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UTC 9 : 7 Apr 29, 2024
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What i want if Drakania awakening gets PVP nerf
Nov 22, 2023, 08:30 (UTC)
1512 28
1 2 3
Last Edit : Nov 22, 2023, 08:37 (UTC)
# 1

So, if awakening drakania gets huge PVP damage nerf & heal nerfs this is what i want for her

1

Q block is too slow to activate or to deactivate to use any skills instantly like warrior awakening's Q block. I want Q block to be fast and also for it to cancels any skill animations instantly. I want Q block to also have SuperArmor protection.

2

Dragon walk & refraction activate very slowly and i want it to very activate fast, I want dragonwalk to move more further and make it an iframe and dragonwalk/refraction should be able to cancel any skills animations instantly.

3 Pressing "Space" after Dragonwalk or refraction, i want the skill Legacy to be activated instead of Flow:Markthanan's Wings/Flight, In pre-awak state too.
4 Make legacy to give Forward Guard effect druing it's cooldown period as well.
5 Remove Attack-2 from Storm-Maul. It's never used, mustn't be use and those who use it don't know what they're doing.
6 When using Doombringer and while up in the air, make it so we can use Flight/Flow:Markthanan's Wings instantly.
7

Flow:Markthanan's Wings uses too much stamina, is very slow to activate and has long CD. I want it to activate instantly without that 0.3sec delay and it's cooldown to be reduced from 8s to 4s or 3s. Make it's stamina consume from 400 to 150. From SuperArome to Iframe into SuperArmor.

8 Give Fate-Beckons skill and Forward-Guard effect and make is usable from pre-awak state as well if Dragon's-Advance is locked.
9

I want all Dragon-Blood skills to be activated instantly without any delays. Currently every single dragon-blood skills take 0.1s - 0.4s delay to activate, Specially the skills DB: Storm Piercer, DB: Arial Burst, DB: tectonic Slam and most importantly DB & HB: Tip of the scale which is totally unprotected even while we in mid-air. 

10 I want ALL dragon-blood skills to be 25% Faster.
11 I want Core version of Dragon-Blood skills too and Dragon-Blood skill's CD are long which will need to be lowered. Example: DB: tectonic slam CD to be lowered to 5s from 8s
12 Make Dranakia's Grab to work like Warrior's grab.
13 Increase the flight height of Flow:Markthanan's wing & Flow: Dragon Flight to be same or higher as Lahn's flying hight.

Why am i ask for all this big QOL (Quality of Life) changes:

The very reason players try to stay as far from drakania is because of her damage. The very reason drakania survives with tons of instant heals is because she isn't tanky like warrior, guardian, nova or hashasin dispite having a long skill animation duration class like guardian & succession nova. She is unable to preform any float/bound combos fast because just any 1 skill takes more then half of that CC's duration and because of that lack of atk-speed/skill taking long to activated, she does high damage with just 1skill to make-up for the loss. Drakania awak gets very heavily punished by slow debuff. 20% attack/movement slow debuff is enough to fail her in preforming skills because you will be almost rooting her in ground. As a drakiana awak, we must constantly keep moving and play like an assassion class with a "hit-&-run" playstyle because we have 0 lingering protections and our tankiness is just as thin as DR musa/maewha, Our skill takes long to activate expect for 2skill in Hexe-Blood and those are our only "escape or enage" mobility skills and 1 isn't effected by atk/mov debuffs (has 7s CD on it btw). We try our best to kill players while they remain in FG or SA because that's the only option since we don't have any protected "combos" and because of long skill animations we are very easily punished in group fight. I will be honest, as a Dragonkin class with the power of a legit dragon, she plays like an assassin hit-&-run and have to constantly keep moving. We can't "afford" to be or to play aggrassively like a dragon could because we got "scales" but it's made of card board paper. So if i can't kill any players and instead i keep getting killed because of the huge PVP dmg & heal nerfs, I want myself to be atleast be fast enough to dodge any attack at any time with abit of more protections and also be able to actually do a good combo.

Last Edit : Nov 22, 2023, 11:29 (UTC)
# 2

Someone take away the keyboard from him 

19 164
Lv 66
CCaJJ
Last Edit : Nov 22, 2023, 20:43 (UTC)
# 3
On: Nov 22, 2023, 08:30 (UTC), Written by Awgust

So, if awakening drakania gets huge PVP damage nerf & heal nerfs this is what i want for her

1

Q block is too slow to activate or to deactivate to use any skills instantly like warrior awakening's Q block. I want Q block to be fast and also for it to cancels any skill animations instantly. I want Q block to also have SuperArmor protection.

2

Dragon walk & refraction activate very slowly and i want it to very activate fast, I want dragonwalk to move more further and make it an iframe and dragonwalk/refraction should be able to cancel any skills animations instantly.

3 Pressing "Space" after Dragonwalk or refraction, i want the skill Legacy to be activated instead of Flow:Markthanan's Wings/Flight, In pre-awak state too.
4 Make legacy to give Forward Guard effect druing it's cooldown period as well.
5 Remove Attack-2 from Storm-Maul. It's never used, mustn't be use and those who use it don't know what they're doing.
6 When using Doombringer and while up in the air, make it so we can use Flight/Flow:Markthanan's Wings instantly.
7

Flow:Markthanan's Wings uses too much stamina, is very slow to activate and has long CD. I want it to activate instantly without that 0.3sec delay and it's cooldown to be reduced from 8s to 4s or 3s. Make it's stamina consume from 400 to 150. From SuperArome to Iframe into SuperArmor.

