hellfire - can we dream of more movement range on it? and damage range to match magma bomb? id also ask for multihit cc so its an actual grab deterrent and not hail mary pray solution gamble if possible, but yea thats dreaming i suppose.

in todays game we have classes that engage across render range and awakened wizard uses W button (normal running -.-) to run and engage enemies

catacylsm BSR skill - add something more usefull than that tiny damage over time it has

marg effect on bolide of destruction - increase DoT value to non jokeamount or add some additional effect that isn't comic relief. it honestly feels like someone just put it there to troll wizard player.

anne effect on aqua jail - increase dp buff duration to 10 seconds OR make this buff stack with teleport dp buff. as it is now, this "buff" lasts short and prevents you from getting dp buff from teleport while lasting.

flow: magical evasion - add additional charge of SA like valkyrie has on its shield chase

Lava field - WAY more damage. make it actual zone negation people REALLY dont want to be standing in.

it tickles/barely damages endgame everything... monsters, players, its not lava field its "warmish firecracker" field.

standing in lava should seriously HURT.

would it be too much to also ask for normal pvp modfiers (no less than 96%?) and +evasion% self buff somewhere in the kit? maybe even -accurracy debuff?

staff/preawakened modifications that would make class feel like it isnt in 2017.

(Absolute) Lightning storm - allow cast without using chain lightning before.

(Absolute) Residual Lightning - make it cast way faster after Lightning

(Absolute) Frigid fog - make it apply first hit way faster, add more hits.

(Absolute) Earthquake - make it has suction that works in pvp. would add some utility, it would be basically unusable unless player is PA'd but would add some fun usage to the class

(Absolute) Earth response - Make it protected? or make it move you way more? make it swap user to awakening stance.

(Absolute) Multiple magic arrows - remove accuracy penalty. add shield penetration/debuff?

Healing lighthouse - Give SA until second heal tick starts. make it % heal again(its fixed value is currently to strong on low tier nodewars and is too weak on uncapped gear).
at the moment if witch or wizard use long heal, they are most likely ending up on their ass really fast and often instantly.

Rabam heal - remove from game. personally i think its holding this class hostage too much. 

Mana shield - reduce cd at least slightly for awaken spec, we have to eat alot of damage to deliver our own. higher uptime of this skill would help with that.

Speed spell - increase duration for caster only. we are basically cripple speed without this self buff. 

Protected area - caster itself should get defensive effect applied from 1st milisecond of cast, its okay if effect is delayed with cast bar on allies. should be hotkeyable and return caster to awakend state if used from it via hkey.

Last Edit : Nov 19, 2023, 16:12 (UTC)
# 2

Today, I gave up hope for Witch and Wizard in PvP. Now I main Elementalist in Guild Wars 2. It'll be hard for BDO to convince me to return. My BDO is linked to my Steam account, so no, you can not have my stuff.

Last Edit : Nov 19, 2023, 17:18 (UTC)
# 3

1

 

Pet damage fixes would also be nice.

Last Edit : Nov 19, 2023, 17:26 (UTC)
# 4
On: Nov 19, 2023, 10:55 (UTC), Written by WhySoSeeryus

flow: magical evasion - add additional charge of SA like valkyrie has on its shield chase

I hope we actually get this change.

I can't overstate enough how many times it would have saved my life in AoS, if we had an additional SA charge for flow magical evasion.

Last Edit : Nov 26, 2023, 12:33 (UTC)
# 5
On: Nov 19, 2023, 17:17 (UTC), Written by SeedofYggdrasil

1

 

Pet damage fixes would also be nice.

also, pets shouldnt die in group fights almost instantly leaving caster in its pathetic prereboot state due to caster losing blessing and blue ball effect for running speed at once..

i dont think other clases would like have their whole reboot removed from them simply because some AI pixel died instantly in pvp.

Last Edit : Dec 23, 2023, 06:29 (UTC)
# 6

any developers actually reading their own forums?

Last Edit : Dec 23, 2023, 06:48 (UTC)
# 7

Merely a cosmetic concern, but I wish there were skins for the Witch and Wizard summons. While keeping to their respected themes: Earth and Lightning for Witch. Fire and Water for Wizard. It'd just be kind of nice to change their looks a bit. 

Last Edit : Dec 23, 2023, 06:50 (UTC)
# 8
On: Dec 23, 2023, 06:48 (UTC), Written by Aquafaerie

Merely a cosmetic concern, but I wish there were skins for the Witch and Wizard summons. While keeping to their respected themes: Earth and Lightning for Witch. Fire and Water for Wizard. It'd just be kind of nice to change their looks a bit. 

i actually like this idea, but knowing developers they will give us this as pvp balance "buff" :D :D :D :D 

Last Edit : Dec 23, 2023, 07:14 (UTC)
# 9
On: Dec 23, 2023, 06:50 (UTC), Written by WhySoSeeryus

i actually like this idea, but knowing developers they will give us this as pvp balance "buff" :D :D :D :D 

Sadly I'm inclined to agree. Still we can hope. I wish they'd give more love to the older classes. 

Last Edit : Jan 26, 2024, 10:49 (UTC)
# 10



for the love of god DEVELOPERS, please make elementalization act like this - IFRAME INTO SA AND IT MOVES  YOU FULL DISTANCE.

Flow: magical evasion as well if u care about us awakened casters.

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