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#Suggestions
Request: NA PVE Servers
Feb 13, 2021, 23:26 (UTC)
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Last Edit : Mar 2, 2021, 22:31 (UTC)
# 181
On: Mar 2, 2021, 21:58 (UTC), Written by Senemedar

Use brain. Season chars are good only for new players. You can't use better gear then useless tuvala so many people playing season only as event for extra rewards and next alt for energy etc.

Second: as I once said: 5 channels will not accommodate all players for comfort gameplay.

Indeed most people play Seasons for extra rewards. Not because is PvE only channel.

And yes this is what some of us try to explain here. BDO cant have one PvE server or five. Because with curent mob/spot system it will be fail. And when you have too many PvE only servers you changing the game play. Thats why some of us are against PvE servers. It will remove the focus.

Last Edit : Mar 2, 2021, 22:55 (UTC)
# 182
On: Mar 2, 2021, 20:16 (UTC), Written by FearlessMe

 

Here's a fact. The PvP channel and both normal and seasonal servers are nearly empty except for the few extremely strong players on very strong 1v1 specs. Actually lets talk about facts and season. Since we can actually see what would happen if choice is given. The one single Seasonal PvP channel is never crowded. Meanwhile there are times throughout the day the Seasonal PvE channels do become crowded.

 

Here's another fact. Most of the time you guys talk about Arsha not being the answer. It's usually followed up by because you guys wouldn't be able to farm. Because the super strong geared and class carried players will PK you till you leave. Meanwhile when the shoe is on the other foot. You guys are not only perfectly fine with imposing extemely unfair penalties on weaker players than yourself. That you PK. But you tell them to go to spot where the payout is less than 60mil/hour with lootscroll, hypocritical much?

 

Here's another fact that everyone including you guys know. If normal PvE only channel was to become a thing. (They won't because they go against the Korean P2W business model.) You guys would easily lose 95% or more of your prey of choice. Easy to grief low geared players. That's why you guys would rather players quit the game. Instead of dealing with the thought, that there are players having fun and your can't stop them.

 

HOW ABOUT THEM FACTS!

 

Is a remainder I have little to no leg in this race. So I personally couldn't care less if Pearl Abyss adds PvE servers or not. Actually I hope the game developers are actually dumb enough to give you PKing griefers what yall want. So I can point and laugh at yall as BDO loses another 75% or more of it current playerbase.

"Here's a fact. The PvP channel and both normal and seasonal servers are nearly empty except for the few extremely strong players on very strong 1v1 specs."

Have you asked 'why'?  Like, actually asked why and thought of all angles?  The reason why is because PvP channels aren't an efficient means to earn silver via grinding, grinding being a primary source of income for many players.  Because of this inefficiency of generating income via grinding, most people prefer a normal server as it is the most efficient way to hold a solo-grind-spot rotation for yourself.  Most players grind solo as well, if you need proof, compare the rotation occupancy of group spots vs solo spots.  You'll see solo grind spots are more populated.  FACTS > short-sighted self-diagnosis.

 

"Here's another fact. Most of the time you guys talk about Arsha not being the answer. It's usually followed up by because you guys wouldn't be able to farm. Because the super strong geared and class carried players will PK you till you leave. Meanwhile when the shoe is on the other foot. You guys are not only perfectly fine with imposing extemely unfair penalties on weaker players than yourself. That you PK. But you tell them to go to spot where the payout is less than 60mil/hour with lootscroll, hypocritical much?"

That is an off-the-wall answer.  Whether someone is fighting a stronger player or weaker player on Arsha, both instances end up in reduced efficiency while grinding popular areas, like Star's End, for example, it's more a PvP spot than an income generating PvE spot on Arsha, least by my experience.  I go there when I feel like PvP-ing while grinding.  But when I just want to grind, I choose a normal server, and if people want to impede on the rotation I've been occupying, it's part of the game to defend your claim.  PvPvE game.  Now, just because you're weak and bad at PvP, doesn't mean you get to change the entire premise of the game from an unrestricted, open world, sandbox MMORPG to an instanced, hub-based, solo-player grinder game with lifeskills.

