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Forums

UTC 14 : 55 May 12, 2024
CEST 16 : 55 May 12, 2024
PDT 7 : 55 May 12, 2024
EDT 10 : 55 May 12, 2024
Add church buff to premium tent feature
Dec 31, 2023, 00:49 (UTC)
640 15
Last Edit : Jan 10, 2024, 16:58 (UTC)
# 11

Imagine a game without needing to maintain "mandatory buff"?
Who are you?!?!?!

Last Edit : Jan 11, 2024, 06:52 (UTC)
# 12

Why cant my Tent Goblin buy items we know he cal sell items?

Just a Thought

Doc

Last Edit : Jan 11, 2024, 22:05 (UTC)
# 13
On: Dec 31, 2023, 00:58 (UTC), Written by Veltas

i will probably sound like a buzzkill here, but i think some things probably *should* remain in towns. 

Church buff, furniture buffs, accepting & turning in dailies - having a reason to go back to town and create natural breaks in gameplay, and see other people in town, and use the roads and such between your hunting area and the town - these are elements that make the game feel a little more like a fantasy world in which everything has a place, and a little less like a nonstop grinding slot machine where you only kill mobs at a spot. 

Being able to stay in grind spot for 3 hours straight between furniture buffs is already a lot...

I'd actually like it if more of these buffs were somehow integrated into the guild manor system they proposed during calpheon ball - give us all more reasons to stop back at "home base" between grinding sessions and cross paths with guild members as we buff up, and stuff like that. 

welp lemme introduce you to being tagged with a infinite map, i dont get to see people more because of it but its annoying having swap stuff around just to rebuff

Last Edit : Feb 8, 2024, 23:38 (UTC)
# 14

pogger pls

Last Edit : Feb 9, 2024, 01:33 (UTC)
# 15
On: Dec 31, 2023, 00:58 (UTC), Written by Veltas

i will probably sound like a buzzkill here, but i think some things probably *should* remain in towns. 

Church buff, furniture buffs, accepting & turning in dailies - having a reason to go back to town and create natural breaks in gameplay, and see other people in town, and use the roads and such between your hunting area and the town - these are elements that make the game feel a little more like a fantasy world in which everything has a place, and a little less like a nonstop grinding slot machine where you only kill mobs at a spot. 

Being able to stay in grind spot for 3 hours straight between furniture buffs is already a lot...

I'd actually like it if more of these buffs were somehow integrated into the guild manor system they proposed during calpheon ball - give us all more reasons to stop back at "home base" between grinding sessions and cross paths with guild members as we buff up, and stuff like that. 

It's ok to have reason to go back to town but current situation is too annoying. Two type of buffs that you need to take from town - church buff and residence decoration. Church buffs are for 2h or 5h, decoration are for 1h or 3h.  Don't you think it's little fucked up?

Also what if I want to have 4h session? Or 6h session?
Also they are far away from spots, to not loose like 5-10 minutes from 60 minutes buff I need to use tag character, it's annoying.

In general the amount of buffs we need to take from different places is just riddiculous. Buff from church in town, buffs from residence, buff from tent, activate loot scroll, activate fairy, activate alchemy stone from inventory, run pets and set proper cautious for them. And of course half of this buffs have different duration.

Game that is based on long grind sessions such things should be as simple as possible, not complicated as they are now. 

There should be 2 things to do before grind:

1. Get buffs from tent - for example - villa buff, church buff, decoration buff, drop rate buff. All in same place make it easy to apply.

2. Run fairy to - apply food/draughts/perfums/elixirs, activate alchemy stone, activate proper loot scroll level, get out proper pet group.

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