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UTC 16 : 30 May 18, 2024
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#Suggestions
Fix Karma Bombing
Feb 14, 2021, 17:33 (UTC)
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Last Edit : Feb 27, 2021, 14:11 (UTC)
# 81
On: Feb 26, 2021, 18:26 (UTC), Written by Sadalsuud

Nope, good rules exists, but you don't accept the idea of a middle ground because it would go against the idea of having pure pve channels. 

 

And they chose to do arsha as a permanent channel without restriction, but no pure pve channel. Devs already chose. 

 

 

And for woots, there's no interest if this is not a working solution. Pretty simple. 


Totally agree, there is no proper solution for the issue at hand, being Karma Bombing. They need to fix this, as this is the abusable system being used to harass and unbalance the PVP content of the game, allowing people to harass other people is not protecting them from PVP this is just an abusable system. 

This is an OWPVP game, they have added in content for newer players who are trying to gear up in the form of Seasonal. 

I do agree the game does have an insanely high gear soft-cap now, which even Seasonal does not fully catch you up to, but I think this is fine to get players in the game. I think the game is balanced around the area's so for example you are expected to play in your appropriate gear score area, so people of similar gear levels fight each other. 

Some of the problems come when the content is misbalanced, so lower-level areas giving more silver or exp or sp than higher areas, as this will mean people will move on zones when they hit their next target gear progression and ofc Treasures like a potion, map, and compass which still don't have bad rng protection like-new treasures, something I would like to see, but alas this is not about that topic. 

This is about fixing Karma Bombing, and I think that some of the suggestions about having a character GS or a timer-based GS
which takes your GS across your inventory bank, the market averaged across of a timer, so last 30 minutes and that lasts for the next 2 hours so that people can't just take off their gear would be a potential solution, there have been other suggestions also, I think this would stop finally the abuse of this mechanic. 

I don't know how to solve this issue 100%, but hopefully, some of these suggestions will help the devs fix this mechanic. So it can't be used to harass players and goes back to how it used to be to prevent people from going to extremely low-level areas and just farming people. Something which I have actually never encountered in 3 years playing this game btw, but I will not be naive enough to say it does not exist. 

I know there are some mean people out there, but I have always seen it as very honourable even when I get out geared, if someone asks for a duel, and respects that, I enjoy the close GS ones also, and it builds experience. I have made good friends doing that, and I think it is an amazing thing for the PVP in this game when people are really cool about it, and even if they send helpful tips! There are some amazing really chill people in this game, hopefully, this will be something that stops grief and which promotes healthy PVP. 

Last Edit : Feb 27, 2021, 15:14 (UTC)
# 82
On: Feb 27, 2021, 14:11 (UTC), Written by Gottplex


Totally agree, there is no proper solution for the issue at hand, being Karma Bombing. They need to fix this, as this is the abusable system being used to harass and unbalance the PVP content of the game, allowing people to harass other people is not protecting them from PVP this is just an abusable system. 

This is an OWPVP game, they have added in content for newer players who are trying to gear up in the form of Seasonal. 

I do agree the game does have an insanely high gear soft-cap now, which even Seasonal does not fully catch you up to, but I think this is fine to get players in the game. I think the game is balanced around the area's so for example you are expected to play in your appropriate gear score area, so people of similar gear levels fight each other. 

Some of the problems come when the content is misbalanced, so lower-level areas giving more silver or exp or sp than higher areas, as this will mean people will move on zones when they hit their next target gear progression and ofc Treasures like a potion, map, and compass which still don't have bad rng protection like-new treasures, something I would like to see, but alas this is not about that topic. 

This is about fixing Karma Bombing, and I think that some of the suggestions about having a character GS or a timer-based GS
which takes your GS across your inventory bank, the market averaged across of a timer, so last 30 minutes and that lasts for the next 2 hours so that people can't just take off their gear would be a potential solution, there have been other suggestions also, I think this would stop finally the abuse of this mechanic. 

I don't know how to solve this issue 100%, but hopefully, some of these suggestions will help the devs fix this mechanic. So it can't be used to harass players and goes back to how it used to be to prevent people from going to extremely low-level areas and just farming people. Something which I have actually never encountered in 3 years playing this game btw, but I will not be naive enough to say it does not exist. 