 

Also, how do you know that I am "perfectly fine with imposing extemely unfair penalties on weaker players than yourself."?  How do you know how I personally conduct myself in game when it comes to interaction with other players?  Bottom line = you don't.  So before you point your dirty fingers at others, make sure your hands are clean, KARMABOMBER.  (feel good?)

 

"Here's another fact that everyone including you guys know. If normal PvE only channel was to become a thing. (They won't because they go against the Korean P2W business model.) You guys would easily lose 95% or more of your prey of choice. Easy to grief low geared players. That's why you guys would rather players quit the game. "

What is this hogwash: "You guys would easily lose 95% or more of your prey of choice."?  So you run into some criminal-istic players who want to flex on you, then instantly assert that experience to every single person who is against changing this unrestricted, sandbox PvPvE MMO to an instanced, hub-based PvE grinder with lifeskills.  WTH is that logic?  Logical fallacies 101 - you are presenting MANY logical fallacies here = this quote includes an Appeal to Ignorance, a False Dichotomy, a Hasty Generalization and an Appeal to Pity, all in one quote!  Get ready to get schooled, class is in session:

 

Appeal to Ignorance:  Not a proof of anything except that you don't know what you're talking about.  Your quote as example, "You guys would easily lose 95% or more of your prey of choice." False because MY "prey of choice" are equally geared players.  You mean "toxic player's" prey of choice, that's more accurate and changes your entire argument, which is probably why you chose to present a fallacious argument to pedal whatever sick agenda you're on.  And the solution to this is improved measures on dealing with toxic players, IE: Bounty System and Karma rework.

 

False Dichotomy:  Fallacious arguments based on the lie that there aren't other options.  You always speak on weak or new players quitting the game because they get "griefed".  How about weak or new players realize they have more progression to do to be able to defend themselves better?  Progression is done in the Open World, which entails risks, the risks ALL OF US HAVE TAKEN while progressing.  I had to fight off OP classes and OP geared people all the time when I was new. What did I do when a stronger player pushed me out of a spot?  SWAP SERVER / SWAP ROTATIONS.  All of us who are geared now have had to go through dealing with OW encounters.  So why do YOU get special treatment and avoid that altogether?

 

Hasty Generalization:  Coming to a conclusion too fast without exploring the need for more evidence.  An example from your comment, "If normal PvE only channel was to become a thing. (They won't because they go against the Korean P2W business model.) You guys would easily lose 95% or more of your prey of choice."  You're assuming 95% of the people I PK will not be available.  Well, uhhh, my "prey of choice" play in RBF, GVG, Node War, and siege when I used to be in a siege guild.  They know the game for the large part all being 650 GS and up.  LOL if you try to convince me 95% of them will play on a nerfed server.

 

Appeal to Pity: Using emotional triggers as a basis for truth and false arguments, when truth and falsity aren't emotional categories.  Example from you, pretty much your entire rhetoric by reading any of your posts.  You ALWAYS throw out borderline racist comments like this game being "Korean".  You always complain about being PK'd.  You always complain about "whales" or "being griefed by stronger players".  Bro.  Who's mother did you insult?  Just swap server or swap rotations, YOU DON'T OWN A SPOT.

 

How do you deal with people in-game, is my question, for you to be treated like this.  In my experience, yes, I've met a few jerks, but by conducting myself cordially to others like I would IRL, I very, very rarely get PK'd in my spot.  Even while leveling my alts where I grind in lower areas using Oasis gear, I very, very rarely encounter players who will PK me on normal servers.  It's so tame now.  Yes, there's a few people who will PK, but then, it's like, why subject yourself to that when the game has multiple options to avoid it?  Swap rotations does the trick.  Swapping servers does too.

