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#Gameplay_General #Update
(Calpheon Ball) Family-wide lifeskill announcement and "Life"
Dec 16, 2023, 11:18 (UTC)
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Last Edit : Dec 18, 2023, 09:43 (UTC)
# 51

If they unlock the g50 and make it uncapped i can't see why it's not a good improvement. It's how it should have been since the first day. If you put efforts to reach some lifeskill levels i can't see why you shouldnt be able to use them on a different character within the same family. You are never happy guys. It is a great change.

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Last Edit : Dec 18, 2023, 10:07 (UTC)
# 52
On: Dec 18, 2023, 03:00 (UTC), Written by Sennen

The game didn't DO this TO me.   Like many, I CHOSE to do it because it was different, a way to stand out a bit and a little more difficult then normal.  I could have just as easily raised lifeskills on a single character as 'normal' but that's boring and commonplace to me.

Some people are mad because family fame has been a core account stat and way to rank yourself against other players (a fundamental point in games like this) for YEARS and now potentially they are just going to *poof* all your hard work and progress.   It's not even a straight case like where they make certain lifeskills easier to level, and ''devalue'' the effort it previously took to make it easier for new people to keep up. (Which is totally fine and required in a MMORPG).  Depending how they do it, it could just straight up be a deletion of years of work for some people.

The thing is there has been virtually no communication on HOW they are going to go about such a major change like making lifeskill levels family wide beyond "We hope to do it sometime in the next 6 months".   So naturally some people are anxious and upset with potential changes and how that effects them.  All of that could have been avoid with a bit more information from PAs end about their ideas an intentions.

Well, I can agree that they could outline such game-changing feature more precisely and that they should be careful not to delete progress when they design the merge. Yet overall, this change is going to be embraced by most players with utmost gratitude (even by people like me, who have already spent the time and finished setting up their lifeskilling by spreading the exp across different characters).

Last Edit : Dec 18, 2023, 12:44 (UTC)
# 53
On: Dec 17, 2023, 16:35 (UTC), Written by Justuas

Lifeskill competition sounds dumb imo because you can easily p2w.

Easily? Lets see your G 50 alchemist then. The stupidity of this comment is beyond comprehension. Why dont you think about it a bit before posting idiotic nonsense like this

Last Edit : Dec 18, 2023, 16:44 (UTC)
# 54
On: Dec 18, 2023, 09:58 (UTC), Written by Asm

Well, I can agree that they could outline such game-changing feature more precisely and that they should be careful not to delete progress when they design the merge. Yet overall, this change is going to be embraced by most players with utmost gratitude (even by people like me, who have already spent the time and finished setting up their lifeskilling by spreading the exp across different characters).

no Front , but what u mean with your well spend time in Lifeskills . most people post herre , crying about loosing Porfessionals in lifeskillls (incase its not merge) when people like Sennen cry , thats some understandable thing . we speak of 1000 and more hours of account progression . u little crybabies stop arguing here and start lifeskilling for real . posting in forum here is not lifeskilling .

when i see that , that an overall of 50h . most of that was afk prozessing/cooking . have u even played the game when cooked/prozessed ? or cried in another game how bad all is . start playing the game and we speak agane . also all other of u with your SK1 on all chars to cheat the guildranking .

Last Edit : Dec 18, 2023, 17:28 (UTC)
# 55

Having life skills family based does sound somehow appealing, considering they will also implement some changes regarding Liana's Tool Bag as being used from Family Inventory.

They just need to figure out about life fame and those players that have combined EXP from all caharcters higher than Guru50.

I do hope they will be open for discussion about those changes, and give us some more information before update hits live servers.

Last Edit : Dec 19, 2023, 09:00 (UTC)
# 56

I like the idea of family based life skills (it would at last make even more sense to have 20 chars and place them all around the world to avoid travels), but I want that they sum up all skill scores of my characters and not let just the highest count. 

It should be easily done by free life exp exchange scrolls and by raising the Guru lvl 50 limit (the later one will happen anyways if I understand the Calpheon Ball announcements right).

If they do it in that way, cool, otherwise if you therefore delete the life skill exp achievements of my other chars, go and burn in hell.

Last Edit : Dec 19, 2023, 03:28 (UTC)
# 57

I mean...

Uncapping the lifeskill levels or giving us something like G100 (effectively the same thing) seems understood, straight forward, intention clearly indicated, and at this point and a given.  How they go about the family wide levels is another.

On one hand...

Ideally they'd make a new family based master level for each lifeskill that acted as a sum of each character's exp earnings.  Your new characters or alts would still have their personal levels and each would appropriately rise as you earn exp except your mastery/loot/effects/ranking would be determined by the combined master, family level.    Nothing changes for the worse, fame is effectively untouched, everyone benefits from the buffs.  Win-win.

On the other...

PA decides to go "Yea nah, you get your highest earned level", a lot of players get a lot of time/effort/$ jsut straight up deleted which might as well be game-suicide for those players.

In truth... the actual solution PA comes up with will likely be one of the half dozen things in the middle of those extremes.  The problem is we just don't know and now everyone effected is stuck in limbo being concerned due to the lack of info provided.  Personally I've lost virtually all drive to play the game since I'm a lifeskiller through and through and now I have no idea if anything I do for the next 6 months won't be a total waste of time/effort/silver/pearls to say nothing about the last few years.

