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UTC 5 : 47 Apr 29, 2024
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balance dr/éva
Nov 23, 2023, 18:51 (UTC)
582 11
1 2
Last Edit : Nov 23, 2023, 18:51 (UTC)
# 1

Hello,

It's time to address the balance between Defense (DR) and Evasion:

Currently, to play with DR, you need 2 Narc, 2 Cadri, DR gloves, and DR boots. To play with Evasion, only a belt, gloves, and boots are required.

Right there, a problem arises: Evasion is more effective than DR, but it only requires one accessory compared to four for DR.

The solution is simple: either remove Cadri and Narc and create a DR belt (with jewelry Pen statistics) with 60 DP and 60 DR, possibly going up to 70 to match the effectiveness of the Centaur belt. Of course, this belt should be offered at the same price as the Centaur belt and be just as easy to obtain.

Or, remove the Centaur belt and create (with jewelry Pen statistics) an earring offering 15 AP, 5 DP, 10 Evasion, and a ring offering 20 DP and 20 Evasion, all at the same price as Narc and Cadri. This way, evasion-focused classes would experience the same offensive loss as defense-focused classes, achieving a more balanced outcome.

16 75
Lv 66
Oubar
Last Edit : Nov 23, 2023, 19:20 (UTC)
# 2

You're so lost, bro. Zerkers have great eva shred. You think a single centaurus belt and some 1200 evasion build is stopping anybody? You can get close to 1k acc now with 2-3 tet accuracy accessories and still have over 309 ap. It's so cheap and free now compared to before. An eva player on anything but succ sage will give up too many offensive stats to have good kill power. Meanwhile a valk or warrior is running around with a single cadry ring, has over 600 dr, one combos everybody not running a similiar build (including the eva players LMAO), AND only an awk drak using a long reset combo can kill them reliably.

Last Edit : Nov 23, 2023, 19:26 (UTC)
# 3

Evasion is gambel cause it has x% chance to avoid all attacks or Take all attacks and DR is just flat x% dmg reduction to any and all dmg. I don't thing there will be any balance between DR & evasion cause it's already balanced enough (i think).

As a DR player, i get to have lots of accuracy to my build which btw, all i need is straight up +1000 accuracy and i can basically melt every evasion meme builders. Evasion players hit u hard and DR players hit eva players hard, they both straight up one shot eachother at the end of day when both are decently geared.

This was deleted by the writer.
Last Edit : Nov 23, 2023, 19:59 (UTC)
# 5
Écrit le : 23 nov. 2023, 19:19 (UTC), par : Xenon

You're so lost, bro. Zerkers have great eva shred. You think a single centaurus belt and some 1200 evasion build is stopping anybody? You can get close to 1k acc now with 2-3 tet accuracy accessories and still have over 309 ap. It's so cheap and free now compared to before. An eva player on anything but succ sage will give up too many offensive stats to have good kill power. Meanwhile a valk or warrior is running around with a single cadry ring, has over 600 dr, one combos everybody not running a similiar build (including the eva players LMAO), AND only an awk drak using a long reset combo can kill them reliably.

Dude, you're the one missing the point. For what reason does a player focusing on evasion have the right to retain almost all of their AP, while we, as DR players, lose over 70 AP or 132 precision? With this approach, I'm not asking for a nerf; it's just a rebalancing. If you want to tank with evasion, okay, no problem, but in that case, you should end up with the same number of AP as a player tanking with DR. This way, the damage output of both classes would be balanced, preventing DR classes from being disadvantaged. Everyone would be on an equal footing.

But I can understand if you, as an evasion player, disagree because this change would require you to learn how to play rather than just casting four spells while remaining immortal.

16 75
Lv 66
Oubar
Last Edit : Nov 23, 2023, 20:04 (UTC)
# 6

I would add that if you can't deal damage to a player with 600 DR, it's likely because you have low-quality gear. I'm referring to end-game players with a gear score between 740-760, not Tuvala players.

