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UTC 13 : 30 May 11, 2024
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#Suggestions
Add a grab to every class or PvP balance is impossible
Dec 22, 2023, 20:37 (UTC)
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Last Edit : Dec 31, 2023, 03:07 (UTC)
# 161
On: Dec 30, 2023, 10:33 (UTC), Written by Rinoto

I feel each class should have the same amount of grabs and the ability to use all forms of protection in their kit, one shouldn't have more protection or more grabs than the other. Each class should play different to suit different playstyles but have all the same tools available to them. I think striker is fun but the main reason it's my main is because not having a grab is a handicap, so give us all a grab or take them away, it would be a good start to many needed changes.

Beautifully put! I 10000000000% agree with this, and should be the main philosophy used by PA for them to start to understand how to effectively and properly balance their game's PVP.

Last Edit : Dec 31, 2023, 04:07 (UTC)
# 162
On: Dec 30, 2023, 11:07 (UTC), Written by Sadalsuud

Aaaah, there is the main difference between our opinions, I think we can't give the same amount of hands and defences to each class without hurting their identities. 

Their thought on giving more FG than SA would be a better starting point to my opinion : we witnessed that Devs can't properly create time-based gaps between defences. But if they can manage to ensure the existence of location-based gaps (the back of your opponents), I'm all for it. 

If classes can be rewarded for reaching the back of an opponent, this would make more sense and preserve the identities of classes. 

From there, devs would probably have to tweak FG area of effect, to forbid some mouse movements, and maybe to create and grant some guard breaking skills. 

There you have 3 ways to go around your opponent's defences, and each classes could go for the best way for their class identity. 

What class identities are we even talking about at this point? With top NA guilds requesting a limited roster of classes and having most of their composition made up of mages. By giving everyone a grab we have more people able to keep their utility by playing the class they like, so ironically adding to class variety by having them play by more similar rules, what a crazy concept!

Last Edit : Dec 31, 2023, 04:02 (UTC)
# 163
On: Dec 31, 2023, 01:41 (UTC), Written by PeaceInChaos

This. Sorc would be so very strong if fg replaced a lot of sa. I'm a Sorc main and I, honestly, exploiting fg is so easy. It's sa that's can be an issue, primarily, shield classes with 360° sa/fg block.

Changing class' kits so heavily as to make sa's into fg's, I feel, is too drastic a change. It will change how a class feels, and I do think shield classes should maintain their strong q blocks. That's part of their identity, as is iframes a part of Sorcs.

What I feel isn't mentioned enough is "WHY" grab is so powerful. It's not the cc. Every class has cc's. Every class has knockdowns. Grabs are powerful because they break the rules of the game and bypass protection. That's why they're powerful. I don't think every class should get a grab. But I find it peculiar why some classes get to bypass protection and others do not.

"Sorc has so many iframes". So do awakening rangers, tamer, and short swords. Maybe the issue is sorc's iframes making her invisible for a millisecond?

"Musa/Mae" are too fast. But there's Zerker and awakening nova who are faster, and Zerker even uses less stamina than bladder/plum and has multiple grabs and better engage/disengage.

Idk, it's almost as if the devs picked which classes get to bypass protection randomly at this point.

I think the best solution is finding a middle ground. All classes should get at least one ability that bypasses protection. It can be unprotected and/or on a long cool down and/or a softer, shorter cc like stiffen -- but it makes zero sense why some classes can break the rules of bypassing protection and others do not. Especially if the classes that cannot bypass protection are classes that fight in melee range -- in range of getting their protection bypassed by grab. The only classic don't think should get one is Succ Ranger. Her damage can already break most players block with 2-3 abilities. And she has the longest consistent range in the game, able to perch on a roof and stay there for 10 mins while getting multikills, unable to be touched.

But honestly, whatever happens happens. I think changing many sa to fg in PVP is not a good idea. I also think giving every class grab is also a bad idea. My suggestion would be give every class who fights in grab range to have at least one protection bypassing ability -- even if the ability is long cooldown, unprotected, and the cc is a softer, shorter cc like stiffen. If not, then that's fine by me, I'm not trying to complain here, just spitballing ideas. My concern is that quality of PvP gets worsened, more than it is now. Trying to remain objective.

I 100% align with your analisys of the problem but slightly differ on how to solve it. There are after all only so many ways to implement skills that break all rules of the game to achieve victory, one way is to have humanly-unreactable grab skills, another is to have instantaneous skills that deal 1,000,000,000,000,000,000 points of damage (what good is having gapless SA/FG when faced against a skill like this or a grab? It's the same unreasonable outcome for both cases. At least now everyone would have to put their prediction-iframe skills to the test to see if they really think iframe counters this in a fair manner). The point is, it is dumb for the developer to have either of these existing in pvp and the game would be so much better if both didn't exists. But conversely, giving it to every class at least solves the problem of only some classes having this game-breaking mechanic as an option, so that's why I vote for option #3 even though it would be better to remove all grabs.

