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UTC 3 : 5 May 18, 2024
CEST 5 : 5 May 18, 2024
PDT 20 : 5 May 17, 2024
EDT 23 : 5 May 17, 2024
AP Caps are unfair to weaker classes.
Dec 1, 2023, 23:52 (UTC)
929 6
Last Edit : Dec 1, 2023, 23:52 (UTC)
# 1

Lets be honest, not all classes are the same when it comes to grinding speed.  PA needs to raise the AP caps on grind zones so weaker grind classes can still grind on those spots while benefitting more from their hard earned AP stats.

Forcing weaker classes to grind on harder zones just because they are capped is punishing and unfair.

I.E.  Everytime they release a new hard grind spots, they need to increase the AP caps of old grind spots so ppl have an option to either grind at the new spot at 3min per pack or grind at an old spot like Jade Forest at 310 AP and not be as punished for being over the Recommended AP.

Last Edit : Dec 8, 2023, 20:42 (UTC)
# 2

That just ignores the main problem that Mobs do not present any sort of real Danger and thus excitement to the player at any of the lower and mid level PvE locations.  If they did, then the more defensive focused classes would be just as viable or in some cases more viable.  ...but this would require PA to actually "Try" for once when it comes to the AI, coordination, and skills that mobs are scripted to use.

Last Edit : Dec 8, 2023, 09:27 (UTC)
# 3
On: Dec 6, 2023, 17:58 (UTC), Written by Illrep3

That just ignores the main problem that Mobs do no present any sort of real Danger and thus excitement to the player at any of the lower and mid level PvE locations.  If they did, then the more defensive focused classes would be just as viable or in some cases more viable.  ...but this would require PA to actually "Try" for once when it comes to the AI, coordination, and skills that mobs are scripted to use.

They can't make mobs too smart, nor create any complex spot gimmick, because in a open world game it would create new kinds of griefing and make owpvp much more complex and dangerous for the attacked player.

Last Edit : Dec 8, 2023, 20:48 (UTC)
# 4
On: Dec 8, 2023, 09:27 (UTC), Written by Sadalsuud

They can't make mobs too smart, nor create any complex spot gimmick, because in a open world game it would create new kinds of griefing and make owpvp much more complex and dangerous for the attacked player.

I don't follow on this point... people who repeatedly harrass others and "feed" them to mobs have already been not only banned, but shamed in follow up blog posts.  This reads like unjustified Paranoia and scapegoating.  If you have hard video evidence of players still doing this in any frequency at all, where did you upload it to?  ...as the saying goes: extraordinary claims require extraordinary Proof

Last Edit : Dec 8, 2023, 21:39 (UTC)
# 5
On: Dec 8, 2023, 20:48 (UTC), Written by Illrep3

I don't follow on this point... people who repeatedly harrass others and "feed" them to mobs have already been not only banned, but shamed in follow up blog posts.  This reads like unjustified Paranoia and scapegoating.  If you have hard video evidence of players still doing this in any frequency at all, where did you upload it to?  ...as the saying goes: extraordinary claims require extraordinary Proof

The idea is : pvpve with owpvp does not go well with complex gimmicks and smart mobs. BDO PvE is made repetitive precisely for this reason, and that's intended and logical...

I don't know what you understood with your "extraordinary claims and proof"... XD

Last Edit : Dec 16, 2023, 23:19 (UTC)
# 6
On: Dec 1, 2023, 23:52 (UTC), Written by AwakenedKuno

Lets be honest, not all classes are the same when it comes to grinding speed.  PA needs to raise the AP caps on grind zones so weaker grind classes can still grind on those spots while benefitting more from their hard earned AP stats.

Forcing weaker classes to grind on harder zones just because they are capped is punishing and unfair.

I.E.  Everytime they release a new hard grind spots, they need to increase the AP caps of old grind spots so ppl have an option to either grind at the new spot at 3min per pack or grind at an old spot like Jade Forest at 310 AP and not be as punished for being over the Recommended AP.

I think they announced they're doing this at the Calpheon Ball yesterday.  I didn't quite understand what they were saying, but they proposed some kind of GS tier system for a zone that will compensate for making more silver in the zones, not sure if thats right but if it is it doesn't sound right.

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