SA q block should get adjusted as well
I am all for awakening warrior losing sa on block for sa movement and iframes, would def made class more fun to play.
You want class balance in an already totally imbalanced broken game when it comes to classes..
- first of all, classes have different damage multipliers to opposing classes,
- second pvp needs high performing hardware were you can get the most fps out of the game to do most damage (some people cannot afford this, so they are handicapped from start),
- third server quality is terrible which creates plenty of desync on combat situations..
so maybe you should call first to fix those things.. or better even bring real multiplayer content for friends and guildmates before trying to fix already broken things in the game..
Class Damage Ratios = Imbalance (Forever)
I truly hope PA was just trolling with this "lets give all classes grab" idea, or they were just looking to get attention. The basic idea is pretty bad already, but with knowing how slow PA with balancing, this is a terrible idea. This would lead pvp balance to a total chaos for around 1 year (at least) until they would somewhat balance every class which would get the grab. Non-grab classes have tools to deal with grabs...
I doubt that most the players of the non grab classes would give up their current strengths of their class for a grab, since movement and prolly damage too would need to get nerfed. I also cant imagine an archer or a succ ranger with a grab xD
My suggestion is to give forward guards to some of the skills for all classes, especially to skills which are currently unprotected, this would solve the problem of protections for PVE. And like this in PVP classes would still be able to get cc-d without a grab too.
In today's global lab patch notes they said they are evaluating adding a grab to every class at the cost of nerfing some of their strenghts.
You know they people making disingenuous arguments in this thread about this are sick hahahaha
Grabbing is the most powerful of the status ailments, and since there are so many variables due to it, the intention is to make sure to control this part.
There goes that false argument that grabs aren't one of the most powerful cc moves in PvP. The denial on that was crazy
Grabbing is the most powerful of the status ailments, and since there are so many variables due to it, the intention is to make sure to control this part.
There goes that false argument that grabs aren't one of the most powerful cc moves in PvP. The denial on that was crazy
Yep, to all these people in denial, pearl abyss just confirmed you're in denial.
Give everyone grabs, or remove grabs entirely.
Yep, to all these people in denial, pearl abyss just confirmed you're in denial.
Give everyone grabs, or remove grabs entirely.
Lets make every class the same what a wonderfull blanket solution! Those have a history of working well in BDO balancing... oh wait...
Stop trolling unless all u want from pvp is to rotate sa 123 and press e on cooldown while drooling over ur keyboard, option 3 from glab is complete troll. If they go with option 2 which is turning some sa into fg then non grab classes have their openings for ccs. But then u need to learn the game which I know is a crazy concept for some people...
I know several people that play like that already, so not much is changing. Actually its even funnier when you consider that you actually say that grabs are just pressing e on cooldown while drooling over ur keyboard yet for some reason think only a special selected chosen amount of classes should be able to play like that.
I know several people that play like that already, so not much is changing. Actually its even funnier when you consider that you actually say that grabs are just pressing e on cooldown while drooling over ur keyboard yet for some reason think only a special selected chosen amount of classes should be able to play like that.
Did I say any class should play like that? Do you sit in my head to know what I think besides what I wrote? I support solution number 2 which is turning some sas into fgs on classes that are too sa heavy esp those with grabs which solves the issue of having a chosen few classes that can perma rotate sa into pressing e on cooldown. It also gives openings to non grab classes which is a way better solution than giving everyone a grab. The only "issue" with that is people who are alergic to learning the game would have to do that and they don't like it it seems.
Well yeah ofc but he is making it personal...
Let me give you some graph
Preseason solare totally dominated by succ drak
Season 1 solare first half dominated by succ drak second half dominated by succ Dk
Season 2 solare first half dominated by succ sage second half dominated by succ meagu
Season 3 first half dominated by succ mae
All in these seasons awakening musa was one of the most meta/strong class aswell
Season 1/2 succ wizard one of the strongest
Season 2/3 succ sorc is one of the strongest
Season 3 succ sage, succ woosa one of the strongest
Now you gonna ask me why you don't mention awakening drak? Because awakening drak is not a class where avarege andy picks up in solare and goes high rank unlike the others I mentioned.
It's not really all about grab...
First of all it's about player, power of the class mostly scales with player
Second, if the class is very strong and player is very good it's gets obnoxiously broken with or without grab.
Non grab classes equipped pretty good to deal with grabbers
Don't get me wrong. I'm not saying grab is weak. What I'm saying is the fact people complain about grab so hard is proves they just looking for a scapegoat.
Class has billion iframes dudes gets grabbed goes and says "yep, grabs are broken."
Yes dude grabs are broken but can't you admit that you are totally equipped to deal with the grab yet got grabbed and complained?
Blame yourself next time, maybe you ll get better at the game then grabs becomes less problematic.
You misunderstand, by stating 'it's not really about sorcs' I was stating that sorcs are not the only classes without a grab. There are classes that can't counter grabs with iframes or range. Though I guess if you think it's so simple to play around it, you wont mind others getting it surely.
The worst part about grabs is that getting grabbed never feels like a difference in skill.
No matter how you state it, most players won't get ran down by a zerk, get grabbed and say 'yes, I couldn't outrun a zerk but maybe if I get a little better..'. No, most players just see a monkey running at them and tearing them apart and then blame the game for getting grabbed from 5 feet away and being stuck in a grab even though they pressed V.