I know there are some mean people out there, but I have always seen it as very honourable even when I get out geared, if someone asks for a duel, and respects that, I enjoy the close GS ones also, and it builds experience. I have made good friends doing that, and I think it is an amazing thing for the PVP in this game when people are really cool about it, and even if they send helpful tips! There are some amazing really chill people in this game, hopefully, this will be something that stops grief and which promotes healthy PVP. 

 

I don't know what you are on. However so far from the statements of these that want to punish those that get PKed. All end in the same conclusion. ~For people who don't have the means to compete or fight back, to just simply kick rocks and go away.~

 

Also in what world is it honourable to harrass or take from the weak? I know over here in the US we consider that to be acts of cowardice, and a total disregard for another. Which not only fails to promote healthy PvP. But Also fails to promote a heathly active playerbase. Because the game just ends in becoming a revolving door for the weak and new players. Where only the top gear gets to have fun with no non-P2W catch up mechanics to bridge the gap.

Last Edit : Feb 27, 2021, 22:10 (UTC)
# 83

Stop crying about karmabombing. Karmabombing NOT EXIST!

EACH, yes EACH mmo have pvp and EACH mmo have too much pk penalty system. 

And in many mmo much more worse than in BDO. I remember in Cabal after 3 or 5 pk you go to jail for 12 hours.

But of course you can pvp in Cabal even whole day! On PK channels or on WAR channel.

So: go to Arsha and problem solved.

56 2073
Lv Private
Zandek
Last Edit : Feb 27, 2021, 22:16 (UTC)
# 84
On: Feb 27, 2021, 15:14 (UTC), Written by FearlessMe

 

I don't know what you are on. However so far from the statements of these that want to punish those that get PKed. All end in the same conclusion. ~For people who don't have the means to compete or fight back, to just simply kick rocks and go away.~

 

Also in what world is it honourable to harrass or take from the weak? I know over here in the US we consider that to be acts of cowardice, and a total disregard for another. Which not only fails to promote healthy PvP. But Also fails to promote a heathly active playerbase. Because the game just ends in becoming a revolving door for the weak and new players. Where only the top gear gets to have fun with no non-P2W catch up mechanics to bridge the gap.

I do not know what you are responding to, but literally, everything you wrote does not have anything to do with my post. 

Please read it again, this time slowly. 

This "~For people who don't have the means to compete or fight back, to just simply kick rocks and go away.~" Never said that but if they can abuse something to get revenge at someone that is a broken mechanic and yes, should not be possible, this is a PVP game, if you can't beat them yet, go away get stronger and who knows you might get to fight them again in the future, that is the whole point of a OWPVP progression game like this. 

"Also in what world is it honourable to harass or take from the weak?" Again, did not say that at all, I said it was honourable that I meet people who will duel me for a spot. Instead of taking off their gear and harassing me, I find this method of approaching a person to compete together for the spot, is a much better method in this game, I repeat, a PVP game. It is a much more fun and interesting method to decide who gets the spot, personal opinion. Please do not take my words completely out of context, thank you. 

Because the game just ends in becoming a revolving door for the weak and new players. Where only the top gear gets to have fun with no non-P2W catch up mechanics to bridge the gap.

 

The people who play this gameplay for the progression, the PVP and the challenge these present, people like having various means to grow, but this game is made for the PVP, all the end game is PVP, it is the main end-game content. 

What you suggest is that a broken mechanic left which is currently being used to harass people is fine? because if they can't fight normally they should be able to just annoy someone until they quit, which is completely against the game goals. This game is progress-oriented, this game is hard and requires many many hours, no one is given progress instantly, it requires many many many hours. 

"no non-P2W catch up mechanics to bridge the gap." Actually, the game itself is the catch-up mechanic, also seasons.... MASSIVE catch up mechanic, do you know that you can now get soft-cap gear in less than 2 months without any PTW? My other-half did it, didn't spend anything except purchasing the game. The game gets progressively harder and harder the further you go, your upgrades go from being a 15-hour grind to a 300-hour grind and so on and so on, until getting 1 ap or 2 accuracy is a MASSIVE next upgrade something you might work for many months on. I know people who have gotten to 625+ GS in less than 6 months, putting in extremely hard work and patience. Did they grief people, nope, they worked on it, they took the fights they got, it motivated them to get stronger, and they became stronger over-time, they caught up to the people at the top. 

It is wrong, to allow people to abuse a mechanic just because they are weaker, that is not what this game is about, this game is about getting stronger and winning the fight next time, learning from mistakes, not making the same mistake over and over, because that is what you are talking about, you are talking about allowing someone to resort to a press this button to win, just because they are not in the lead. Basically a cheat code. 