 

So, instead of crying for them to change BDO from an unrestricted, open world, sandbox PvPvE game to a restricted, instanced or worse hub-based, solo-player grinder game with lifeskills, why don't you play the game how it's intended and come up with ways to avoid PvP?  You know, be cordial to others, don't be a dip stick and think you own every rotation by hitting mobs in a rotation that's already occupied, grind in zones approriate for your gear level, and utilize the tools the game gives you to avoid PvP if a stronger, bloodthirsty player comes along.  Tools / rules can be improved, but changing the entire genre of game to suit your personal preferences?  GTFO.

 

 

Last Edit : Mar 2, 2021, 23:23 (UTC)
# 183
On: Mar 2, 2021, 22:40 (UTC), Written by PeaceInChaos

"Here's a fact. The PvP channel and both normal and seasonal servers are nearly empty except for the few extremely strong players on very strong 1v1 specs."

Have you asked 'why'?  Like, actually asked why and thought of all angles?  The reason why is because PvP channels aren't an efficient means to earn silver via grinding, grinding being a primary source of income for many players.  Because of this inefficiency of generating income via grinding, most people prefer a normal server as it is the most efficient way to hold a solo-grind-spot rotation for yourself.  Most players grind solo as well, if you need proof, compare the rotation occupancy of group spots vs solo spots.  You'll see solo grind spots are more populated.  FACTS > short-sighted self-diagnosis.

 

"Here's another fact. Most of the time you guys talk about Arsha not being the answer. It's usually followed up by because you guys wouldn't be able to farm. Because the super strong geared and class carried players will PK you till you leave. Meanwhile when the shoe is on the other foot. You guys are not only perfectly fine with imposing extemely unfair penalties on weaker players than yourself. That you PK. But you tell them to go to spot where the payout is less than 60mil/hour with lootscroll, hypocritical much?"

That is an off-the-wall answer.  Whether someone is fighting a stronger player or weaker player on Arsha, both instances end up in reduced efficiency while grinding popular areas, like Star's End, for example, it's more a PvP spot than an income generating PvE spot on Arsha, least by my experience.  I go there when I feel like PvP-ing while grinding.  But when I just want to grind, I choose a normal server, and if people want to impede on the rotation I've been occupying, it's part of the game to defend your claim.  PvPvE game.  Now, just because you're weak and bad at PvP, doesn't mean you get to change the entire premise of the game from an unrestricted, open world, sandbox MMORPG to an instanced, hub-based, solo-player grinder game with lifeskills.

 

Also, how do you know that I am "perfectly fine with imposing extemely unfair penalties on weaker players than yourself."?  How do you know how I personally conduct myself in game when it comes to interaction with other players?  Bottom line = you don't.  So before you point your dirty fingers at others, make sure your hands are clean, KARMABOMBER.  (feel good?)

 

"Here's another fact that everyone including you guys know. If normal PvE only channel was to become a thing. (They won't because they go against the Korean P2W business model.) You guys would easily lose 95% or more of your prey of choice. Easy to grief low geared players. That's why you guys would rather players quit the game. "

What is this hogwash: "You guys would easily lose 95% or more of your prey of choice."?  So you run into some criminal-istic players who want to flex on you, then instantly assert that experience to every single person who is against changing this unrestricted, sandbox PvPvE MMO to an instanced, hub-based PvE grinder with lifeskills.  WTH is that logic?  Logical fallacies 101 - you are presenting MANY logical fallacies here = this quote includes an Appeal to Ignorance, a False Dichotomy, a Hasty Generalization and an Appeal to Pity, all in one quote!  Get ready to get schooled, class is in session:

 

Appeal to Ignorance:  Not a proof of anything except that you don't know what you're talking about.  Your quote as example, "You guys would easily lose 95% or more of your prey of choice." False because MY "prey of choice" are equally geared players.  You mean "toxic player's" prey of choice, that's more accurate and changes your entire argument, which is probably why you chose to present a fallacious argument to pedal whatever sick agenda you're on.  And the solution to this is improved measures on dealing with toxic players, IE: Bounty System and Karma rework.