16 75
Lv 66
Oubar
Last Edit : Nov 23, 2023, 22:45 (UTC)
# 7
On: Nov 23, 2023, 19:59 (UTC), Written by oubar

Dude, you're the one missing the point. For what reason does a player focusing on evasion have the right to retain almost all of their AP, while we, as DR players, lose over 70 AP or 132 precision? With this approach, I'm not asking for a nerf; it's just a rebalancing. If you want to tank with evasion, okay, no problem, but in that case, you should end up with the same number of AP as a player tanking with DR. This way, the damage output of both classes would be balanced, preventing DR classes from being disadvantaged. Everyone would be on an equal footing.

But I can understand if you, as an evasion player, disagree because this change would require you to learn how to play rather than just casting four spells while remaining immortal.

Nahhh, you're so lost. Entry dr build on zerker, you go double narcs, untouchable set, dr artifacts. With that, you can easily break 600 dr and 10k hp with 4 tet fallen god pieces and popping class buffs/addons. 580 with duo fg armors. More with dr house buff. Assuming full duo fallen gods and the budget eva build you propose, it's 150b cheaper to run the zerker double narc build than the centaurs build on eva classes because you *need* the distos in that build to not completely int your ap. Even then, they aren't "keeping" their ap. Why? You don't need cadries on zerker to break 600 dr. You need centaurus and kutum or eva offhand to break over 1200 eva and into the 1300 range, that means giving up at least 45 total ap vs the zerker's build. In order to make the eva build cheaper, I'd have to go tungrad earrings instead of distos, and then we're stuck at a lovely 293 sheet ap and 606 total ap LMAO. Eva boy ain't killing you because that dr too strong for his crap ap. With that 150b savings, you can drop another 70b for accuracy accessory swaps and gain favorable hitrate against him while giving up like 25 ap and NO dr.

Last Edit : Nov 24, 2023, 08:32 (UTC)
# 8

Dude, you justify your statements by arguing with the berserker as an example. It shows how much you don't know the game. This class, whether in awakening or succession, can kill anyone, even with 710 DR a berserker can kill me in 5 spells, and the same goes for evasion. So, if the only thing you know how to do is argue with the most powerful classes in the game, you should stop. You're stuck at 293 AP with Kutum, lol. We don't even have that much AP with Nouver when playing DR, and our gear costs much more. So stop, you're just digging yourself deeper. With a PEN Turo, double PEN Narc, double PEN Cadry in Nouver, I'm at 281 AP for 460 DP, and an evasion class does more damage to me than I do to them. What I propose is to balance the overall offensive strength of the classes. If you want the berserker or the drakanian to be nerfed, make a post next to this one

16 75
Lv 66
Oubar
Last Edit : Nov 24, 2023, 10:18 (UTC)
# 9

Sadly nothing to change, mostly because of mentality of players.  Because when you properly build DR/DP stats you become invincible for those "casual/forum expert" players -  you can go 1vs100 and kill them all. While evasion doing exactly there same as DR/DP should (while DR/DP don't) there is a chance  they can kill you, because its not 100% evasion, its just 99.9999999% evasion so you can't go 1 vs 100 and kill them all ( yes you can and there is plenty of video about it).

Just cap evasion at same level DR/DP capped.

Last Edit : Nov 26, 2023, 01:04 (UTC)
# 10

On: Nov 23, 2023, 19:59 (UTC), Written by oubar

Dude, you're the one missing the point. For what reason does a player focusing on evasion have the right to retain almost all of their AP, while we, as DR players, lose over 70 AP or 132 precision? With this approach, I'm not asking for a nerf; it's just a rebalancing. If you want to tank with evasion, okay, no problem, but in that case, you should end up with the same number of AP as a player tanking with DR. This way, the damage output of both classes would be balanced, preventing DR classes from being disadvantaged. Everyone would be on an equal footing.

But I can understand if you, as an evasion player, disagree because this change would require you to learn how to play rather than just casting four spells while remaining immortal.


DR have higher ceiling at kill potential compared to evasion, as evasion your ceiling is always going to be limited with a lower AP offhand and 2 less crystal slots.

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