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UTC 10 : 41 May 12, 2024
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#Suggestions
Add a grab to every class or PvP balance is impossible
Dec 22, 2023, 20:37 (UTC)
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Last Edit : Dec 30, 2023, 21:13 (UTC)
# 151
On: Dec 30, 2023, 10:33 (UTC), Written by Rinoto

I feel each class should have the same amount of grabs and the ability to use all forms of protection in their kit, one shouldn't have more protection or more grabs than the other. Each class should play different to suit different playstyles but have all the same tools available to them. I think striker is fun but the main reason it's my main is because not having a grab is a handicap, so give us all a grab or take them away, it would be a good start to many needed changes.

Are you sure its not because of the ignore resist. An multiple grabs. If they remove grabs good luck fighting perma protected classes in 1v1. Thats all rat classes except three that can burst through fg.

Last Edit : Dec 31, 2023, 01:41 (UTC)
# 152
On: Dec 30, 2023, 17:44 (UTC), Written by WhySoSeeryus

more fgs means classes that can perma keep moving protected (or have blockjumps, fg penetrating skills) and have fast ccs will dominate unless devs REALLY do their jobs well in keeping these things in mind. 

also, fg on a class that cant reposition = death penalty.

fg on a clas that can move and reposition for good trades = asset and a plus

This. Sorc would be so very strong if fg replaced a lot of sa. I'm a Sorc main and I, honestly, exploiting fg is so easy. It's sa that's can be an issue, primarily, shield classes with 360° sa/fg block.

Changing class' kits so heavily as to make sa's into fg's, I feel, is too drastic a change. It will change how a class feels, and I do think shield classes should maintain their strong q blocks. That's part of their identity, as is iframes a part of Sorcs.

What I feel isn't mentioned enough is "WHY" grab is so powerful. It's not the cc. Every class has cc's. Every class has knockdowns. Grabs are powerful because they break the rules of the game and bypass protection. That's why they're powerful. I don't think every class should get a grab. But I find it peculiar why some classes get to bypass protection and others do not.

"Sorc has so many iframes". So do awakening rangers, tamer, and short swords. Maybe the issue is sorc's iframes making her invisible for a millisecond?

"Musa/Mae" are too fast. But there's Zerker and awakening nova who are faster, and Zerker even uses less stamina than bladder/plum and has multiple grabs and better engage/disengage.

Idk, it's almost as if the devs picked which classes get to bypass protection randomly at this point.

I think the best solution is finding a middle ground. All classes should get at least one ability that bypasses protection. It can be unprotected and/or on a long cool down and/or a softer, shorter cc like stiffen -- but it makes zero sense why some classes can break the rules of bypassing protection and others do not. Especially if the classes that cannot bypass protection are classes that fight in melee range -- in range of getting their protection bypassed by grab. The only classic don't think should get one is Succ Ranger. Her damage can already break most players block with 2-3 abilities. And she has the longest consistent range in the game, able to perch on a roof and stay there for 10 mins while getting multikills, unable to be touched.

But honestly, whatever happens happens. I think changing many sa to fg in PVP is not a good idea. I also think giving every class grab is also a bad idea. My suggestion would be give every class who fights in grab range to have at least one protection bypassing ability -- even if the ability is long cooldown, unprotected, and the cc is a softer, shorter cc like stiffen. If not, then that's fine by me, I'm not trying to complain here, just spitballing ideas. My concern is that quality of PvP gets worsened, more than it is now. Trying to remain objective.

Last Edit : Dec 31, 2023, 02:04 (UTC)
# 153
On: Dec 30, 2023, 05:12 (UTC), Written by TitanOfWar

We are nothing like sorcs. Awaken kuno is completely different what the hell are you on about. Mobility your exagerating  we arent as fast as you percieve because of blinking which you blinks more,we have less iframes .