8 Give Fate-Beckons skill and Forward-Guard effect and make is usable from pre-awak state as well if Dragon's-Advance is locked.
9

I want all Dragon-Blood skills to be activated instantly without any delays. Currently every single dragon-blood skills take 0.1s - 0.4s delay to activate, Specially the skills DB: Storm Piercer, DB: Arial Burst, DB: tectonic Slam and most importantly DB & HB: Tip of the scale which is totally unprotected even while we in mid-air. 

10 I want ALL dragon-blood skills to be 25% Faster.
11 I want Core version of Dragon-Blood skills too and Dragon-Blood skill's CD are long which will need to be lowered. Example: DB: tectonic slam CD to be lowered to 5s from 8s
12 Make Dranakia's Grab to work like Warrior's grab.
13 Increase the flight height of Flow:Markthanan's wing & Flow: Dragon Flight to be same or higher as Lahn's flying hight.

Why am i ask for all this big QOL (Quality of Life) changes:

The very reason players try to stay as far from drakania is because of her damage. The very reason drakania survives with tons of instant heals is because she isn't tanky like warrior, guardian, nova or hashasin dispite having a long skill animation duration class like guardian & succession nova. She is unable to preform any float/bound combos fast because just any 1 skill takes more then half of that CC's duration and because of that lack of atk-speed/skill taking long to activated, she does high damage with just 1skill to make-up for the loss. Drakania awak gets very heavily punished by slow debuff. 20% attack/movement slow debuff is enough to fail her in preforming skills because you will be almost rooting her in ground. As a drakiana awak, we must constantly keep moving and play like an assassion class with a "hit-&-run" playstyle because we have 0 lingering protections and our tankiness is just as thin as DR musa/maewha, Our skill takes long to activate expect for 2skill in Hexe-Blood and those are our only "escape or enage" mobility skills and 1 isn't effected by atk/mov debuffs (has 7s CD on it btw). We try our best to kill players while they remain in FG or SA because that's the only option since we don't have any protected "combos" and because of long skill animations we are very easily punished in group fight. I will be honest, as a Dragonkin class with the power of a legit dragon, she plays like an assassin hit-&-run and have to constantly keep moving. We can't "afford" to be or to play aggrassively like a dragon could because we got "scales" but it's made of card board paper. So if i can't kill any players and instead i keep getting killed because of the huge PVP dmg & heal nerfs, I want myself to be atleast be fast enough to dodge any attack at any time with abit of more protections and also be able to actually do a good combo.

Even a nerfed Drak will be 10 times better than a Witch.

Last Edit : Nov 22, 2023, 22:31 (UTC)
# 4

I will be honest, you guys are delusional.

If u want to see how a nerfed drak's PVP gonna be like then do this.

1) Make trial drakania class

2) after equiping all your gear, make sure that the damage of Flow: Obliterate is same as Trial striker's Skull crushes (leg drop) [just drop ur AP until the damage becomes same, by doing this you are nerfing drakani's damage by exactly 20.5%, test the dmg on warrior ofc]

3) after you are done with nerfing damage, Duel with Trial Warriors/kuno/ninja/Hash/zerker/ Valk/sorc or other. Trial striker's trial gear is fk'ed up on them and makes striker very weak cause striker isn't a DR class and trial gears is a DR gear. 

ofc, heals nerf isn't there so...

Let me know how OP drakania was and how good drak was in PVP, good luck.

Last Edit : Nov 27, 2023, 20:41 (UTC)
# 5

Eventually PA will get to nerfing ur class. It's not a question of if but when. Give up this nonsense u posted and think really hard about one thing of those three they should nerf: damage, mobility or heals. There will be no compensation and if you don't come up with something good before the time is up your class will get gutted instead.

Last Edit : Nov 28, 2023, 00:07 (UTC)
# 6

Your class will stop overperforming before the next arena of solare ranked season

Last Edit : Nov 28, 2023, 10:35 (UTC)
# 7

i honestly dont know how this abomination of the class isnt nerfed yet. devs are either not getting feedback or ignoring it, and i dont know which one of these two is worse for the playerbase.

Last Edit : Nov 28, 2023, 16:30 (UTC)
# 8
On: Nov 27, 2023, 20:41 (UTC), Written by Garuwashi

Eventually PA will get to nerfing ur class. It's not a question of if but when. Give up this nonsense u posted and think really hard about one thing of those three they should nerf: damage, mobility or heals. There will be no compensation and if you don't come up with something good before the time is up your class will get gutted instead.

i know very well PA will nerf drakania. What asked isn't even a damage buff nor heal buff, i asked for a better class preformance. The moment drakania will get heal & dmg nerf, people will not be scared of dmg nor her healing then they all gonna spam grabs & daming skills at her while she will have nothing to do but run away (on similer gear score).

Last Edit : Dec 5, 2023, 11:01 (UTC)
# 9
On: Nov 28, 2023, 16:30 (UTC), Written by Awgust

i know very well PA will nerf drakania. What asked isn't even a damage buff nor heal buff, i asked for a better class preformance. The moment drakania will get heal & dmg nerf, people will not be scared of dmg nor her healing then they all gonna spam grabs & daming skills at her while she will have nothing to do but run away (on similer gear score).

Thats the part where you learn the game instead of asking for better performance on an already overperforming class LMAO

Last Edit : Dec 6, 2023, 01:42 (UTC)
# 10
On: Nov 28, 2023, 16:30 (UTC), Written by Awgust

i know very well PA will nerf drakania. What asked isn't even a damage buff nor heal buff, i asked for a better class preformance. The moment drakania will get heal & dmg nerf, people will not be scared of dmg nor her healing then they all gonna spam grabs & daming skills at her while she will have nothing to do but run away (on similer gear score).

Well, welcome to the club of normal classes that get grabbed all the time. Feels even worse for ones without the grab.

Seriously, have you never played anything else but drakania?

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