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UTC 5 : 39 May 3, 2024
CEST 7 : 39 May 3, 2024
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[Awakening Guardian] First Impression feedback (+20hrs)
Dec 16, 2023, 03:50 (UTC)
410 2
Last Edit : Dec 16, 2023, 03:53 (UTC)
# 1

Region: EU

Family name: Awgust

Feedback:

Good day to you guys!

i just recently created Guardian and started playing her. Reason: Trying all classes to know thier ins & outs. Eversince guardian release, i never really played her nor even created her cause of how slow she really is but recently i am willing to know more classes to understand them better. I will go on and already apolozige to ya'll cause i am very much not a guardian mainer. I have played almost every class in the game and gave it a serious play in PVP & PVE, know thier skills and i learned how the classes really function in general. I will straight jump in the the feedback now. 

.

General Summery of Kit

- Guardian is a very slow class & animation takes very long to complete.

- Guardian don't need Crit rate addons or artifacts as she gets perma 50% Cr just by doing basically any attack or defense for 20s.

- Guardian skills have massive hits which is understandable as she is too slow.

- With Addon, she can permanently have 30% atk speed buff.

- Very heavily protected with few gaps in bewteen.

- Q-block has no DP(Dr) nor AP buff for a class that mostly sits in block.

.

PVP

- She hits like a truck by basically killing any player with just 2skill (2 skills takes +4sec to complete the whole animation).

- Because she is extreamly slow, She is very bad in 1v1 or small group fight as players will target her first in small group fight of 3v3 & 5v5.

- Very limited possibility for making a combo because skills don't chain smoothly into eachother. Eg: into is very slow to activate and almost no skill connects smoothly into or out of Fireborne Rapture expect forCleansing Flame. Making it hard to make use of Fireborn rapture as it provides +20AP buff.

[Skill issue]

- Has very low accuracy

- Has very less damage

- Doesn't CCs

- Very low damage.

[Feedback]

- Increase it's accuracy rate.

- higher damage in PVE.

- Knockdown CC in PVP for better combo creation option.

- Skill should combo smoothly in & out of any provided skills.

- If Absolute: Claw Reveal is locked, Fireborne Rupture should be activated after pressing Space during any skill as it would also be useful to swap between awakening & pre-awak.

- Forward guard effect would be helpful on this skill.

- Available during cooldown state.

- Remove the activation from pressing Q while using God Incrinerator.

- She has very limited mobility.

- She has very limited CC options and Her ways of CC'ing other players are very predictable and is often very easily avoidable.

- Because she is slow, She can't keep up with aggrassive playstyle from her target thus fighting against a grab classes will often lead into a defeat.

- She has grab and is able to grab targets from abit further range then most grab classes.

- The PVP combo i use atm is this: Grab > S+LMB(1st hit) > Shift+F > Shift+LMB (hold LMB for flow) > Shift+RMB (get behind the target on it's 2nd jump hit) > Shift+Q.

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PVE

- She has massive AOE damage in the game which makes easier to clear spots with very less effort.

- Because of her slow nature, she doesn't excel in lower end grind spots which requires classes to move pack to pack fast.

- She is a very still standing class with lots of hits and long animations which demands more DP in higher grind spots so she can take abit more damage while doing the combo.

- After the recent PVE damage buff patchers to all other classes, she will soon be left behind by everyclass in PVE.

- Infinite PVE combo i use atm is this: S+LMB (1st hit) > Shift+F > Space (Fireborne.R) >Shift+Q > Shift+LMB (hold LMB for flow) > Shift+RMB (hold RMB for Flow).

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Thank you very much for taking your time to read

Please do correct me for any mistakes i may have done & Please provide me of any helping tips if i may have missed to understand some.

Take care <3

Last Edit : Dec 26, 2023, 02:20 (UTC)
# 2

never expected but what i asked here basically came into reality....well, only 50%.

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