 

False Dichotomy:  Fallacious arguments based on the lie that there aren't other options.  You always speak on weak or new players quitting the game because they get "griefed".  How about weak or new players realize they have more progression to do to be able to defend themselves better?  Progression is done in the Open World, which entails risks, the risks ALL OF US HAVE TAKEN while progressing.  I had to fight off OP classes and OP geared people all the time when I was new. What did I do when a stronger player pushed me out of a spot?  SWAP SERVER / SWAP ROTATIONS.  All of us who are geared now have had to go through dealing with OW encounters.  So why do YOU get special treatment and avoid that altogether?

 

Hasty Generalization:  Coming to a conclusion too fast without exploring the need for more evidence.  An example from your comment, "If normal PvE only channel was to become a thing. (They won't because they go against the Korean P2W business model.) You guys would easily lose 95% or more of your prey of choice."  You're assuming 95% of the people I PK will not be available.  Well, uhhh, my "prey of choice" play in RBF, GVG, Node War, and siege when I used to be in a siege guild.  They know the game for the large part all being 650 GS and up.  LOL if you try to convince me 95% of them will play on a nerfed server.

 

Appeal to Pity: Using emotional triggers as a basis for truth and false arguments, when truth and falsity aren't emotional categories.  Example from you, pretty much your entire rhetoric by reading any of your posts.  You ALWAYS throw out borderline racist comments like this game being "Korean".  You always complain about being PK'd.  You always complain about "whales" or "being griefed by stronger players".  Bro.  Who's mother did you insult?  Just swap server or swap rotations, YOU DON'T OWN A SPOT.

 

How do you deal with people in-game, is my question, for you to be treated like this.  In my experience, yes, I've met a few jerks, but by conducting myself cordially to others like I would IRL, I very, very rarely get PK'd in my spot.  Even while leveling my alts where I grind in lower areas using Oasis gear, I very, very rarely encounter players who will PK me on normal servers.  It's so tame now.  Yes, there's a few people who will PK, but then, it's like, why subject yourself to that when the game has multiple options to avoid it?  Swap rotations does the trick.  Swapping servers does too.

 

So, instead of crying for them to change BDO from an unrestricted, open world, sandbox PvPvE game to a restricted, instanced or worse hub-based, solo-player grinder game with lifeskills, why don't you play the game how it's intended and come up with ways to avoid PvP?  You know, be cordial to others, don't be a dip stick and think you own every rotation by hitting mobs in a rotation that's already occupied, grind in zones approriate for your gear level, and utilize the tools the game gives you to avoid PvP if a stronger, bloodthirsty player comes along.  Tools / rules can be improved, but changing the entire genre of game to suit your personal preferences?  GTFO.

 

 

 

Wow, did I hurt your feel feels? Obviously you didn't comprehend what I wrote at all. And just started vomitting out the fingers. Remember I honestly couldn't care less if they add PvE only servers or not. My current physical and mental investment in BDO these days are at a all time low. So relax, no need to get so defensive. 

 

As for the rest, I'm not even going to touch that with a 10 foot pole. All of it is just twisted mumble jumbo. More the parts about you not pushing unfair rules on weak players who gets PKed. When you have posts in the General section calling for 30 minute respawn timers for players who get PKed. And then the nonsense about Seasonal PvE servers being empty when some of them had crowded status yesterday. Far as me GTFO, all that's left is for me to close the door behind me. As I might at most spend 2 to 4 hours per a month on this game. 

This was deleted by the writer.
Last Edit : Mar 3, 2021, 00:35 (UTC)
# 185
On: Mar 2, 2021, 22:31 (UTC), Written by IWalkAlone

Indeed most people play Seasons for extra rewards. Not because is PvE only channel.

And yes this is what some of us try to explain here. BDO cant have one PvE server or five. Because with curent mob/spot system it will be fail. And when you have too many PvE only servers you changing the game play. Thats why some of us are against PvE servers. It will remove the focus.

I challenge this. Let's add PVE servers and see what happens. I have a feeling the majority of the playerbase will gravitate torwards the PVE servers.