And I applaud openly progressive and constructive discussion. I am happy to hear constructive comments, not just nay-saying. 

Last Edit : Feb 27, 2021, 22:39 (UTC)
# 85
Écrit le : 14 févr. 2021, 19:26 (UTC), par : FearlessZ

If they fix KarmaCiding. Then they should fix Mob Feeding. And put PvP based AP and DP caps on all spots.

 

From my personal and guild's experience. The Karmaciding person is not defending their spot. But is invading someone else spot to class and or gear stomp them because they are sure it's a win. 

 

You know what would solve this? If half the channels got turned into PvE only channels. And the other half got turned into Karma Free channels.

 

But from my experience most people who cry about the karma system. Just want to block others from progressing and simply gear block them from content. Kinda like those 280+ AP players that hang in spots like Pollies, Manshuums, Murmok, and Sultz. So that will never fly with players looking to PK with no repercussion, or worst make their victims lose progression for being PKed. lol

Mob Feeding is the only way to NOT be karmabombed. From my personal experience and guild's experience, too much guilds can't be dec and too much players don't want to leave the even if they lose the duel because for them you are just a carried class with a carried gear. A lot of them prefer to bomb you because they know you'll be in red in few kills.

Maybe one the solution is 3 millions of karma instead of 300K.

A PVE channel will be the worst thing. Players are going to abuse it and grief everytime. And you won't be able to do something. But you are masochist, sure.

Also you can't blame a players to be on a spot with 280+ AP 350+ DP because its called gear progression. It's a part of the game. Also they is no rules for players to farm on a 240 AP spot with 280 AP. The game allows you to do it.

82 254
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Anvorka
Last Edit : Feb 27, 2021, 23:31 (UTC)
# 86
On: Feb 15, 2021, 00:19 (UTC), Written by Gottplex

Thank you for making my point for me, as Chriszo, has so kindly said, basically you're forced to accept defeat, in a situation because the harassing party is given complete dominion of the situation, you have no recourse except to give up your spot, which you may have been on for a long time, because of the harassment of another player.

If you are using a lost scroll, you lose time, if you are enjoying your grind, you lose your enjoyment to a frustrating mechanic that has no recourse, I thank you Chriszo for your valuable input, you highlight quite nicely the finality and unfairness of this situation and why it needs to change. 


Lol, well you lost me at "Enjoying your grind". I don't think I've ever enjoyed grinding in this game lol. However with that said, I've been trying to get the rare piece for the "Ornette's Spirit Essence" namely the Kamasylvia piece. However it doesn't matter what server or time of day I go there, there are ALWAYS campsites set up with folks farming the area.  And when I say folks, I really mean a particular guild. Not sure if they are a professional farming guild but they have players always farming the Kamasylvia area. I even went out of my way to find a obscure portion off the main beaten path to grind a few of the mobs. These greedy thugs will go out of their way to come run me off like I'm some back porch vermin. I've asked to join their party, they aren't having it. So I resorted to karma bombing them and it actually worked. So I to believe there should be PVE only servers, case solved. I'd even go as far as to say we should be able to purchase a hunting permit for a specific area for a specific block of time from the Capitol City. As long as it is indeed controlled by a Capitol City.

Last Edit : Feb 27, 2021, 23:40 (UTC)
# 87
On: Feb 27, 2021, 22:08 (UTC), Written by Senemedar

Stop crying about karmabombing. Karmabombing NOT EXIST!

EACH, yes EACH mmo have pvp and EACH mmo have too much pk penalty system. 

And in many mmo much more worse than in BDO. I remember in Cabal after 3 or 5 pk you go to jail for 12 hours.

But of course you can pvp in Cabal even whole day! On PK channels or on WAR channel.

So: go to Arsha and problem solved.

You know what I think we need more arshas honestly now hear me out. The main problem with arsha is higher geared players grinding at lower AP areas. Now imagine if they made it so mobs do not drop anything if you are over x amount of gear. So you create a few channels based on gear scores so everyone you do encounter will be around the same gear. What this does is force more enjoyable pvp interactions rarher then stomping fests where someone just camps you until you leave the zone. which is why people play on arsha in the first place. Now these channels would lose the ability to use tears to revive on the spot you die and make you have to walk back if you wish to challenge that player again.