Last Edit : Dec 31, 2023, 04:13 (UTC)
# 164
On: Dec 31, 2023, 02:20 (UTC), Written by TitanOfWar

Concealment aka invisbility is unprotected also slows your character by a massive margin any aoe or any damage kicks you out of it. Cant say the same for your iframes

For it being unprotected to matter you need to know that the kuno/ninja is nearby, otherwise it will likely be a free kill for the kuno. As much as it may slow you down in this state, ironically you still retain higher mobility in this state than a sorc. But the point is, you have that, the sorc doesn't, whereas you have similar evasive capabilities than sorc (be it iframes and others). Hence why kuno is pretty much a sorc with grabs (and thats ignoring the concealment and better mobility of the kuno/ninja).

On: Dec 31, 2023, 02:20 (UTC), Written by TitanOfWar

Awaken kuno is not equal to succ kuno. Go play the class instead of assuming. I told you what the actual problem is , kutum + passive  ignore resist instantly 40%

Then you add in crystals ... Other class have to litterally drop something to ignore resists an when a grab fails you get kick back of not able use skills. Where as some classes can instantly go into their other grab kuno cant just go grab instant win. 8/10 times it fails , alot more than kds . I have more success with stuns than i do my grab , sure when it works cool great... But it aint like the other classes as we have to remove damage for grab to be better(awakening weapon crystals an other crystals)... Which is fair but having 30% ignore resist on any cc no that has to go. Shouldve been removed at zerk an never added ever again.

Because of these the rest of us get a bad name an everyone without a grab or if they have ignore resist do  including devs (lmao ceo is a zerk) say its op people over estimate grabs by a long shot , same with iframes. Yes iframes are good but as soon as desync is a factor boom you have the same problem with grabs that arent busted. An  desync grabbing should be fixed to. Which also is a massive issue. Yes i played sorc an yah shes in the same boat as awaken kuno in some ways but in alot of ways awaken sorcs better. Succ kuno i wont comment on as i refute playing her because of how mind numbing she is an lack of control compared to awakening

I mean, while I can sympathize with you when you say the grab fails 8/10 times in pvp, thats not what I have personally observed in the wild. Not just from my participation in pvp but by looking at others streaming pvp. Still, it is quite a nice gamble even if the success rate were 20%, I'd die for a skill which could override any protection at a 20% success rate. I know kuno is not the strongest. I am just saying that you as a kuno should probably not be the one lecturing a sorc, which is basically a nerfed kuno.
 

Last Edit : Dec 31, 2023, 06:11 (UTC)
# 165
On: Dec 31, 2023, 03:07 (UTC), Written by A72391

Beautifully put! I 10000000000% agree with this, and should be the main philosophy used by PA for them to start to understand how to effectively and properly balance their game's PVP.

frfr

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Last Edit : Dec 31, 2023, 10:22 (UTC)
# 166
On: Dec 31, 2023, 02:57 (UTC), Written by A72391

Oh yes, grab is indeed a win button and I can prove it (see my two posts I've started)! Absolutely ridiculous to claim there is nothing to fix about grabs. The only "addition of strenght" that you suggest would match a grab, as I already covered in my essay post on the topic, would be a skill that does one quintillion damage in pvp, that is how stupid and idiotic grab is; to match it, you need a skill that renders your Super Armor irrelevant (a quintillion damage does that), renders your Forward Guard irrelevant (a quintillion damage does that), has to be perfectly timed to the frame buffer to avoid it with an iframe or else it lands and results in your death (u guessed it, a quintillion damage does that), I think u get the idea by now... probably not.

What is funnier is you omiting the part where I say the grab breaker needs to come with increasing the grab casting time to 1.5 seconds or otherwise grabs will remain humanly unreactable to. Even funnier when the next part of my post that you quote mentions exactly this! lol

But I am glad you are starting to realize that having 5 frames to react to a grab (a 12th of a second at 60fps) can't possibly be conceived as human reactable to, you need to assume the grab is coming at any time and just skillesly spam evasive maneuvers while the other side can just rotate SA/FG because they know they aren't under the same pressure unless the enemy also has a grab!

Yes, to perfectly illustrate the fallacies people like you bring up that most grabs are counterable/punishable. Striker's grab is a perfect example of how overpowered some grabs can be, grabs, is in SA and casts a ticking CC around him, even behind his back, that will CC any enemy within his radius, all while still holding his grab. How do you counter/punish something like this? indeed the only option is retreat lol, retreat is not a counter, it is not a punishment, and therefore iframe isn't a counter to grab, since there is no punishment to the grabber, as I have already demonstrated before.

Ok to invalidate your analisis, let's use more concrete terms, neutralization and punishment.

