Family Name: Rammbob
Region (NA/EU): EU
During Calpheon Ball it was announced that guilds will be able to do 100.000.000 Silver payouts in the future, while currently there is a 5.000.000 limit.
While i have no opinion on that matter, i did notice you need 10 people online to have individual payouts of 1.000.000 or higher.
That is an unexplained, arbitrary barrier for small guilds.
The contract text is quite long by now, so explaining it there wouldn't be a good solution. But the barrier itself is what i question: Why 10 people online?
It basically motivates to raise the payment to max, then force quit the guild to get 300% times the payout and rejoin the guild, suffering through the 7 day apprentice period.
The other motivation would be to have lots of inactive accounts just AFK in the game to achieve that arbitrary barrier.
Neither of that is healthy for small guilds i would say, if instead one could enjoy the payment benefits in small guilds with 3-8 people being online on a regular basis.
So, how about it? :) Allow people who don't feel comfy in larger guilds to not have an additional disadvantage, already being few in numbers?
Well, i did expect this to get little attention. :)
Any opinions on the matter? I imagine large guilds and people not being affected are against it, but for what reason?
Well, i did expect this to get little attention. :)
Any opinions on the matter? I imagine large guilds and people not being affected are against it, but for what reason?
I think the opinion is that smaller guilds don't deserve to have such a perk b/c their size doesn't warrant the attention. I don't see that changing. If you want payouts you have to recruit above the threshold. This is the incentive to NOT be a small guild.
So small guilds should also get some sort of daily pay increase so they can actually recruit people but it also shouldn't be equal to bigger guilds so that people are still incentivized to join bigger guilds. Maybe 10m daily for smaller guilds but you can get 10x more by joining a larger guild?
they prob want to avoid certain people to make small guild to abuse something.
Donno what great matter will happen with 5m a day(old time tho) but they said they will increase it so lets see?
When i heard about this someone also told me that this kind of system blocks guild selling with RMT (like 3man is required for guild quest etc)
No idea why PA has it at a minimum of 10 online players to collect a payment. They don't care if only 1 of those people is doing all of the work or a core group of people that are less than 10 that does all of the work. Meanwhile, they also seem to not care that a full-fledged member can access guild storage and sell items for a profit at the guild's expense (probably the best argument against being in a larger guild).
With changes that are on the horizon, they make you wonder if there is a reason to have different guild size classifications. The main reason for it is what kind of guild mission you can get, but if it's going to be individual, does it still matter?
How about guild bonus paid to people is returned back to guild from inactive members who haven't claimed it ?
Perhaps after 30 days
Thanks for your insights, guys :)
So the reason may not be as arbitrary as i thought.
Regarding incentive to join larger guilds: Being more people a guild should be more powerful compared to one few in numbers - isn't that already advantageous compared to smaller guilds? I fail to see why it needs to be incentivized, but am happy to get more insights :) I also wouldn't put smaller guild payout above that of larger guilds, but i can't see why it should be less at the moment.
Michi mentions a few problems that growing guilds probably face often. I wonder what keeps them going, trying to grow more.
I think most of those problems may be solved by moderating the guild more, but will result in less members, maybe resulting in getting too small to get punished by payouts again? It would be wrong if guilds grow too secluded though, not trusting in gaining new members.
How about guild bonus paid to people is returned back to guild from inactive members who haven't claimed it ?
That's an issue of larger guilds though, right? I think guild-leaders can adjust the bonus everyone gets individually (from what i read online), so maybe more consideration is needed when applying it? I totally see why it would be annoying to have inactive slots leeching the payout, but it may warrant to kick those players out eventually. Not if they are on vacation and communicated stuff tho - thats rude :p
Otherwise, i think ppl should also be happy if the guild funds find their way into people's pockets :D