Use simlar stamina to awaken sorc, half the damage of sorc if not less the only thing sorc doesnt havent over us is grab an even then that can be desynced out of(because no ignore grab resist as a pasisve like some classes)just from higher latency an the hit box is small. You have no idea what your on about. You havent changed in the last 5 years even when sorc was the most busted class you were complaining.

Rbf you whinged more than you even played even though killed many people. Also sorc is one of the valued rats for siege. Why do you think they are wanted unlike awaken kuno.

Sorry, absolutely not! Kuno is a far better sorc. Higher mobility, consealment/invisibility, about the same damage, and of course a grab. As I showed to you too, this is reflected in your class having higher population representation in pvp, be it AOS, wars rbf, etc. I am by no means saying kuno is the class everyone wants to play because there are clearly far more popular options as the first page of AOS and wars can show. What I am saying is your obsession with sorc is completely not consistent with reality, where sorc is pretty much a dead class, and for proof of that I once again present to you my challenge which you did not address in your reply: Show to me a case where sorceress is not necessarily overly represented (highly popular), be it AOS lists, War scores, etc., you will not find it because sorc is a dead class in pvp right now. why would anyone main a sorc when a kuno can do just as much and with far better mobility, invisibility, and a grab! Again, kuno is not the most popular because there are esier classes still, but kuno is definitely better represented currently in pvp than sorc.

Last Edit : Dec 31, 2023, 02:09 (UTC)
# 154
On: Dec 30, 2023, 09:01 (UTC), Written by jr212

ngl I find it rather hypocritical that there's so many people saying giving grabs to everyone would make pvp braindead yet don't acknowledge the mechanic as braindead by itself. As if the only definition of good pvp is one side being braindead and other not.

It's the classical pearl clutching case of, "oh it's fine if my class has this game-breaking mechanic, but as soon as anyone else gets it, it's too much!" Even though examples exist abundantly showing that there are classes that have far better capabilities and also have a grab, than weaker classes without a grab.

This was deleted by the writer.
Last Edit : Dec 31, 2023, 02:23 (UTC)
# 156
On: Dec 31, 2023, 02:04 (UTC), Written by A72391

Sorry, absolutely not! Kuno is a far better sorc. Higher mobility, consealment/invisibility, about the same damage, and of course a grab. As I showed to you too, this is reflected in your class having higher population representation in pvp, be it AOS, wars rbf, etc. I am by no means saying kuno is the class everyone wants to play because there are clearly far more popular options as the first page of AOS and wars can show. What I am saying is your obsession with sorc is completely not consistent with reality, where sorc is pretty much a dead class, and for proof of that I once again present to you my challenge which you did not address in your reply: Show to me a case where sorceress is not necessarily overly represented (highly popular), be it AOS lists, War scores, etc., you will not find it because sorc is a dead class in pvp right now. why would anyone main a sorc when a kuno can do just as much and with far better mobility, invisibility, and a grab! Again, kuno is not the most popular because there are esier classes still, but kuno is definitely better represented currently in pvp than sorc.

Concealment aka invisbility is unprotected also slows your character by a massive margin any aoe or any damage kicks you out of it. Cant say the same for your iframes

Awaken kuno is not equal to succ kuno. Go play the class instead of assuming. I told you what the actual problem is , kutum + passive  ignore resist instantly 40%

Then you add in crystals ... Other class have to litterally drop something to ignore resists an when a grab fails you get kick back of not able use skills. Where as some classes can instantly go into their other grab kuno cant just go grab instant win. 8/10 times it fails , alot more than kds . I have more success with stuns than i do my grab , sure when it works cool great... But it aint like the other classes as we have to remove damage for grab to be better(awakening weapon crystals an other crystals)... Which is fair but having 30% ignore resist on any cc no that has to go. Shouldve been removed at zerk an never added ever again.

