ID: 2422
Finally that would fix the skill identity issue of Trap of Vedir and the purpose of it.
Dark Knight
|
Warrior |
Ranger |
Sorceress |
Berserker |
Tamer |
Musa |
Maehwa |
86.04% | 94.16% | 94.16% | 89.29% | 94.16% | 94.16% | 94.16% | |
Valkyrie |
Kunoichi |
Ninja |
Wizard |
Witch |
Mystic |
Striker |
|
86.04% | 94.16% | 94.16% | 94.16% | 94.16% | 77.93% | 77.93% | |
Lahn |
Archer |
Dark Knight |
Shai |
Guardian |
Hashashin |
Nova |
|
94.16% | 94.16% | 105.53% | 90.91% | 94.16% | 88.48% | 81.17% | |
Sage |
Corsair |
Drakania |
Woosa |
Maegu
|
|||
94.16% | 94.16% | 94.16% | 94.16% | 89.45% |
Please fix this already like its horrible for PvP especially Arena of Solare. Increase damage modifier for Warrior, Berserker, Valkyrie, Mystic, Striker, Shai, Hashashin, Nova and Meagu to 94.16% please end this horrible gameplay design as a whole if possible.
That's not constructive feedback at all, that's straight up asking to make class OP.
I would kiss PA's feet if only they fix the damage ratios against other classes. Just standertize them, it's such an easy win. I feel powerless when fighting Strikers, Mystics, Valks, Warriors and Novas.
Buff DK when...
Ranger & Dk nearly got the exact same ratio and yet Ranger awakening does far higher dmg then all this 4 "high dmg dealer" classes in black box. I wander why...