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UTC 7 : 11 May 11, 2024
CEST 9 : 11 May 11, 2024
PDT 0 : 11 May 11, 2024
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Add church buff to premium tent feature
Dec 31, 2023, 00:49 (UTC)
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Last Edit : Dec 31, 2023, 00:49 (UTC)
# 1

Family Name: CounterCraft

Region (NA/EU): NA

Suggestions/Comments: Please add church buffs to the premium tent feature at a higher cost to offset the convenience. I would like to keep grinding instead of constantly having to travel back and forth every 5 hours
Last Edit : Dec 31, 2023, 00:58 (UTC)
# 2

i will probably sound like a buzzkill here, but i think some things probably *should* remain in towns. 

Church buff, furniture buffs, accepting & turning in dailies - having a reason to go back to town and create natural breaks in gameplay, and see other people in town, and use the roads and such between your hunting area and the town - these are elements that make the game feel a little more like a fantasy world in which everything has a place, and a little less like a nonstop grinding slot machine where you only kill mobs at a spot. 

Being able to stay in grind spot for 3 hours straight between furniture buffs is already a lot...

I'd actually like it if more of these buffs were somehow integrated into the guild manor system they proposed during calpheon ball - give us all more reasons to stop back at "home base" between grinding sessions and cross paths with guild members as we buff up, and stuff like that. 

Last Edit : Dec 31, 2023, 01:50 (UTC)
# 3

Housing in Ulukita when

Last Edit : Jan 1, 2024, 19:57 (UTC)
# 4

soon

Last Edit : Jan 2, 2024, 19:32 (UTC)
# 5

If not addinging it completely to tents, add a church donation box that can be placed in homes that is buyable from the churches. Similiar to the rent a storage box. Useful when larger towns aren't close by.

Last Edit : Jan 2, 2024, 19:36 (UTC)
# 6

On: Dec 31, 2023, 00:49 (UTC), Written by CCraft

Family Name: CounterCraft

Region (NA/EU): NA

Suggestions/Comments: Please add church buffs to the premium tent feature at a higher cost to offset the convenience. I would like to keep grinding instead of constantly having to travel back and forth every 5 hours

love this 
but also add house furniture buff to the list too pls 

16 134
Lv Private
MINEARIA
Last Edit : Jan 2, 2024, 23:11 (UTC)
# 7
On: Dec 31, 2023, 00:58 (UTC), Written by Veltas

i will probably sound like a buzzkill here, but i think some things probably *should* remain in towns. 

Church buff, furniture buffs, accepting & turning in dailies - having a reason to go back to town and create natural breaks in gameplay, and see other people in town, and use the roads and such between your hunting area and the town - these are elements that make the game feel a little more like a fantasy world in which everything has a place, and a little less like a nonstop grinding slot machine where you only kill mobs at a spot. 

Being able to stay in grind spot for 3 hours straight between furniture buffs is already a lot...

I'd actually like it if more of these buffs were somehow integrated into the guild manor system they proposed during calpheon ball - give us all more reasons to stop back at "home base" between grinding sessions and cross paths with guild members as we buff up, and stuff like that. 

Don't know why people hating on this idea. Like, you want to stay in DSR forever never leave? That's depressing. Like I understand the convenience factor having all the buffs, I'm tired of running back to town for buffs too. But a break is needed between grinding sessions. 5hr grind is long. Stretch, get a coffee, chill restart.

Last Edit : Jan 3, 2024, 00:42 (UTC)
# 8

Keeping the game real is important.  Church buffs come from churches.   If everything becomes hyper-streamlined, there needs to be no open world.  It should just be instances accessed from town borders via teleports, a pathetic, instanced arena style game that all you do is grind.  That's kinda what this game is devolving into, and it's hideous.  To me, anyone.

Keep it real, PA!

Immersion matters.

Last Edit : Jan 9, 2024, 18:12 (UTC)
# 9
On: Jan 3, 2024, 00:42 (UTC), Written by Musa4ever

Keeping the game real is important.  Church buffs come from churches.   If everything becomes hyper-streamlined, there needs to be no open world.  It should just be instances accessed from town borders via teleports, a pathetic, instanced arena style game that all you do is grind.  That's kinda what this game is devolving into, and it's hideous.  To me, anyone.

Keep it real, PA!

Immersion matters.

So uhhh, you want Villa buffs by traveling back to the Valencia/Mediah area? Nothing stops you from adding immersion with self-restriction. Worlds your oyster, I think it is better with some spices on mine.

Last Edit : Jan 9, 2024, 19:06 (UTC)
# 10

Remove Church buffs, and adjust everything dowards with the expectation that you already had the buffs.

Remove Caroline's buff.  

Sure keep furnature, but make it an account wide buff so you can swap to an alt to pop it.

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