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UTC 7 : 28 May 13, 2024
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#Gameplay_General
Peak Gameplay: Going in Circles
Feb 13, 2021, 07:37 (UTC)
1648 9
This was deleted by the writer.
Last Edit : Feb 14, 2021, 00:15 (UTC)
# 2

The "It's hard to imagine us 20 years down the road and we are still going in circles." is what most MMO's are about lol. 

 

group-oriented and challenging - Something we all wish for for many years now XD. I wish they would try to add some more social thing then just killing mobs, anything at all would work really.

 

I agree, but I don't see this happen in the near future.

Last Edit : Feb 14, 2021, 08:04 (UTC)
# 3
On: Feb 14, 2021, 00:15 (UTC), Written by Amirite

The "It's hard to imagine us 20 years down the road and we are still going in circles." is what most MMO's are about lol. 

 

group-oriented and challenging - Something we all wish for for many years now XD. I wish they would try to add some more social thing then just killing mobs, anything at all would work really.

 

I agree, but I don't see this happen in the near future.

 

If things progress as they currently are. I predict in 20 years from now, you are going to have to pay by the hour to play MMOs. MMOs will go the way of the dinosaur. Or will charge $300/month for mandatory sub and be completely P2W at the same time. I predict less than a total of 10,000 gamers NA and EU will play MMOs 20 years from now.

 

The only thing that would stop such a thing from happening. Would be government intervention.

Last Edit : Feb 14, 2021, 13:42 (UTC)
# 4

Well to go with what your suggesting a possible solution would be mini games like card games or silly ones like barrel racing that give small rewards but include other players.

Last Edit : Feb 14, 2021, 14:50 (UTC)
# 5
On: Feb 14, 2021, 08:04 (UTC), Written by FearlessZ

 

If things progress as they currently are. I predict in 20 years from now, you are going to have to pay by the hour to play MMOs. MMOs will go the way of the dinosaur. Or will charge $300/month for mandatory sub and be completely P2W at the same time. I predict less than a total of 10,000 gamers NA and EU will play MMOs 20 years from now.

 

The only thing that would stop such a thing from happening. Would be government intervention.

well mmos are a dyign genre.

Maybe actually function VR (ie: brain controlled) will going to resurrect them, as the ultimate waifu simulators, but that's probably won't happen in our life.

Last Edit : Feb 16, 2021, 20:47 (UTC)
# 6

Woot im on the new forums ballas!! I can't change my picture and i cant search shit but woooo. New forums yaaay!! JK!
What do you mean there's no interaction? Haven't you had your SPOT TAKEN good talk for today? 

Last Edit : Feb 16, 2021, 21:53 (UTC)
# 7
On: Feb 13, 2021, 07:37 (UTC), Written by Factorial

Don't get me wrong, I do enjoy going in circles, bashing mobs by the boatload again and again. I am a fan of the grind genre. However, this shouldn't be the peak general gameplay format of BDO. Four solid years out, something should, nay, needs to change.

 

First of all, let us not diminish the current solo gameplay of BDO. It's one of its best features. There is no need to get rid of it ever. Secondly, that solo capability should always be the best gameplay format since it gives people the freedom to progress at their own pace. Thirdly, I don't really know the solution here. So this is more of a brainstorm to come to some concrete conclusion or somewhere close.

 

All that said, there should be another form of gameplay that is more group-oriented and challenging for all gear ranges, not just end-game level. It shouldn't be another form of going in circles e.g. Gyfin, Altar of Blood, etc. Most people come to an MMORPG with the expectation that there would be a community and group play that could foster enriching fellowships. Meeting new people should be more than a dual for spot or guild members. I miss the feeling of meeting a group of strangers, facing a challenging task, and ultimately finding new acquaintances even if we win or lose. I am not totally sure how this could be achieved, but I really wish PA would start to consider this heavily.

 

It's hard to imagine us 20 years down the road and we are still going in circles.

There is some hope...2021 Roadmap seems promising (key word "seems"). Lots of exciting things like Bounty System, Dungeons, reworked node wars / siege, some 10v10 PvP thingy, etc. I'm hopeful for content alternatives that compliment the "traditional grind" (mobs, lifeskills) and that are fun and open to improvement POST-release (ahem, PA).