 

I think something like this is needed and would just fix the one issue I have with arsha.

Last Edit : Feb 28, 2021, 00:21 (UTC)
# 88
On: Feb 27, 2021, 23:34 (UTC), Written by Easay9

You know what I think we need more arshas honestly now hear me out. The main problem with arsha is higher geared players grinding at lower AP areas. Now imagine if they made it so mobs do not drop anything if you are over x amount of gear. So you create a few channels based on gear scores so everyone you do encounter will be around the same gear. What this does is force more enjoyable pvp interactions rarher then stomping fests where someone just camps you until you leave the zone. which is why people play on arsha in the first place. Now these channels would lose the ability to use tears to revive on the spot you die and make you have to walk back if you wish to challenge that player again.

 

I think something like this is needed and would just fix the one issue I have with arsha.

A good suggestion! Thanks! Very interesting concept, I like the idea of no tearing also... They might have to slightly adjust some areas for this, maybe also make spawns a bit further away, but very interesting! 

Lv Private
Gottplex
Last Edit : Feb 28, 2021, 00:21 (UTC)
# 89
On: Feb 27, 2021, 23:34 (UTC), Written by Easay9

You know what I think we need more arshas honestly now hear me out. The main problem with arsha is higher geared players grinding at lower AP areas. Now imagine if they made it so mobs do not drop anything if you are over x amount of gear. So you create a few channels based on gear scores so everyone you do encounter will be around the same gear. What this does is force more enjoyable pvp interactions rarher then stomping fests where someone just camps you until you leave the zone. which is why people play on arsha in the first place. Now these channels would lose the ability to use tears to revive on the spot you die and make you have to walk back if you wish to challenge that player again.

 

I think something like this is needed and would just fix the one issue I have with arsha.

A good suggestion! Thanks! Very interesting concept, I like the idea of no tearing also... They might have to slightly adjust some areas for this, maybe also make spawns a bit further away, but very interesting! 

Lv Private
Gottplex
Last Edit : Feb 28, 2021, 01:17 (UTC)
# 90

The problem here is several layers: Some spots that have low requirements also provide something very valuable in some of many ways. Pollies is a commonly cited gripe among people with no gear complaining about being "bullied". Polly's is one of the best sources of SP in the game. They can go somewhere else suitable for their gear such as fadus and not see much of a difference should they happen to be unable to grind Polly's. Meanwhile the geared player can't really go anywhere else to get good SP per hour rates. This is jsut one example, they also complain about Blood Wolves and Manshaums. Interesting when you consider these places also drop potion pieces.

 

I even had someone complain that he, at 261 AP, couldnt grind Star's End because he kept getting pushed off of main rotation...What is obvious here is that some people have some fantasy that they have sole ownership rights of an area because their gear matches the numbers on the map, and anyone who can go to a place with bigger numbers shouldn't be allowed at the lower numbers. Some low geared players have a misjudged sense of entitlement over the spots, viewing higher geared players as "invaders" of some kind, neglecting the fact that some places give benefits far beyond their reccomended AP.

On: Feb 27, 2021, 23:34 (UTC), Written by Easay9

You know what I think we need more arshas honestly now hear me out. The main problem with arsha is higher geared players grinding at lower AP areas. Now imagine if they made it so mobs do not drop anything if you are over x amount of gear. So you create a few channels based on gear scores so everyone you do encounter will be around the same gear. What this does is force more enjoyable pvp interactions rarher then stomping fests where someone just camps you until you leave the zone. which is why people play on arsha in the first place. Now these channels would lose the ability to use tears to revive on the spot you die and make you have to walk back if you wish to challenge that player again.

 

I think something like this is needed and would just fix the one issue I have with arsha.


 This idea is terrible for this reason exactly, and will, quite literally, kill the game. Forcing people to play without all of their gear in order to get drops will only spawn resentment and make people stop playing. Also, it doesnt stop the "strong players bullying the poor weak newbies" because as soon as someone rolls up they can slap their gear on, clap the idiot, and take it back off for their grind. The solution to karmabombing is to make it so you dont lose karma for killing the same person within a certain time period. Whether people like it or not, might makes right in this game. Strength prevails, and mob feeding is the result of what happens when people try to usurp this way of existence. The people who have been in the game and put in the work to have the better gear deserves the spot. The person who has been playing for 3 months, given free gear from seasons, and doesn't know how to fight and put in no work does not.

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