Last Edit : Dec 19, 2023, 08:16 (UTC)
# 58
On: Dec 19, 2023, 02:29 (UTC), Written by Sennen

I mean...

Uncapping the lifeskill levels or giving us something like G100 (effectively the same thing) seems understood, straight forward, intention clearly indicated, and at this point and a given.  How they go about the family wide levels is another.

On one hand...

Ideally they'd make a new family based master level for each lifeskill that acted as a sum of each character's exp earnings.  Your new characters or alts would still have their personal levels and each would appropriately rise as you earn exp except your mastery/loot/effects/ranking would be determined by the combined master, family level.    Nothing changes for the worse, fame is effectively untouched, everyone benefits from the buffs.  Win-win.

On the other...

PA decides to go "Yea nah, you get your highest earned level", a lot of players get a lot of time/effort/$ jsut straight up deleted which might as well be game-suicide for those players.

In truth... the actual solution PA comes up with will likely be one of the half dozen things in the middle of those extremes.  The problem is we just don't know and now everyone effected is stuck in limbo being concerned due to the lack of info provided.  Personally I've lost virtually all drive to play the game since I'm a lifeskiller through and through and now I have no idea if anything I do for the next 6 months won't be a total waste of time/effort/silver/pearls to say nothing about the last few years.

One thing you can do, is level up life skill that you don't have at Guru50 so far. For example, you can still work on increasing sailing level on your character with highest sailing level. Surely you don't have it maxed already, and that woldn't be wasted regardless of what they decide to do in the end.

Last Edit : Dec 19, 2023, 14:34 (UTC)
# 59
On: Dec 18, 2023, 16:44 (UTC), Written by Fritze

no Front , but what u mean with your well spend time in Lifeskills . most people post herre , crying about loosing Porfessionals in lifeskillls (incase its not merge) when people like Sennen cry , thats some understandable thing . we speak of 1000 and more hours of account progression . u little crybabies stop arguing here and start lifeskilling for real . posting in forum here is not lifeskilling .

when i see that , that an overall of 50h . most of that was afk prozessing/cooking . have u even played the game when cooked/prozessed ? or cried in another game how bad all is . start playing the game and we speak agane . also all other of u with your SK1 on all chars to cheat the guildranking .

Oh well, I never said I invested 10 000 hours into lifeskilling. And I never will, because I do not want to burn my life on this game. I invested enough to know every lifeskill very well and to use every lifeskill effectively. That is why I can have a well-informed opinion. Repeating one thing over 9000 times does not teach you anything new, so spending 10 000 hours is not any better than spending just enough to understand.

And that is why I can understand well how this change benefits players who do not perform lifeskilling to chase lifeskill ranking, as I do not care about ranking at all. I care about enjoyment. The gathering professinals you see are characters that I actually use for gathering. If I wanted to "game" the ranking, I would have 32 guru cooks, fishers, and processors, don't you think? Why would I bother with gathering? :)

The picture is a nice illustration - you can see what problems arise when someone starts the game and has single lifeskiller, because they do not know yet what level of diversification is needed to lifeskill effectively. Transferring lifeskill levels to another character can be quite expensive (as I had to do with farming, sailing, bartering so far). This will be gone after the merge. Another example you can see there is the annoyance of leveling different characters' training just to allow them to use sprint. This will be gone as well. My three sailors will be able to use the skill level I worked for (having all 4 carracks does not disqualify me from the discussion because I did not spend enough time, does it?). I will not be stuck to a single farmer when needed. I would not have to level another cook just to pack crates. I would be able to breed horses effectively with more than one character. I would not need two processors and split their xp for situations when one of them is busy. I would not have my gathering xp spread across so many characters.

And so on, and so on... I see only benefis for regular lifeskillers.

Last Edit : Dec 19, 2023, 13:03 (UTC)
# 60
On: Dec 16, 2023, 17:53 (UTC), Written by Senemedar

Do you think Guru6 + Guru2 = over Guru50?

1858 life skill fame. Guru on main, guru on alts. So stop crying because most of you, even if you have Guru50, it's only in cooking. And even if you have more of them, it's 24/7 afk in processing and fishing. And I will ask again: why do you need Guru50 in cooking, processing or fishing on the second character? Achieving Guru50 or even Guru30 in life skills other than cooking, processing and fishing is impossible for people who have not been playing since the premiere with computers turned on 24/7. The conclusion is as I wrote earlier: the "problem" affects a handful of players.

"Hundreds" and I only see 5. Multiplying by 35 channels gives us 175 out of... how many? 50,000 players? 100,000 players?

I wrote everything else above. Do you know how I made Guru1 in cooking? 99% producing only beer. You also "worked so hard" as me.

In that case, I demand that the seasons and Tuvala be removed from the game because everything I achieved in this game was reset to zero due to the addition of Tuvala (and Pens from Jetina).

Great logic ... you earned something from afk activities, so you shouldn't complain about it.

Same logic can be applied to grinding. You are only running in circles and using same combo over and over again. How is that any more effort than life skilling?

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