 

Looks and seems good, but only time will tell if it actually will be. If we look at past content releases, that are not traditional solo/group grind zones, it doesn't really give me a sense of confidence, TBH, but I remain hopeful.

 

Ahem - Altar of Blood, Garmoth RBF map, Savage Rift and (rip) Shadow Arena.

 

Let's hope the Roadmap produces content that is fun, worth doing, and will be worked on after it is released by listening to community feedback.

Last Edit : Feb 18, 2021, 21:11 (UTC)
# 8
On: Feb 14, 2021, 14:50 (UTC), Written by LewdShai

well mmos are a dyign genre.

Maybe actually function VR (ie: brain controlled) will going to resurrect them, as the ultimate waifu simulators, but that's probably won't happen in our life.

There is an active player base of millions waiting a good MMO.  The problem has been the lack of quality games in the last decade.  The standards have also risen so high only a few companies are capable of producing such a product.

 

Smaller studios really suffer when trying to keep up with the graphics, scale, and features of today's MMO's.  I have seen quite a few games that look like they could be promosing, but I and many others would simply never play them because they have a feel or look of being out dated.

 

Actually, Runescape of all things is putting almost everyone to shame.  A much older game with sub par graphics is still a dominating force in the market.  It's actually quite incredible and goes a long way to showing that CONTENT IS KING.

15 919
Last Edit : Feb 26, 2021, 00:34 (UTC)
# 9
On: Feb 18, 2021, 21:11 (UTC), Written by Retteo

CONTENT IS KING.

This is the bottom line and I hope BDO can come to terms with this fact. You have much, much, much older games outdoing most things because of good content. BDO needs that kind of content; I mean real content, not a new grind spot, to keep a good momentum.

Last Edit : Feb 26, 2021, 09:53 (UTC)
# 10
On: Feb 13, 2021, 07:37 (UTC), Written by Factorial

...there should be another form of gameplay that is more group-oriented and challenging for all gear ranges, not just end-game level.

The answer to that can be found in one of the original MMORPGs which had unconsensual pvp like BDO has, and that's Ultima Online. I played that for years and years, and I'm still friends with some of the people from it.

 

What UO did was let people claim plots of land and build houses or even castles on them. Then they could customize their houses in countless ways. For instance, one of my houses I built had a huge arena in it with chairs all the way around it and multiple levels for spectators. Then friends would gather in the house (which I could lock to block unwelcome player killers) and have friendly tournaments. Or, get this, they could hang out and talk.

 

BDO pretends to have apartments, but they're just tiny holes in the world where you can cram junk.

 

UO style housing built communities where people could invite each other to visit and could have fun hanging out for hours at a time day after day for years.

 

Not even GTA Online, which has beautiful apartments and garages, accomplishes what UO did.

 

On a side note with regard to dueling for spots, I play solo in BDO and have nearly 5000 hours in it. A few weeks go I finally got my char just barely strong enough to do the Stars End quest which she's had for months and couldn't do. I was luring out one or two monsters at a time and fighting them for the quest, and after a while somebody lured around 20 of the monsters and attacked me. It actually took me a while to realize I was being attacked, and she killed me. I shrugged, ran back to the spot and continued my quest.

 

Around half an hour later I noticed my journal had a comment from the PK telling me, "This spot is taken." She'd said that about twenty minutes before attacking me.

 

Here's the thing, though, the PK went red when she killed me. And then she fled the area, presumably because she went red. So in the end, she lost "her spot" because she killed me for it, and I didn't even notice she wanted the spot as I was a weak character doing a quest I could just barely handle.

 

I wasn't farming monsters. I was doing a main quest. I mention this because one of the flaws in BDO is they make people feel they have to farm thousands of kills for loot or xp and thus have to kill casual players who are just doing quests or trying to push themselves in player versus monster.

 

Coming from a background in UO, I don't mind player killers at all. But the fact that people think they have to claim spots and keep out casual players means there's something wrong in the fundamental design of BDO.

 

In UO pks had houses and friends and killed people for the fun/sake of killing people. They were NOT killing people to claim PVM territory.

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