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UTC 21 : 43 May 15, 2024
CEST 23 : 43 May 15, 2024
PDT 14 : 43 May 15, 2024
EDT 17 : 43 May 15, 2024
#Suggestions
we need more passive skills
Dec 15, 2023, 22:18 (UTC)
558 11
Last Edit : Apr 2, 2024, 03:35 (UTC)
# 11
On: Apr 1, 2024, 23:32 (UTC), Written by askore

50 dr vs 24 ap

11% dodge rate vs 5% hitrate

with every other choice being basically useless because the values are so low, this sounds absolutely terrible.

i have already seen feedback for removing all class passives and giving us three choices between all of them and it's a really good idea, but your concept is inferior in every point. no one cares about having 710 skill points left over, if that's a concern they can add more levels to weight training.

For one, the values are a framework & can be subject to changes, so please share how much higher the values should be, because personally I think they're fine. Also I don't mean the specific class passives, I meant additional general passives (if you read the entire post carefully you would see that). (The specific class passives for some classes are a little meme-y & they have nothing to do with this post as they are a whole topic by themselves & would create too much confusion). Furthermore you can't project people "not caring" about their additional skill points. I know players (myself included) with over 3k skill points leftover even after maxxing the weight tree. Simply adding more levels to weight training is a great idea don't get me wrong, it's still not enough. Us as players should have more freedom and control to choose and shape our characters to what fits our playstyle the best. Not streamlining everyone into one category because of lack of options or laziness. I hope you understand where i'm coming from with this & I appreciate your feedback nonetheless!

Cheers

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