Family Name: Difficult
Region (NA/EU): NA
In addition to this idea, perhaps implementing a guild provisions page that tracks all resources used for guild crafting (sea monster parts, pledges, drill materials, etc.) Items gathered by guild members or war heroes would automatically be deposited into the guild provisions page without the need for an item to be in the inventory.
From there, guild crafting options can be clicked on in the crafting UI to automatically consume the supplies on the provisions page. (permissions could be added for this process).
Consumable items purchasable from the guild shop or looted during khan (monsterbane cannons/cannonballs/flame traps, etc.) would still be items that go to the players inventory, and are already controlled via the guild allowences set by higher guild ranks. And these items can be stored in the current guild storage. (The GM would be able to set permissions for these items as well)
This would solve guild resource thieving/griefing and permissions issues. as well as the issues of war heroes not being able to sell/contribute items or merc out while in posession of guild items. It also keeps intact nodewar purchases and guild boss equipment purchases.
Please god give us more control over guild roles and what they do
My guild got hit by exactly one thief ever, but it's still annoying that the General guild members still have access to storage.
The response to most tickets about this usually go like "Please do a better job vetting players before inviting them into your guild in the future." But that doesn't solve the problem, it just shirks the duty.
Additionally, why can Staff promote a member to Officer, but can not renew an Officer's contract?
This Custom Guild Roles idea is great, and I hope it gets implemented.
That's the point of having control over who can withdraw and deposit items. By having those two options seperate and togglable, you can dictate members from not being able to withdraw items and officers or other roles from being able to withdraw items.
My advisor wants to add that they should add an additional log for who contributes what to the guild funds for payouts, but I think they should just add that to the existing log and update that if they wanna go that route. Personally Idc who contributes what for that section, but I wouldn't be against further information for that kind of thing.
Single handedly 1 of the best ideas to ever hit the forums about Guild changes.
This is an excellent idea and should have been a day-1 implementation.
They really need to revamp guild management. One of the issues I run across is I can't promote or demote people in ranks if they are under protection. You have to remove their protections, do your management, then reapply the protection. It doesn't make sense.