When you compare a grab to iframe or indeed to any other skill in BDO, you find that the grab is unique in that it neutralizes everything and cannot be neutralized by anything, not even iframe since for that you have to time it and that will only happen by spamming or luck. We can take this a step further, grabs have no means of being punished, and punish everything, again with the * mark for iframes depending on spam/luck, since you can't humanly react to a grab by other means.

Thus it becomes evident that iframe is by no means identical to grab. They are in entirely different leagues, or are you telling me you would give up all your grabs for iframes? I would gladly give up all iframes for a grab! It is not by accident that all people that convert from non-grab to grab class immediately notice how much easier grab makes thing; compare that to converting from grab to a heavy iframe class like sorceress, no one in their right mind would do this when there are classes like sorc but with a grab like ninja/kuno. Thus, iframe is by no means as useful in pvp as grab, and you yourself are living proof of this due to the class you play. Let's be honest here. Because unlike iframe, grab is indeed a win button.

Except of course that I also see "warrior" being mentioned there, so unless it is a mistranslation, we can expect not only current non-grab classes to get realignet with their spiritual roles but so too grab classes like wariors. In my opinion this is a great win for pvp! So no, nothing like what you have been saying :)

Option 2 would indeed be a great solution if all we wanted was limit ourselves to solving the new changes and not the general imbalance that presently exists in pvp in part from 1/3 of all classes not having a grab. When the broader scope is inspected, option 3 does more to bring balance for the entirety of pvp than the other 2 options combined.

Where to begin?

1) you still didn't prove anything, you just stated your opinion and quote yourself repeatedly. The best example being your idea that Iframe is not a counter to grab. Pvp players are proving you wrong on a daily basis.

2) since when do you need a quintillion damages to break a FG or kill through SA?

3) the quotes about your initial proposal of a guard breaker and the 1.5 cast time are not coming from the same post. The first time you proposed a guard breaker, it didn't come with the 1.5 cast time. Try to follow your own thoughts, please.

And your interpretation of my post says the exact contrary of what I wrote. 100% bad faith from you. 

4)  Play the game, seriously. Good pvpers are active, reactive and predict their opponents all the time. 

Last Edit : Dec 31, 2023, 10:40 (UTC)
# 167

Lol, quoting you Claudia brings too many useless words for my BDO app to handle! XD

5) once again, you try to make a point by claiming that Iframe doesn't neutralize grab. As the basis is wrong, the following simply crumble.

On a side note, I can't give up "all my grabs". I only have one on my class. 

6) FUCKING OBVIOUS it is a mistranslation, because it talks about nerfing movement if they are given a grab

Seriously, you can't even do 1+1 and you want to polish BDO pvp. Talk about a farce.

7) once again, you're narrow-minded. Grab is only your obsession.

About the following posts :

8) Zerk is the perfect example of the accumulation of strengths, yet you want to blame grab only. This is exactly the contrary of addressing a broad scope.

9) if classes have no identity for you... 

Let people like PeaceInChaos talk. At least we have all the variables taken into account in his opinion, and even if he shares a similar opinion than you, he doesn't put all the blame on ONE mechanics. See the difference?

Last Edit : Dec 31, 2023, 12:29 (UTC)
# 168
On: Dec 31, 2023, 10:40 (UTC), Written by Sadalsuud

...

For me, I keep getting hung up on why some classes can bypass portection and others can't.  Is it becuase Sorc's iframes render her invisible for a millisecond and are spammable to a degree?  DK also doesn't get a grab and she doesn't have this as much as Sorc.  Is it because Awakening DK is somwhat ranged?  Awakening Ranger is also somwhat ranged, but she gets a grab...and she's very, very slippery too.  But she doesn't go invisible for a millisecond when iframing, so is that the reason?

It can't be about mobility for the case of Musa and Maewha because there are classes that have better mobilility who do have grab.

Maybe it's because Sorc and Musa/Mae can get back attacks well?  Heilang is notorious for getting those too.  Hashashin also can get to opponent's backs well, as well as shortswords.  They're not idential, with Sorc, her repositioning is very quick.  So maybe that's it?  But when I think of that, I think of other classes who can reposition while in the pocket just as quickly while also having better long range mobility and grab.  Is it Sorc's damage?  I don't know.  She has good burst, but ohhh if we're going to talk about burst, I can think of so many other good burst classes too.  IDK man.  This topic is boggling my tiny brain.

I agree that class balance in BDO doesn't boil down to only grab and grab alone.  I'm just trying to figure out the reasoning behind giving some classes a protection bypassing ability, like, from a dev's point of view.  IDK,  I guess I'm just struggling to see the logic or reasoning behind some of these class design decisons.

Last Edit : Dec 31, 2023, 14:43 (UTC)
# 169

People will downplay the impact of grabs while refusing to give it to others because it's too much of a game changer 🧐🤔

Last Edit : Dec 31, 2023, 15:16 (UTC)
# 170

Grab class players being against 'adding a grab to everyone' are like cats sitting at the table of 'mice's rights' 

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