Title: Succession Nova's PvE performance, part 2.
Family Name: Quoratum
Region (NA/EU): NA
Skill name - Current skill cooldowns | Skill name - Proposed skill cooldown changes |
Prime: Fianchetto III (SHIFT+LMB) - 8 seconds | Prime: Fianchetto III (SHIFT+LMB) - 7 seconds (-1) |
Prime: Frozen Darkness (SHIFT+RMB) - 8 seconds | Prime: Frozen Darkness (SHIFT+RMB) - 7 seconds (-1) |
Prime: Stamma's Mate IV (SHIFT+Q) - 9 seconds | Primer: Stamma's Mate IV (SHIFT+Q) - 8 seconds (-1) |
Prime: Blooming Icy Thorns (SHIFT+F) - 10 seconds | Prime: Blooming Icy Thorns (SHIFT+F) - 8 seconds (-2) |
Prime: Frozen Earth (Shift+C) - 14 seconds | Prime: Frozen Earth (Shift+C) - 12 seconds (-2) |
5. Some skills in the class kit are very low damage and they serve as the glue that holds together most if not all PvE combos. Improving their PvE skill modifiers would also help improve succession Nova's sustained DPS and maybe open up avenues for different combo variations. There's also Frozen Chain, a pretty much PvE exclusive rabam that sees little to no use.
Skill name - Current skill modifiers | Skill name - Proposed skill modifiers |
Absolute: Command: Rime Ice (S+F) - 844%x4, 844%x6 | Absolute: Command: Rime Ice (S+F) - 1097%x4, 1097%x6 (25% increase) |
Absolute: Face the Darkness (F) - 986%x4 (affects Mauling Star too) | Absolute: Face the Darkness (F) - 1281%x4 (30% increase), remove Stiffness |
Absolute: Icy Kiss (also F) - 561%x3 | Absolute: Icy Kiss (also F) - 1402%x3 (150% increase), BE ABLE TO QUICKSLOT |
Absolute: Chain Strike (LMB+RMB in some situations) - 829%x4, 829x3 | Absolute: Chain Strike (LMB+RMB in some situations) - 1409%x4, 1409x3 (70% increase) |
Succession: Vengeful Star (W+RMB) - 1353%x4, 1353%x4, 1353%x5 | Succession: Vengeful Star (W+RMB) - 1759%x4, 1759%x4, 1759%x5 (30% increase) |
Prime: Icy Thorns (S+RMB) - 1023%x3, 1023%x6 | Prime: Icy Thorns (S+RMB) - 1534%x3, 1534%x6 (50% increase) |
Frozen Chain (Shift+X) - 1095x1, 1095x2 | Frozen Chain (Shift+X) - 1642x1, 1642x2 (50% increase) |
6. Spot dependant buffs like Underground Gyfin's colored buffs, Serendia Elvia weapon buffs and Tungrad Ruins green buff don't interact with summons at all, significantly gimping the class's damage and opportunity to do better. This is also true for any special attack modifiers that come from gear and buffs (summons always do 200% critical damage for example and never benefit from frenzy draughts, exquisite cron meals or even crystals). A change in this regard alone could elevate class DPS greatly so would probably have to come with an adjustment to summon mods, after careful observation.
As usual, anyone is welcome to add their suggestions and grievances, hopefully this gets enough traction to be seen and our class gets positive changes. All the numbers put here are tentative and not set in stone in any way, so feel free to discuss them too.
good one
she doesn't need pve buffs lmao. she's top 5 in all tower/stationary spots, and above average in most relevant spots. check garmoth individual class numbers lol. same energy as maegu asking for pve buffs. go give support to awakening kuno instead of this misinfo
p.s don't ask in their discord about the forbidden freeze combo
it is indeed the lowest base AP in the game. would be nice if we had an actual E-buff (currently it's just DP & a small crit buff), or a self-heal like other classes have, e.g. zerker.
Afaik it's 50% crit rate so not really that small. The issue I see perhaps is the fact this e buff is 100% geared towards PvP, it's rather pointless in PvE except for the small QoL of not having to press F for 30 seconds.
Nova has been left in the cold for far too long. It's time that she again reclaim her throne.
Justice for Nova!
Succession Nova Needs major passive rework/accuracy scaling. Pets should just have 50% accuracy.
New artifacts also nerfs her.
Definitely needs a buff.
Remove 2 seconds off all command skills except for Rime Ice, and remove 3 seconds off of Queens Gambit and
**passed pawn** currently it only recalls pawns when you press spacebar. This is not useful., let it do an extremely large PvE AoE Taunt.
**vengefulstar** remove attack 1, add its damage straight in to attack 3
**facethedarkness** 50% crit from 5s to 10s (woosa got this change)
**icythorns** **Rime ice** add 800% to these +1 more hit
**prime_swoopingring**- rework the entire ability, choose a new skill it doesn't work properly
**mauling star** change its damage formula to that of prime_frozendarkness
**Rabam: BitterStar** add 800%
**QuoratumsEarth** add 800%
**All command skills:** add 400%
**Rime ice** Buff from 30hp to 60hp per hit
**Prime storming star**: Buff from 50hp a hit to 85
**Queens Gambit** Buff from 30hp a hit to 60
All of this should be somewhat similar to buffs every single class has obtain if even that
The fact that Nova summons get NO SPECIAL ATTACK MODIFIERS (down attack, back attack, or even buffs from Elvia realms or Ulukita... the list goes on) severely hurts her damage in almost every end-game grind spot as well.
Chain attack damage should not be a thing, especially when the intention is for mobs to constantly move towards you and succ nova has to CONSTANTLY move back to have proper positioning to maximize damage. Lahns dont have to deal with chain attack damage, so why do we??
Largest shield class and yet (not counting block) we only have 3 forward guard skills (2 you have to take rabaam options to get??)? None of which are part of a damage combo. How does this make sense?? Awak Nova has the same number of forward guard skills in their awak kit...
Several bugs like freeze functionality and duration. Pawns and Axian still attacking the wrong targets and locations. Freeze on Icy Prison only working when used to summon Axian. No protections on grab except when it FAILS... The list goes on and yet we get skipped over for PvE changes. The only explaination is that PA has no idea how this class works and doesnt care enough about it to fix it.
The fact that Nova summons get NO SPECIAL ATTACK MODIFIERS (down attack, back attack, or even buffs from Elvia realms or Ulukita... the list goes on) severely hurts her damage in almost every end-game grind spot as well.
Chain attack damage should not be a thing, especially when the intention is for mobs to constantly move towards you and succ nova has to CONSTANTLY move back to have proper positioning to maximize damage. Lahns dont have to deal with chain attack damage, so why do we??
Largest shield class and yet (not counting block) we only have 3 forward guard skills (2 you have to take rabaam options to get??)? None of which are part of a damage combo. How does this make sense?? Awak Nova has the same number of forward guard skills in their awak kit...
Several bugs like freeze functionality and duration. Pawns and Axian still attacking the wrong targets and locations. Freeze on Icy Prison only working when used to summon Axian. No protections on grab except when it FAILS... The list goes on and yet we get skipped over for PvE changes. The only explaination is that PA has no idea how this class works and doesnt care enough about it to fix it.
I can't believe I didn't add the special modifier bonus interaction (or rather lack of) into the original post, I'll do it with your permission if you don't mind.
It's also true spot specific buffs don't work with summons (Gyfin colored buffs, Tungrad Ruins green buff, Serendia Elvia weapon buffs) and that really gimps the class.