Last Edit : Mar 3, 2021, 07:21 (UTC)
# 186
Écrit le : 2 mars 2021, 22:40 (UTC), par : PeaceInChaos

  The reason why is because PvP channels aren't an efficient means to earn silver via grinding, grinding being a primary source of income for many players.  Because of this inefficiency of generating income via grinding, most people prefer a normal server as it is the most efficient way to hold a solo-grind-spot rotation for yourself.  Most players grind solo as well, if you need proof, compare the rotation occupancy of group spots vs solo spots.  You'll see solo grind spots are more populated.  FACTS > short-sighted self-diagnosis.

 

 

thanks to confirm that players dont want to pvp, but just have an "efficient grind" and want to use ""pvp""( even if BDO forced pvp isnt setup for that ) to keep have a solo "efficient" grind.

Guess the case is double closed, no need to keep force, forced pvp on everyone then.

3 233
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Arcenyc
This was hidden by admin due to the reports it has received.
Last Edit : Mar 3, 2021, 08:45 (UTC)
# 188
Écrit le : 2 mars 2021, 20:09 (UTC), par : IWalkAlone

 You know that twisting reality dont make your words true? Dont you ? This post of yours is basicaly why so many ppl on old forum called you a meme.

 And Sadalsuud couldn say it better. Read few times his post if have to.

You should really stop throw empty argument-less - attack attempt( for that you really have to understand that the opinion about me you can have, have the same importance as a fly passing by in a room ), answer, the moment what you tried just was proved to be more than incorrect. No need to twist anything, just need to observe how the game work to see what a "without mobs BDO" would do. And considering your "answer", you certainly perfectly realized that.

 

Sadlasud ? you mean the guy trying to pretend pve channel are going to damage BDO, yet try what he can to avoid to bring a good argumentation based on how BDO work to "demonstrate that" when its asked.  Yeah i see.

Écrit le : 3 mars 2021, 08:10 (UTC), par : Smileybones

 

Exactly, just open PVE servers then watch asocial snowflakes like you start demanding 1 server per player since BDO core design includes PVP as a way to regulate lack of ressources. Can't wait for you to start crying about kill stealing.

Oh yeah, Always the same toxicity displayed without any particular point other than trying to ridicule others person, with whatever extrem hypothetical situation.

 

I see. cool ? Do you have anything to say that worth care about in a discussion ?

 

 

 

3 233
Lv Private
Arcenyc
Last Edit : Mar 3, 2021, 08:50 (UTC)
# 189
Écrit le : 3 mars 2021, 08:39 (UTC), par : Woots

You should really stop throw empty argument-less - attack attempt( for that you really have to understand that the opinion about me you can have, have the same importance as a fly passing by in a room ), answer, the moment what you tried just was proved to be more than incorrect. No need to twist anything, just need to observe how the game work to see what a "without mobs BDO" would do. And considering your "answer", you certainly perfectly realized that.

 

Sadlasud ? you mean the guy trying to pretend pve channel are going to damage BDO, yet try what he can to avoid to bring a good argumentation based on how BDO work to "demonstrate that" when its asked.  Yeah i see.

Oh yeah, Always the same toxicity displayed without any particular point other than trying to ridicule others person, with whatever extrem hypothetical situation.

 

I see. cool ? Do you have anything to say that worth care about in a discussion ?

 

 

 

 

You mean I totally and elegantly nailed down your own novel narrative in 1 simple sentence. You miss counter points so hard you can only play the victim card as usual since you have nothing intelligent to offer as a rebutal.

 

Case in point, how do you solve kill steal issue without PVP ?

Last Edit : Mar 3, 2021, 11:24 (UTC)
# 190
On: Mar 3, 2021, 00:35 (UTC), Written by Josiah

I challenge this. Let's add PVE servers and see what happens. I have a feeling the majority of the playerbase will gravitate torwards the PVE servers.

Feelings... What about facts? Like the fact that spots cant handle more than 3 people ? So how many servers you want ?100 ? 200 ? 1 000 ? Or just make single play options for anyone who dont like PvP. Oh wait they making Crimson Desert.

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