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UTC 10 : 44 May 2, 2024
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#Suggestions
Marniwave and the Music System Framework need changes, here's why and how
Dec 8, 2023, 13:56 (UTC)
370 1
Last Edit : Dec 8, 2023, 15:05 (UTC)
# 1

Family Name: Vollkornbeet
Region: EU
Suggestion: Improvements for Marniwave and the ingame music system.

Marniwave:

When Marniwave was announced it was hyped as a music radio to help against the monotony of the Music System that plagued us at the time, back then soundtracks where only playing if you were in the specific area assigned to it, making it very stale over longer periods of time.
But when it released shortly after we were confronted with the reality...

Issues:

Marniwave is a CD player with 8 covers of the soundtrack re-used from Calpheon Ball streams that play always in the same order with no additional songs being added since its release, even with it's disappointing release the fact that PA abandoned this feature instead of reworking or improving it is a failure of their judgment.
It's boring, it's lazy and it's dead.

Suggestion: 

Rework Marniwave into an actual radio/music player, letting us choose to listen to the entire OST no matter where we are. additionally add the Music Album to it to listen to songs made by ingame composers (summoning a shai is not a very good feature since if you move around you won't be able to hear the shai anymore).
The game already has specific tags for each music track so categorizing them would not take long, and any argument that this might "break the immersion" is completely dilusional since the other option is players muting the game to listen to their Spotifiy playlists which TRULY breaks immersion.

Music System Framework:
The old music system assigned each soundtrack to a specific area that it would play when entering, this had the issue that spending hundreds of hours in the same place would make you get bored of these tracks since combat tracks didn't rotate making more people mute the ingame sound, HOWEVER it also added identity to the specific areas, me and many other players that did not yield to muting the game still recognize the unique soundtracks of Arehaza, Keplan or my personal favourite, east of Olvia.
(In the current system it still plays the original song first when entering an area which is a good thing to keep their identity)
This system was changed in the same patch as Marniwave but now years later we can confidently say what the problems with it are and suggest solutions that are, while not easy to implement, definitely something PA NEEDS to invest resources into if they want to keep the integrity and immersion of their game to not further alienate the playerbase from the world of Black Desert.

Problems:
Ironically balance is once again one of the biggest issues, or in other words, the Music System is biased. soundtracks now play in specifc orders that while appear to be random seem to be heavily weighted towards specific soundtracks that repeat very often with some others only very rarely being played, this can be especially felt during combat where the chance of encountering an interesting soundtrack is as high as hitting a Pen blackstar yet "Calpheon interlude" still haunts me in my dreams (that's the calpheon combat music that you will all recognize if you ever killed a dark rift while the music was turned on).
This system is, while not completely ignored, is also not being weight into newer content releases.
The Mountain of Eternal Winter ost (combat and normal which were released around the time it was added) are very nice to listen to and added to the combat and openworld music in the entire World of Black Desert, yet this is not the case for the newer Land of the Morning Light or Ulukita, EVEN THE PART 1 ULUKITA REGION DOES NOT PLAY THE PART 2 ULUKITA SOUNDTRACK!

Suggestion:
Remove "biased" favoring of specific soundtracks and add the entire ost to the mix, any combat music should play at any grindspot and and calm openworld music should play wherever you are.
Many of the issues that plague the Music System can also be averted by also simply improving Marniwave like stated above.
The ingame music system is not made for long grinding like we degenerates do but Marniwave CAN fix the holes that this type of playing causes.

Please consider these improvements PA, me and many others want to play your game with sound on and enjoy the amazing soundtrack composed by your music team yet the framework it is based on is so frustrating and has many issues that need to be addressed before we can enjoy the soundtrack again.
Please upvote to bring this to their attention.
Thanks :)

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