Family Name: SeedofYggdrasil
Region (NA/EU): EU
But with the current trend, we have the same problem with AP at endgame grindspots (Dekhia and Ulukita spots, to be exact). Reducing monster DR and increasing their maximum HP, like PA did with Crypt, would help to lower the PvE discrepancy.
Here some math at Dark Seeker's Retreat:
With 2x -20 DP debuffs from skills and Addons, we get for this spot an 958 DR breakthrough (initial AP requirement).
If you didn't build full AP monkey for PvE (but are running All-out-Attack lightstone set, full AP crystal set, full AP buffs with elixirs), you will cap out at about 1020 AP (addon AP + species AP included).
Then we can get about 48+62=110 effective AP.
While players with the "correct" class and the "correct" gear are able to get maybe about 50 more effective AP, resulting in a 45% damage increase (ignoring all class balance). If we include class balance (e.g., maybe you play Succ Witch), then you also clear maybe around 20% faster than normal classes.
Overall resulting in a massive discrepancy of clear speed between diffrent classes and between diffrent endgame gear sets.
Another issue is crystal break. PA encourages us to run full AP builds while also keeping crystal break mechanics in the game. This leaves no room for defensive crystals, buffs, or lightstone combinations. This contradicts itself.
Remember when they added Blackstart as alternative to already existing boss weapons and then they increassed its monster AP out of blue and now they hardlocking all content to that boosted AP only Blackstar have ? I do remember F you PA.
I do like the idea of reducing DP and increasing HP so that we can have more build variety but I also assume they already have plans to address the issues with DSR in a few months once all the end game players have got their boots.
Family Name: SeedofYggdrasil
Region (NA/EU): EU
But with the current trend, we have the same problem with AP at endgame grindspots (Dekhia and Ulukita spots, to be exact). Reducing monster DR and increasing their maximum HP, like PA did with Crypt, would help to lower the PvE discrepancy.
Here some math at Dark Seeker's Retreat:
With 2x -20 DP debuffs from skills and Addons, we get for this spot an 958 DR breakthrough (initial AP requirement).
If you didn't build full AP monkey for PvE (but are running All-out-Attack lightstone set, full AP crystal set, full AP buffs with elixirs), you will cap out at about 1020 AP (addon AP + species AP included).
Then we can get about 48+62=110 effective AP.
While players with the "correct" class and the "correct" gear are able to get maybe about 50 more effective AP, resulting in a 45% damage increase (ignoring all class balance). If we include class balance (e.g., maybe you play Succ Witch), then you also clear maybe around 20% faster than normal classes.
Overall resulting in a massive discrepancy of clear speed between diffrent classes and between diffrent endgame gear sets.
Another issue is crystal break. PA encourages us to run full AP builds while also keeping crystal break mechanics in the game. This leaves no room for defensive crystals, buffs, or lightstone combinations. This contradicts itself.
Nope, nope, and still nope.
Very nice post. Good job.
I hope your message reaches the right ears.
You are right, outright removing crystal break has the same effect as we are currently have, being encouraged to run a full AP setup, since dying would have almost no meaning.
I meant it more in the sense that we are discouraged from using defensive buffs, crystals, etc.
Every player should be allowed to decide themself how much risk they want to take when grinding these endgame spots.
With the current high monster DR, you are forced to run a full AP setup, or else you lose ALL your damage at these spots. There is no fair trade-off between AP and defensive stats.
no thank you
high DR was added to monsters so getting AP is rewarding. reducing their dr and bloating hp will make gains again feel like shit. bad idea - PA knew what they were doing here
no thank you
high DR was added to monsters so getting AP is rewarding. reducing their dr and bloating hp will make gains again feel like shit. bad idea - PA knew what they were doing here
Quite the opposite. I completely lost desire to play BDO precisely because of ridiculous HP, DR and evasion statistics of mobs.
Simple comparison (look how absurd the amount of HP turo have):
plus requirement for a party and no Marni. For all these reasons I didn't play Turos at all (just to gain S knowledge from mobs). I bought flame, I bought hearts.
This game is trash, literally, which is supposed to encourage me to play in zones such as turo since you play only for money from trash (because the drop is practically non-existent) so it's better, more convenient, safer and faster go for centaurs, aakman or even naga.
im ap monkey, i will not buy accuracy accs, like ever. Glad PA did that