Family Name: CounterCraft
Region (NA/EU): NA
i will probably sound like a buzzkill here, but i think some things probably *should* remain in towns.
Church buff, furniture buffs, accepting & turning in dailies - having a reason to go back to town and create natural breaks in gameplay, and see other people in town, and use the roads and such between your hunting area and the town - these are elements that make the game feel a little more like a fantasy world in which everything has a place, and a little less like a nonstop grinding slot machine where you only kill mobs at a spot.
Being able to stay in grind spot for 3 hours straight between furniture buffs is already a lot...
I'd actually like it if more of these buffs were somehow integrated into the guild manor system they proposed during calpheon ball - give us all more reasons to stop back at "home base" between grinding sessions and cross paths with guild members as we buff up, and stuff like that.
Housing in Ulukita when
soon
If not addinging it completely to tents, add a church donation box that can be placed in homes that is buyable from the churches. Similiar to the rent a storage box. Useful when larger towns aren't close by.
Family Name: CounterCraft
Region (NA/EU): NA
love this
but also add house furniture buff to the list too pls
i will probably sound like a buzzkill here, but i think some things probably *should* remain in towns.
Church buff, furniture buffs, accepting & turning in dailies - having a reason to go back to town and create natural breaks in gameplay, and see other people in town, and use the roads and such between your hunting area and the town - these are elements that make the game feel a little more like a fantasy world in which everything has a place, and a little less like a nonstop grinding slot machine where you only kill mobs at a spot.
Being able to stay in grind spot for 3 hours straight between furniture buffs is already a lot...
I'd actually like it if more of these buffs were somehow integrated into the guild manor system they proposed during calpheon ball - give us all more reasons to stop back at "home base" between grinding sessions and cross paths with guild members as we buff up, and stuff like that.
Don't know why people hating on this idea. Like, you want to stay in DSR forever never leave? That's depressing. Like I understand the convenience factor having all the buffs, I'm tired of running back to town for buffs too. But a break is needed between grinding sessions. 5hr grind is long. Stretch, get a coffee, chill restart.
Keeping the game real is important. Church buffs come from churches. If everything becomes hyper-streamlined, there needs to be no open world. It should just be instances accessed from town borders via teleports, a pathetic, instanced arena style game that all you do is grind. That's kinda what this game is devolving into, and it's hideous. To me, anyone.
Keep it real, PA!
Immersion matters.
Keeping the game real is important. Church buffs come from churches. If everything becomes hyper-streamlined, there needs to be no open world. It should just be instances accessed from town borders via teleports, a pathetic, instanced arena style game that all you do is grind. That's kinda what this game is devolving into, and it's hideous. To me, anyone.
Keep it real, PA!
Immersion matters.
So uhhh, you want Villa buffs by traveling back to the Valencia/Mediah area? Nothing stops you from adding immersion with self-restriction. Worlds your oyster, I think it is better with some spices on mine.