Because of these the rest of us get a bad name an everyone without a grab or if they have ignore resist do  including devs (lmao ceo is a zerk) say its op people over estimate grabs by a long shot , same with iframes. Yes iframes are good but as soon as desync is a factor boom you have the same problem with grabs that arent busted. An  desync grabbing should be fixed to. Which also is a massive issue. Yes i played sorc an yah shes in the same boat as awaken kuno in some ways but in alot of ways awaken sorcs better. Succ kuno i wont comment on as i refute playing her because of how mind numbing she is an lack of control compared to awakening

Last Edit : Dec 31, 2023, 03:54 (UTC)
# 157
On: Dec 30, 2023, 09:33 (UTC), Written by Sadalsuud

Because grab is not the "I win " button you suggests, there's nothing to fix which is related to grabs only, the problem is "addition of strengths".

That's your problem since the start, you consider your premise as undeniable and you expect to restrict our thoughts to your little bubble. We think wider than that.

Oh yes, grab is indeed a win button and I can prove it (see my two posts I've started)! Absolutely ridiculous to claim there is nothing to fix about grabs. The only "addition of strenght" that you suggest would match a grab, as I already covered in my essay post on the topic, would be a skill that does one quintillion damage in pvp, that is how stupid and idiotic grab is; to match it, you need a skill that renders your Super Armor irrelevant (a quintillion damage does that), renders your Forward Guard irrelevant (a quintillion damage does that), has to be perfectly timed to the frame buffer to avoid it with an iframe or else it lands and results in your death (u guessed it, a quintillion damage does that), I think u get the idea by now... probably not.

On: Dec 30, 2023, 09:33 (UTC), Written by Sadalsuud

But funny to see you mentioning a grab breaker. You said yourself that players can't react to a grab, so what good would a guard breaker bring? XD

Or... Do you deeply realize that one can expect and play around a grab?

What is funnier is you omiting the part where I say the grab breaker needs to come with increasing the grab casting time to 1.5 seconds or otherwise grabs will remain humanly unreactable to. Even funnier when the next part of my post that you quote mentions exactly this! lol

But I am glad you are starting to realize that having 5 frames to react to a grab (a 12th of a second at 60fps) can't possibly be conceived as human reactable to, you need to assume the grab is coming at any time and just skillesly spam evasive maneuvers while the other side can just rotate SA/FG because they know they aren't under the same pressure unless the enemy also has a grab!

On: Dec 30, 2023, 09:33 (UTC), Written by Sadalsuud

You blame striker for its grab, yet you mention a grab and complain about additional effects?

"the grab misses it's just oops wait for grab cooldown and try again" --> you really have no idea about how to play a class with a grab. As if the fact of having a grab was defining the whole identity of a class. XD

Yes, to perfectly illustrate the fallacies people like you bring up that most grabs are counterable/punishable. Striker's grab is a perfect example of how overpowered some grabs can be, grabs, is in SA and casts a ticking CC around him, even behind his back, that will CC any enemy within his radius, all while still holding his grab. How do you counter/punish something like this? indeed the only option is retreat lol, retreat is not a counter, it is not a punishment, and therefore iframe isn't a counter to grab, since there is no punishment to the grabber, as I have already demonstrated before.

On: Dec 30, 2023, 09:33 (UTC), Written by Sadalsuud

And you want to play with words again, and you fail again. No matter what you think, the effect of a grab is countered by an iframe. Does a counterpoison just apply another poison to kill a person another way? No, it is designed to counter the effect of the initial poison. Counter is not always a retaliation, it can be a pure neutralization

We could go on about what "counteract" is, but you get the idea.

Yes, grab is a poison. A slow one. What really hurts is the parameter called "huge combo in da face" which is applied after. 

And having Iframe ignoring damages, debuffs, making your opponent burn his CD for nothing and most of the time allowing you to reposition sounds like a "I win" button too. Yet the problem comes when you have too much of it. See the difference?

Except that we didn't deny grab being powerful, we simply proved to you that it's not a "I win" button. There's a big difference between both claims, and your bad faith is at work again

Ok to invalidate your analisis, let's use more concrete terms, neutralization and punishment.

