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UTC 15 : 13 May 16, 2024
CEST 17 : 13 May 16, 2024
PDT 8 : 13 May 16, 2024
EDT 11 : 13 May 16, 2024
#Suggestions
Crystal Recovery change on Global Labs
Dec 1, 2023, 14:11 (UTC)
1948 9
Last Edit : Dec 1, 2023, 14:11 (UTC)
# 1
  • If a crystal is destroyed due to a character's death, a function has been added to restore the destroyed crystal.
    • When a character dies and the crystal is destroyed, the destroyed crystal can be restored through the 'Recover Crystal' button on the death screen.
    • If you want to restore crystals that were destroyed after the character is resurrected, you can check the list of destroyed crystals and restore them through the trash can button at the bottom right of the bag (I). 

Great start, now allow us to use a Pearl Tear to restore crystals after the 3 per year has been used up.  

12 265
Lv Private
Unknown
Last Edit : Dec 1, 2023, 14:24 (UTC)
# 2
Am 01. Dez 2023, 14:11 (UTC), von Centaurs4life

    ... 3 per year ...

    Before someone gets confused: it's not 3 crystals per year, it's 3 restorations per year. With one restoration you can restore multiple crystals.

    3 1210
    Lv Private
    Rohnjara
    Last Edit : Dec 1, 2023, 16:01 (UTC)
    # 3

    7 years and PA still hasn't understood that losing anything by a player, either due to death or a failed enchantment, causes BDO to reject a lot of players (and their money).

    Last Edit : Dec 1, 2023, 23:27 (UTC)
    # 4
    On: Dec 1, 2023, 16:01 (UTC), Written by Senemedar

    7 years and PA still hasn't understood that losing anything by a player, either due to death or a failed enchantment, causes BDO to reject a lot of players (and their money).

    There has to be some risk or the reward has no worth, the problem is the risk with most crystals is not even close to worth the reward that is possible.

    Crystals breaking when you could buy every kind from the vendor was fine.  When they added Jin/Bon/Won to the game crystal breaking became a problem.  The more expensive and difficult crystals have become the more problematic crystal breaking has become.

    12 265
    Lv Private
    Unknown
    Last Edit : Dec 2, 2023, 19:06 (UTC)
    # 5
    On: Dec 1, 2023, 23:27 (UTC), Written by Centaurs4life

    There has to be some risk or the reward has no worth, the problem is the risk with most crystals is not even close to worth the reward that is possible.

    Crystals breaking when you could buy every kind from the vendor was fine.  When they added Jin/Bon/Won to the game crystal breaking became a problem.  The more expensive and difficult crystals have become the more problematic crystal breaking has become.

    Ask devs of other mmo games why their games don't have such anti-player systems.

    They don't have it because playing a game that involves the risk of losing valuable and very valuable items makes no sense.
    BDO forces end zones to use extremely expensive crystals, and at the same time it is associated with a very high risk of death. Players either play without crystals, which will drastically reduce their effectiveness, or they do not play in these zones at all, choosing those where the risk of death is zero. It doesn't make sense.

    Crystals should simply have their durability and be charged in the same way as e.g. vell heart. And the problem is solved. 90% of the inferior crystals have no use anyway, same as mystical spirit powder and black stone powder.

    Last Edit : Dec 2, 2023, 20:15 (UTC)
    # 6

    Risking some silver is fine; a lot of games have durability damage upon death that takes ingame currency to repair. 

    But with crystals, it obviously sucks when a rare crystal is lost and needs replacing. Some of these cannot be quickly purchased with silver and need to be obtained through long preorders or tedious processes.   

      

    It'd be much much nicer if a death simply cost some tiny percentage of your gear's current market value in raw silver, (or commodity items like magical shards) rather than costing a crystal that might be extremely inconvenient to replace. 

    Even if you only die once per 100 hours of grind, try thinking about a girin fragment vs a girin tear. 5b silver vs 500m silver. 100 hours of grind with 270% droprate vs 100 hours with 280% droprate. Does that marginal 10% over 100 hours even pay for a single 4.5b loss? Using the droprate data on garmoth website and inputting these example rates for tungrad ruins -- over 100 hours the difference really would be just breaking even if you had to replace a girin during your 100 hours there. Of course nobody plans to lose a girin, but the risk vs reward seems skewed in favor of just not bothering. 

    Last Edit : Dec 2, 2023, 22:17 (UTC)
    # 7

    Most reasonable crystals that actually make a difference cost 500m to 2b ... most players at the AP softcap make that in a couple hours.

    It's not a big deal.

    What NEEDS to be changed, is like the Kydict crystals or other unique ones just being Artificially scarce.  There should always be a way to earn those sorts of crystals back without swiping a credit card

    Last Edit : Jan 13, 2024, 20:56 (UTC)
    # 8
    On: Dec 1, 2023, 16:01 (UTC), Written by Senemedar

    7 years and PA still hasn't understood that losing anything by a player, either due to death or a failed enchantment, causes BDO to reject a lot of players (and their money).

    You cannot lose experience, silver, crystals or anything else by another player. You never could.

    Last Edit : Jan 15, 2024, 01:22 (UTC)
    # 9

    Again, console has no crystal loss. The only W console has. There is no reason we should have crystal loss on deaths other than arbitrary gatekeeping. Relegate that to your red players.

    Reply

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