When you compare a grab to iframe or indeed to any other skill in BDO, you find that the grab is unique in that it neutralizes everything and cannot be neutralized by anything, not even iframe since for that you have to time it and that will only happen by spamming or luck. We can take this a step further, grabs have no means of being punished, and punish everything, again with the * mark for iframes depending on spam/luck, since you can't humanly react to a grab by other means.

Thus it becomes evident that iframe is by no means identical to grab. They are in entirely different leagues, or are you telling me you would give up all your grabs for iframes? I would gladly give up all iframes for a grab! It is not by accident that all people that convert from non-grab to grab class immediately notice how much easier grab makes thing; compare that to converting from grab to a heavy iframe class like sorceress, no one in their right mind would do this when there are classes like sorc but with a grab like ninja/kuno. Thus, iframe is by no means as useful in pvp as grab, and you yourself are living proof of this due to the class you play. Let's be honest here. Because unlike iframe, grab is indeed a win button.

On: Dec 30, 2023, 09:33 (UTC), Written by Sadalsuud

The third and final part is to maintain last week’s patch and add grabs to all classes. Grabbing is the most powerful of the status ailments, and since there are so many variables due to it, the intention is to make sure to control this part. * For example, in the case of classes that are strong in movement, such as warriors and maehwas, their strength in movement needs to be nerfed if they are given a grab, so we are considering various methods.

I don't see the acronym "OP', the expression "I win button", nor something close to that. But I do see them explicitly saying that giving grabs to all classes would mean nerfing the other strengths of grabless classes.

In short, they said what WE said. What YOU said is still your own delusion.

They even gave an example!

Except of course that I also see "warrior" being mentioned there, so unless it is a mistranslation, we can expect not only current non-grab classes to get realignet with their spiritual roles but so too grab classes like wariors. In my opinion this is a great win for pvp! So no, nothing like what you have been saying :)

On: Dec 30, 2023, 09:33 (UTC), Written by Sadalsuud

To my opinion, option 2 seems the most interesting to me. More FG than SA, it creates gaps in the back for any class to use, FG can break, all good. 

Option 2 would indeed be a great solution if all we wanted was limit ourselves to solving the new changes and not the general imbalance that presently exists in pvp in part from 1/3 of all classes not having a grab. When the broader scope is inspected, option 3 does more to bring balance for the entirety of pvp than the other 2 options combined.

Last Edit : Dec 31, 2023, 03:02 (UTC)
# 158
On: Dec 30, 2023, 09:33 (UTC), Written by Rinoto

Thread Summary: People with OP Grab classes cry about other classes becoming OP with Grab. I vote all Grab or no Grab.

Perfect summary of the situation! I always laugh when some grab-dependent player suggest it takes skill to land a grab. And this imbecilic argument always comes from a grab-class player of course. If it's not a win button then why do they clutch their pearls so hard whenever it is merely suggested giving a grab skill to every class? Which one is it? Is grab so irrelevant that it doesn't matter if everyone gets it, or is it so powerful that some classes should not have it? We can see through the hypocrisy.

Last Edit : Dec 31, 2023, 03:03 (UTC)
# 159
On: Dec 30, 2023, 09:39 (UTC), Written by Sadalsuud

You want a Sorc with grab? THAT would be OP. ;) 

No, what would be OP is if we gave berserkers a grab... oh....................................................................

Last Edit : Dec 31, 2023, 03:05 (UTC)
# 160
On: Dec 30, 2023, 10:27 (UTC), Written by Sadalsuud

So let's fix the addition of strengths on Zerk first, don't you agree? This is my point since the start, adding too many strengths is what makes a class OP. Grab in itself is merely a tool, and putting the whole blame on it like the first poster did is absurd. 

No, grab is far too influential, and lets not forget, also key for zerker, and other classes that have grabs. By adressing the grab problem we are effectively addressing a very broad scope that makes pvp so bad in BDO.

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